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AndyPeacock

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Everything posted by AndyPeacock

  1. Ah so it's broken at the moment? Is that a DCS change? I'm sure it used to be ok. Can I ask, how is the engine effect controlled? I assumed it was using the engine RPM, but the AV8BNA does not seem to export the RPM data in the simshaker.lua. I tried adding it in, but that didn't change anything. The fact I get some vibration without and entry suggests there is something magic happening as looking at the logged data from simshaker.lua, there doesn't appear to be any data for engine going out for the AV8BNA. Also digging around, I notice there are no outputs in the simshaker.lua for stuff like gear moving, is there some other file that outputs this data or does SSA hook into that in some other way? You might not be able to / or want to share, but I would really like to get a better understanding of how this data flows from DCS through SSA into SSSM. Upon further digging and logging, I think I'm understanding it better now. I had assumed everything was pulled out of using simshaker.lua, but its actually exportcore that is responsible for sending the main cockpit instrument, and animation values (c and e) values that are sent via the Network.sendMessage function, (dropping the gear I can see e0, e3 and e5 go from 0 to 1 as the gear extends). So I assume that every module must have custom code within SSA to handle and map these values into an effect, which is then sent to SSSM. Thanks.
  2. Hi, I'm using SimShaker for Aviators and the Sound Module to output to a couple of transducers. I have noticed something strange with the output though. In AV8B, with my throttle set to full and engine rumble set to 40% in config, I see 35 gain shown for engine left and right. As I throttle BACK, the gain slowly increases to 40, then it starts the Medium strength file at 25 then slowly increases as I pull back further. Its like the throttle position mapping is the wrong way round. I also get this in the Hornet. Any ideas what could be going on? Thanks
  3. A quick question for anyone with a standard TCS base. Can anyone tell me the diameter of the main shaft (the long tube) on the TCS is please? I can't find any measurements or diagrams online. Thanks, Andy
  4. Hi I have this working really nicely now in DCS, but one thing I'd like to be able to control is to select which sound file is played for each event. So I would like finer control over which sound file is played for the weapon release event for example, at the moment, I think the same sound files are used for multiple events and I would like to tweak the files a little bit for specific uses. If that makes any sense at all. Is this baked into the code at the moment, or is there a config file somewhere I haven't seen? Thanks
  5. That's good to hear. Apache was my main reason for looking at the Alpha (that and I think the combo looks amazing). Its just a shame that Virpil don't do their grip and base offer on the Alpha/Collective combo. Your setup looks super clean by the way. I never considered using scaffold tubes when I set my rig up, but it does look nice.
  6. That ALPHA L on the collective base looks slick! How does it feel to use, do the angles feel ok when using a joystick grip rather than the dedicated collective head?
  7. @sirrah Have you got any pictures of the alpha on the collective? I have yet to find any online and it sounds like a great combo! Nevermind, just seen your post. That looks amazing!
  8. Thanks for all the info in this post, I've managed to get the shaders working on standalone on the Quest 2 using Skatezillas launcher. What a difference the new shaders make, even with stock preset the blacks look much darker, and the sharpness bump is really very nice. When you disable it again, everything looks so blurry and murky.
  9. These are brilliant, thanks for all the work that's gone into this. I've also seen you A10C ones, are you planning on doing similar for F16/Huey? I just love the format and style and for some OCD reason would really like to have the same style for all the modules.
  10. I've been battling the Listening Suspended problem, it seems for me the only option that worked was setting to Broadcast Parallel in MP tab.
  11. This is awesome! I don't suppose you would be prepared to share the original Fusion files please? I'd like to alter the mounting lug positions of the main frame part to better fit a panel I am working on. Thanks.
  12. I think this has been requested elsewhere but I'm adding it here in the hope it gets someone to look at it. Some of the most iconic images of Desert Storm are the mass wall of tracers coming up over target areas well before jets are over the target. AAA units in DCS could have a new "Fire at Point above ground" action, will properties for location, radius and altitude range, interval. Using these values AI AAA would set to fire randomly at a space within a radius at a given altitude. If this would work for non radar aimed guns too (which currently don't fire at night) it would be a great addition to the night time atmosphere. I have been able to simulate this with drones over the target, but it doesn't really work that well.
