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Str][ker

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  • Flight Simulators
    DCS (Is there anything else?)
  • Location
    USA
  • Website
    https://www.youtube.com/@StrIIker-TV

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  1. It happens in single player as well. Since DCS crashes to desktop when this happens, I can't save the track.
  2. I have this issue. I have to set the 97's fuze to 1200' for them to deploy otherwise the rods fall below the ground and then deploy skeets which do nothing. I think this is only an issue online as when I dropped CBU-97's in single player at 1200', they took a long time to fall on the parachutes.
  3. I have been able to recreate an issue I experience while online. Load a Strike Eagle with 3 x CBU-97's on one CFT (I usually put 4x GBU-12's on the other CFT). Create a program to Ripple Multiple CBU-97's. Set Quantity to 2, spacing whatever. Release two of the three without issue. Release the last one (but the program still says to release 2) and DCS crashes.
  4. I am curious about the sound as well in that is it correct behavior that the launch alert only sounds for 5 seconds and then remains off for that tracking launch? I had always relied upon the sound to know when I finally broke lock with maneuvering / terrain masking. Just curious so that I can set my expectations correctly. It is what it is.
  5. I love the Strike Eagle and am thoroughly impressed with the attention to detail however there is an issue with some of this detail not accounting for the fact that we are in a computer sim. The MFD's all have smudges on them which really shine when hit by direct sunlight which is low on the horizon. This heavily obscures the MFD's and renders them unreadable. In real life, I assume the pilot/WSO would shield the display with their hand when they need to read the display under such circumstances. We obviously can't do this in the sim. Can there be an option for fully clean MFD's? As an added bonus, adding an option to make them even brighter would be great. In these specific lighting situations, the glare from the sun hitting the glass renders the display almost completely unreadable. No hand to shield the display = unreadable display in the sim. I guess the option could be enable / disable glass cover graphic for MFD's? I only fly VR so I can only speak of my experiences there but I assume this is an issue for others on flat screen. I THINK that people who export to external MFD frames don't have this visibility issue at all and can read them clearly but I base that upon what someone else mentioned on discord. Turning away from the sun etc. have been suggested by people who I guess like this feature. Sometimes it's not feasible to do so. Also, if it's a toggle option, people can leave it on and others can turn it off (much like we can do with the pilot body) Thank you again for this great module and for taking time to read this.
  6. Yeah the rear CFT GBU-54's (didn't check with others) tend to fall SLOW and if you drop when in range and they will probably not make it to the target (my experience). If in Zone, they reach it but behave oddly. (as mentioned). Hope they do just bug fixes for the next patch and skip new features.
  7. I've heard of this issue as well on the Varjo discord. I haven't heard of it for a while though so I had assumed it was resolved. I guess it wasn't.
  8. How about this.. I volunteer @SPAS79 to maintain the Git repository for ya @Draken35.. . Seriously though, would it be acceptable to you for someone to drop your updates to the mod to a Git page just to help people find it easier or do you prefer to just leave it here in the forums? Someone (like oh.... I don't know.. SPAS79) can do the grunt work and everyone wins! I've been updating my YouTube video links to point to the latest in the forum as you post updates to help people find the latest. Thanks again for the mod! I use it daily!
  9. Hey @Draken35, does the link to the full installer also include the F-15 Strike Eagle data entry rate fix? You had released that as a minor update previously.. Just want to know what to suggest to people who want to grab the mod. Thanks!
  10. Yes! That’s a great use of the multiple navigation routes in the Strike Eagle and probably the smarter way to do it within DCS. Leave your navigation on A and then use B or C for your targets. People would just need to remember to switch back and forth as needed. Not to get too deep off subject but it’s relevant to nav points in the Strike Eagle. Here’s a great video from Casmo in which he uses the three different Nav letters to create three different flight routes using List Points (created in the mission editor).
  11. I created a track sitting on the runway in single player mode and reproduced it. I attached it.
  12. I have the ATFLIR mounted and attempt to manually set the Level and Gain as I have often done. I unbox the ALG and then select AG to set the Level and Gain. Regardless of which buttons I press next to level or gain to increase or decrease the values, they drop to zero and stay there. I need to revert to ALG to be able to use the IR sensors on the ATFLIR. I am running the MT version in VR. This happened while on a multiplayer server over multiple sessions.
  13. Hi, I have the 7950X3D, 64 GB of DDR5 RAM, 4090 GPU, etc. I have no issues with DCS. Eagle Dynamics have core scheduling built into DCS so I no longer need to set affinity (I use Process Lasso) for DCS. I still do set affinity for my VR headset (Varjo Aero) and all other processes though. I put the VR related processes on the better performing CCD to (in theory) optimize performance. I have posted videos of my time in DCS VR using this system (pretty much all of the videos this year and on) so you can always have a peek at them. I play around with settings still to tweak my experience. I'm very happy with the results. I'm happy to answer questions which you may have. https://www.youtube.com/@StrIIker-TV
  14. You just need to create waypoints as target points. In the strike Eagle this means that the waypoint number needs a period '.' after it (i.e. 10. will make waypoint 10 a target point. You can then select that point and push it to the JDAM. I don't think The Way has this ability currently. I made a video using a different program to demonstrate how it works. I think The Way could manage to add this feature at some point in the future if Comrade Dodge wants to but it will take some interaction from you to identify which points are supposed to be targets (To repeat, this to my knowledge is not currently in The Way). EDIT: Actually, if you want, you can use the way to input the targets as waypoints and then in the aircraft, change each waypoint to a target point using the Up Front Controller which is pretty easy to do.
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