Jump to content

StrayWolf

Members
  • Posts

    72
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS World
    DCS WW2 Asset Pack
    DCS Flaming Cliffs 3
    DCS Mirage 2000C
    DCS Viggen
    DCS A-10C
    DCS F-5E
    DCS F/A-18C
    DCS F-14 Tomcat
    DCS Harrier
    A-4E module
  • Location
    Colorado
  • Interests
    aircraft modeling, flight sims, range shooting
  • Occupation
    Network Engineer
  1. I have issues running Liberation 2.0 on the PG map just in SP...can become a slide show. Caucasus and NTTR are super smooth - no issues for me even when hosting one or two buddies. Has to be something with the map itself...
  2. Khopa - great work and its tons of fun. One thing that I can report is that the PG 'Invasion of Iran' severely taxes my gaming rig. Caucasus and NTTR run butter smooth. Zero issues. One thing that baffles me is why AWACS and the tankers fly right over enemy territory or troops. Luckily they don't get shotdown but I cannot use the tankers unfortunately. Keep up the great work and seriously consider a Patreon page. You deserve the support.
  3. Yeah, same here but its more noticeable whenever I run a PG based campaign. Caucasus runs smoother. Today I flew it multiplayer with a buddy and I was able to host him and run the mission - was pretty good overall. Definitely a nice addition to DCS's rather stale environment. Really happy with it and kudos to the dev.
  4. Been using the Rift S - first VR gear for me - in DCS....and I have given away my TrackIR 5. Cannot go back to a monitor and TIR. Resolution is OK but the immersion second-to-none. ACM has been incredible and its turned my sim world upside down. What sim flight should be.
  5. Yes, ALL of the VRAM will be used by whatever map you are using for the mission. That is standard. This is also why graphics cards with more VRAM are preferable under DCS. VRAM is hyper-critical for all textures and lighting effects under applications. Programmers use that RAM first since it is faster for GPU access. Once the VRAM is exhausted, it starts eating away at your SYSTEM RAM. A lot of people say, "Oh, get more SYS RAM"...and they have puny 4GB video cards. 8GB video cards are a MINIMUM for DCS. Wags has stated that all maps have a limit based on AVAILABLE and average hardware specs. Most users actually do not have "uber-rigs" so they have to limit the software. Persian Gulf map I think, was their first true map that took advantage of 8GB. I have noticed that just sitting in the DCS splash screen - program start - the VRAM usage drastically increases. I believe that this was a VRAM memory leak that has made a comeback... Bottomline - make sure you video cards have minimum 8GB and your system RAM starts at 16GB. This is definitely a baseline moving forward as DCS progresses.
  6. Yup, saw that the other day when flying some ACM with some buddies. I don't know whether it would have any performance impacts but one has to wonder whether its a good idea to have that kind of data spewing all over the F10 map. What's the point, no? SAMs....maybe.
  7. So....do we have a bracket created yet? How is this going to pan out? Multiple sessions at the same time, etc? If not, this is going to be a long while... An update would be appreciated.
  8. Got the Rift S a month ago...and I am now packing up the TrackIR and the DELANCLiP and donating it to a simming buddy who still uses a POV hat for his in-game views. What TrackIR was for simming 10+ years ago...VR is leaps and bounds better.
  9. https://www.timeanddate.com/moon/ Use that, works wonders for night mission full moon.
  10. I don't use the TM TARGET software. I map everything within DCS itself. The attached screenshot are my current graphical settings for my Oculus Rift S VR gear. Not shown is the VR PD value of 1.8. Try those settings out and work from there. Let me know if you have any questions.
  11. Try this - https://www.onlinedoctranslator.com/en/ You will have to split up the original PDF into smaller sizes since its 58MB in size...
  12. If you have Tacview, please post sample files showing this behavior. the SFM is easily detectable by its "patterns" of flight.
  13. What I have done, to some degree of short-term success, is placing drones above AAA units. These drones are late activated and triggered to appear when the players are inbound to the target. Then the AAA will start shooting at them. For some reason, immortality does not work as planned with the drones and they get shot down eventually and the AAA fire stops. I might continue experimenting but its a small solution for a desired effect.
×
×
  • Create New...