  13. Nice one, thanks. I've just been searching for videos of the handbrake in its intended use and there are loads on youtube so I'm all good. Just need to get one ordered now. The damper addition looks like it'll make a real difference to the feel, so need to pick one of those up too.
  14. This looks amazing. I'm really interested in that USB handbrake, looks like such a good idea for the pivot. I know you said you get a good range of motion on it, but how many degrees do you think you get? Have you got any videos of the collection in action? I'd love to see how the movement works. Thanks
  15. Just had a quick look at this today. Looks really useful so far, especially in VR where its difficult to see physical notes. Is there any chance you could add tacan information for things like tankers, airfields and the carrier on the relevant pages?
  16. @Brun I don't suppose you have a copy of the files without the text engraving on them do you? Thanks.
  17. I use a Quest with link and its pretty good. A touch more resolution would be nice. It would also be good if Oculus would do their own wireless tethering like Virtual Desktop that would work in DCS. The best thing about Quest, and the only reason I could justify getting one, was the ability for the family to use it as a freestanding headset, while I get it for PCVR, and for that it is amazing. I had also been thinking about a G2 for the extra res, but if Quest 2 is as good as it appears that might be a better option.
  18. Dynamic effect strength I got this working for the first time last night on my new rig and its very impressive! I need to play with the balance of effects, but it looks like its going to be a great addition to the experience. One thing I wonder though, is there any plans to vary the effect strengths dynamically based on some state? The first idea for this would be varying the landing effect (ground impact) depending on the current sink rate, so a gentle landing would get a gentle impact vs landing with a higher sink rate. I'm not sure how the states get output from DCS to trigger effects, but it feels like it might be possible to pass some parameters in to the effect engine so as well as saying "weight is now on left main wheel", it would also pass sinkrate=1000 for example, and this would alter the affect to some percentage of it maximum. Just a though.
  19. Did you ever get this to work? I'm in exactly the same situation as you. Either it runs in non VR mode on a cinema screen type view, or it looks like its started in VR (on my monitor), but in the Quest it just says "Next Up"
  20. I've only just started running in VR a few days ago, but when I jumped into the F16 I could tell straight away that the stick looked odd, and far to small compared to the warthog stick (I assume they are similar in size in real life). The Hornet stick also feels a touch small, but no where near as bad as the F16. I used my IPD as shown on the Quest headset itself, its a little strange how different modules require different value.
  21. This is awesome, thanks for taking the time to put this together. I just got my Quest last night and fired up DCS to test with no tweaking. It's not perfect out of the box (hopefully your guide will help), but wow, VR is incredible! I had no idea it would be that good. I don't think I could ever play 2D again. I was hoping to get Virtual Desktop running but think Link might be the way to go for now. Anyway, thanks for the guide.
  22. All the wiring has now been added, along with a little more than originally planned. The left handle has an additional 3 wires for two switches, the right handle has an extra 8 wires routed through the neck and it is an extremely tight fit! I've decided to add two Alps SLLB120300 center sprung multi control switches. Each with an up/down and depress function, one on each side of the right hand throttle grip. This gives me a radar elevation control on the inside switch, and a view zoom/reset on the outboard. So far I've added and wired the first switch and it works really nicely. Very smooth and just about the right size. It's currently held in place with hot glue until I can work out how to design a 3D printed enclosure for it (although I've no idea how to even start with 3D modelling). The next step is to mount the other switch, and build a case to house the pro micro controller and a few switches/rotaries to sit behind the throttle.
  23. The stock control is useless. This mod is brilliant. https://deltasimelectronics.com/products/thumbstick-slew-sensor-adapter
  24. I finally got around to getting the parts printed up and they work really well. I made a slight alteration and added a bearing onto the pivot and it works amazingly smoothly now. Thanks for taking the time to make these parts available. Andy
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