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Pride37

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About Pride37

  • Birthday 09/07/1977

Personal Information

  • Flight Simulators
    DCS World 2.8
  • Location
    France
  • Interests
    Matial arts, photography, astronomy
  • Occupation
    Design manager in aerospace

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  1. Well, looks like you were right on this Twistking!! Very happy to be proven wrong though! And thanks for clarification @BIGNEWY!
  2. Well, actually they always stated the implemented version was 2.X... With 3.5 comes frame generation and ray reconstruction, which were never mentionned AFAIK
  3. Yeah, same for me, much better performance for me now using this tip, on par with the G2. Didn't try the link sharpening option so far, mine i still set on "Quality", I should give this one a try.
  4. It should... Depends on the integration quality. BIGNEWY already said it worked great in VR for him, so let's hope!
  5. Hi All, I've been playing with my Quest 3 received last Tuesday, and... Coming from a Reverb G2, it's kind of a mixed bag, actually. First the pros: The edge-to-edge clarity is trully a game changer, those new pancake lenses are phenomenal! The field-of-view is noticeably increased compared to the G2 (both horizontally and vertically) IF you don't wear glasses and you're able to adjust the facemask on the closest to the lenses (or second closest) position (and depending of your own face shape also) Headset, controllers and hand tracking: headset tracking is top-notch, even in low-light condition. No shaking of head movements, very smooth, its rock solid. Controllers tracking is the same, very smooth, no wobling or shaking like the G2 one. Hand-tracking pretty good, but doesn't like dim environment, so you have to turn up the lights (I now it's useless for DCS, but I had to mention that.) 72Hz mode: I was completly unable to play the G2 at 60Hz because of the flickering, but the G3 at 72Hz is perfect for me, very smooth and no flicker at all, and it enables you to reproject down to 36fps with less image ghosting or degradation than with the G2 reprojection. very impressed. PCVR with cable or Virtual Desktop : properly tweaked, I'm completely unable to tell the difference with G2's display-port connection, no compression artifact, no noticeable lag or latency. Colors and contrast: even with no local dimming, I find it at least on par with the G2. It's still LCD displays, so don't expect true black as well... Now the cons : Comfort: it's awful with the OG strap, at least for my headshape... Its pressing on the chicks and the forehead, the face foam is harder than the G2 and I regularly have to release the pressure manually by pulling the headset a bit . i tried to loose the strap, but then the headset is not properly tied and tends to fall on my nose. It was completly unusable with glasses for me, very hard pressure pain on my nose after 5 minutes with headackes, I have to play only with contact lenses. I'm eagerly awaiting both the BoboVR M3 strap and my HonsVR prescription lenses to be able to wear it properly (100 bucks more!!) Sound : usable, 3D localization is not bad, loud enough, but nothing to compare with the fantastic G2's off-ear speakers. Have to use it with my Logitech headset Resolution: pushed at max on oculus PC app (1.3x AFAIR), I feel it's a very bit less sharp than the G2 center point in the sweet spot. But very little. Performance : it was quite a disapointment for me, unless it isn't tweaked properly yet. I was able to play DCS with the G2 (OXR and MT) with crazy high settings, most of the time at 45fps in most severe environments, sometimes down to 30 and sometimes up to 90. I was pushing 100% resolution (3160x3092 pixels per eye). The Quest 3 on the other hand, pushed at max on oculus app renders less pixels than the G2 (something like 2700x2900 per eye), but with the exact same settings in DCS, the performance is worse. Even with 72Hz mode, I was often unable to grab the 36fps for reprojection and it was laggy... I may have to tweek it bit more I guess, and I hope that someone will release a guide for DCS and Quest 3 users! To sum-up all that: if you have a G2, don't wear glasses and are all in for field of view and edge-to-edge clarity, this might be for you if are willing to add a bit extra for 3rd party strap. Otherwise, the G2 is still a fantastic headset that personnaly served me so well during 3 years and you shouldn't regret to stick with it.
  6. Hi obious, I have to report the exact same behavior on my side, micro-stuttering in MT instances. ST is butter smooth as well, but I clearly loose some performances then: most of the time at 45fps in MT with some instances at 30 (reprojection on), while in ST mode I'm most of the time at 30fps. And as for you, those stutters don't appear in the framerate recorder... I don't think it's related to the CPU, when I first launched MT version, I was running a Z390 MB / 9900ks CPU, but I switched few mounths ago to a B650 MB / 7800X3D, with a whole new fresh install of Win11 and DCS, and noticed the exact same behaviour. I tried HAGS on and off, resizable bar, nothing chages. The other difference between ST and MT versions is the loading screens disappeared in MT, it's just black! I may have a look at the ressource monitor to check the app priority, or the VR pre-rendered frame in NVCP, may be that'll help.
  7. I usually do all my administrative paperwork, so that I don't feel too much remorse playing a "video game" the whole evening... And during the remaining time, I like to make a 1000-pieces puzzle, but sometimes I don't have time to finish it completely. And I agree, the best cassette recorder form Walmart (the auto-reverse one) is top notch for DCS!
  8. Spotted on the Normandy 2 launch trailer: null Typical DLSS artifacts!!
  9. THIS!!! That's exactly THE most important question I'm asking while I'm eagerly waiting for the 7800X3D to upgrade... Or go for a cheaper 13700K now... I know the best is to wait one more month for the benchmarks in DCS to come, but after that, how will it scale when we have full MT and Vulkan support??
  10. Well, the good news is @mbucchia is already working on taking advantage of nVidia Optical Flow: https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924/3034?u=mbucchia Take a look at the results, it's pretty impressive. For what I understand, it's a direct optimization in WMR, which means you have to run a WMR headset on an RTX card. Hope it will come soon (and works with DCS)...
  11. Well, not yet, but it will in a not too far future... Once the devs are happy with the Beta version , they'll transfer all its new features to the release version and when that happens, Beta and relase are both identical (same version number)... 'till the following Beta update!
  12. Hi Desmoflex, Nope, release version doesn't have native OpenXR support yet, so it's normal if it starts SteamVR.
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