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AndyPeacock

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  1. Ah so it's broken at the moment? Is that a DCS change? I'm sure it used to be ok. Can I ask, how is the engine effect controlled? I assumed it was using the engine RPM, but the AV8BNA does not seem to export the RPM data in the simshaker.lua. I tried adding it in, but that didn't change anything. The fact I get some vibration without and entry suggests there is something magic happening as looking at the logged data from simshaker.lua, there doesn't appear to be any data for engine going out for the AV8BNA. Also digging around, I notice there are no outputs in the simshaker.lua for stuff like gear moving, is there some other file that outputs this data or does SSA hook into that in some other way? You might not be able to / or want to share, but I would really like to get a better understanding of how this data flows from DCS through SSA into SSSM. Upon further digging and logging, I think I'm understanding it better now. I had assumed everything was pulled out of using simshaker.lua, but its actually exportcore that is responsible for sending the main cockpit instrument, and animation values (c and e) values that are sent via the Network.sendMessage function, (dropping the gear I can see e0, e3 and e5 go from 0 to 1 as the gear extends). So I assume that every module must have custom code within SSA to handle and map these values into an effect, which is then sent to SSSM. Thanks.
  2. Hi, I'm using SimShaker for Aviators and the Sound Module to output to a couple of transducers. I have noticed something strange with the output though. In AV8B, with my throttle set to full and engine rumble set to 40% in config, I see 35 gain shown for engine left and right. As I throttle BACK, the gain slowly increases to 40, then it starts the Medium strength file at 25 then slowly increases as I pull back further. Its like the throttle position mapping is the wrong way round. I also get this in the Hornet. Any ideas what could be going on? Thanks
  3. A quick question for anyone with a standard TCS base. Can anyone tell me the diameter of the main shaft (the long tube) on the TCS is please? I can't find any measurements or diagrams online. Thanks, Andy
  4. Hi I have this working really nicely now in DCS, but one thing I'd like to be able to control is to select which sound file is played for each event. So I would like finer control over which sound file is played for the weapon release event for example, at the moment, I think the same sound files are used for multiple events and I would like to tweak the files a little bit for specific uses. If that makes any sense at all. Is this baked into the code at the moment, or is there a config file somewhere I haven't seen? Thanks
  5. That's good to hear. Apache was my main reason for looking at the Alpha (that and I think the combo looks amazing). Its just a shame that Virpil don't do their grip and base offer on the Alpha/Collective combo. Your setup looks super clean by the way. I never considered using scaffold tubes when I set my rig up, but it does look nice.
  6. That ALPHA L on the collective base looks slick! How does it feel to use, do the angles feel ok when using a joystick grip rather than the dedicated collective head?
  7. @sirrah Have you got any pictures of the alpha on the collective? I have yet to find any online and it sounds like a great combo! Nevermind, just seen your post. That looks amazing!
  8. Thanks for all the info in this post, I've managed to get the shaders working on standalone on the Quest 2 using Skatezillas launcher. What a difference the new shaders make, even with stock preset the blacks look much darker, and the sharpness bump is really very nice. When you disable it again, everything looks so blurry and murky.
  9. These are brilliant, thanks for all the work that's gone into this. I've also seen you A10C ones, are you planning on doing similar for F16/Huey? I just love the format and style and for some OCD reason would really like to have the same style for all the modules.
  10. I've been battling the Listening Suspended problem, it seems for me the only option that worked was setting to Broadcast Parallel in MP tab.
  11. This is awesome! I don't suppose you would be prepared to share the original Fusion files please? I'd like to alter the mounting lug positions of the main frame part to better fit a panel I am working on. Thanks.
  12. I think this has been requested elsewhere but I'm adding it here in the hope it gets someone to look at it. Some of the most iconic images of Desert Storm are the mass wall of tracers coming up over target areas well before jets are over the target. AAA units in DCS could have a new "Fire at Point above ground" action, will properties for location, radius and altitude range, interval. Using these values AI AAA would set to fire randomly at a space within a radius at a given altitude. If this would work for non radar aimed guns too (which currently don't fire at night) it would be a great addition to the night time atmosphere. I have been able to simulate this with drones over the target, but it doesn't really work that well.
  13. Nice one, thanks. I've just been searching for videos of the handbrake in its intended use and there are loads on youtube so I'm all good. Just need to get one ordered now. The damper addition looks like it'll make a real difference to the feel, so need to pick one of those up too.
  14. This looks amazing. I'm really interested in that USB handbrake, looks like such a good idea for the pivot. I know you said you get a good range of motion on it, but how many degrees do you think you get? Have you got any videos of the collection in action? I'd love to see how the movement works. Thanks
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