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Everything posted by HawkEXO
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Thanks for the procedural tip
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If I'm understanding correctly... that's before you're connected. I can deal with that. What's hard is when I'm hooked up and stable then the tanker suddenly rolls 15 degrees to one side without any prior warning.
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I reviewed the multiplayer track but I don't think it's going to help. The OverG incident was on my second flight, but before the first one is over the track is completely desynced from what happened. It's so bad that it shows me crashing on the first flight even though I actually went on to score a kill, land, rearm, and go back up. That's when i merged with a MiG29 and OverG'd and had to fly home. But the second flight never materializes in the track replay because the sim thinks I'm dead. I never took off after doing the repair because the HYPER light was still on. I just assumed that meant the damage was not fixed. Maybe that is informative somehow. Was there a way to clear that caution light?
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This is a thing with this module, right? Many times I've pulled excessive G's and the plane then has a strong roll tendency to one side. It's really cool that the damage is modelled this way instead of just snapping a wing off every time. I just wanted to make sure that's what I'm experiencing, and that I'm not misinterpreting it when it might be something that's actually fixable in flight. I will add (for the devs) that after nursing the jet home I cannot repair this damage on the ground. I have to get a new jet. I'm not sure if that's intended... but it sorta makes sense actually.
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I really like having the flameout emergency procedure in the kneeboard. Is there any chance we could also get the other emergency procedures included in the kneeboard that were recently added in the last manual revision? I encounter those emergencies far more often and it would be very helpful. Thanks.
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I would just settle for getting a warning before the tanker initiates a turn. I don't care about vapors or graphics.
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Bumping this again. ED please give us an ability to disable this feature. I understand the intent of it, but I really think it's not helpful for most players, especially in multiplayer. It's particularly problematic when it pops up on the takeoff roll at 60 knots, right when I have my aircraft perfectly configured and dialed in for lift off, then suddenly there's a distracting comm menu that I have to worry about as part of my post takeoff checklist. The aircraft is already in a task-saturated enough in that phase of flight. Please please please.
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Audible seeker tone after exiting C+M/SW mode
HawkEXO replied to HawkEXO's topic in Bugs and Problems
Glad it's not just me. Here's my short repro track. EDIT: just noticed that this issue doesn't reproduce with the Magic IIs. In the attached track I'm carrying JULIs, but I just tested Magics now. CM mode bug.trk -
After the latest patch, in the F1EE, when I exit C+M mode I can still hear the sidewinder tone even though I had my Fox1s push buttons selected. I was carrying JULI Fox2s on the wingtip and Super530s. There seems to be no way to turn off the tone after entering and exiting C+M mode. I tried selecting and deselecting the Fox2 push buttons but tone persisted. I know I was out of C+M mode because I fired Fox1s. Sorry I don't have a track right away to post. I will try to reproduce and upload tomorrow morning. If I cannot reproduce, I will upload my multiplayer track from today. I'm away from my PC but I wanted to get it on your radar early after patch release, because if I'm right it's a significant bug you'd want to patch in any subsequent bugfix patch after this big update.
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Yes this happened in the last update to answer your question. It wasnt just your installation.
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How is everyone's experience against aerial threats? Also can you carry two of them, and if so does that improve functionality? EDIT: nope, checked and you cannot load more than one. Also, does it interfere with your own radar? i.e. break a STT lock? EDIT 2: Did a LOT of fighting in the EE today and I do believe the jammer pod will break your own radar lock sometimes, but overall it wasn't much of a factor. I just left it on while fighting and locked & fired Super 530s just fine most of the time.
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Tacans work for me in Mirage F1 and A4
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need evidence F1 EE flight model tweaks coming?
HawkEXO replied to Harley Davidson's topic in DCS: Mirage F1
I land at 140 knots regularly. Usually with about 600 liters of fuel and no stores onboard except the outboard fox2s. Granted my approach speed is higher, but the wheels touch down right at about 140 knots. -
interesting. thanks for pointing that out
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It would be awesome to have another TACAN added somewhere on the southern part of the peninsula, perhaps on/around St. Catherine. I lose contact with the Ovda / Kibrit beacons when I'm flying that far south. Thanks for the great map. It's my favorite by far.
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No response on my Mirage F1 HSI when tuning the Melez VOR 110.10. Other VORs work fine. Thanks.
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I don't know if it's just me... but I find it hard to click this switch sometimes. I often have to zoom in quite a bit to click it on during startup. It's a small thing and definitely lower priority, but it would be nice if the mouse click area was just a little larger. Thanks.
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need evidence F1 EE flight model tweaks coming?
HawkEXO replied to Harley Davidson's topic in DCS: Mirage F1
Funny to read complaints. I love the flight model... she flies so nice. Just keep her fast. -
You guys are working hard and it shows. I'm not sure if you guys are pilots, but every altimeter I've ever adjusted was much more sensitive. One full rotation of the knob would move the altitude about 500-1000 feet. At least thats what ive encountered in civil aircraft. Hope that helps.
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Yeah agree. The approach HUD is slick
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This was hardly a complaint... just me trying to learn everything about her. I'm getting my preferred attack profiles worked out amidst many many enjoyable hours flying strike runs over Sanai.
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Can you please increase the responsiveness of the slaved altimeter knob like you recently did for the bearing/distance knob? With the mousewheel I can only adjust the altimeter about 20 feet per scroll. If I use the "drag the mouse" method I still can only get about 75 feet per drag. It takes many many actions to adjust even just 1000 feet. It's pretty important for attacks so we need to be able to make changes faster. Sorry for all the asks of late. I assure you it comes from a place of appreciation. This is literally the only plane I've been flying for weeks, even during strike eagle hype. I love this module. I'm just trying to provide useful EA feedback from the many many flight hours I'm logging thanks to Aerges.
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Nevermind on using Approach Mode for bombing. I forgot the pipper is caged in that mode.
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Request option to map countermeasure OFF, SNGL, MULTI, and PRGM as unique actions. Currently we can map rotating the mode knob left or right by one click, but I have a 4 position selector knob on my controller and I'd like to map all four locations to the above. Thanks in advance
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It would be really nice to have the option to map things like peforming a Master Arm or a Selective Jettison to a single button instead of needing a preceeding action/button to open the covers. A physical pilot would lift the cover and flip the switch in one combined action, but I'm just flying around with the covers open on these types of switches so I don't have to use the mouse in critical moments. It sort of breaks immersion for me. Heatblur offers a combined action on their F14 Master Arm switch for an example of what I mean. One button press on my controller and the cover opens and the switch is turned on in a single animation. It's a slick implementation and I would love something like that in this jet for Master Arm, Jettison Buttons, Stick Disconnect, Nose Wheel Steering Switch, Engine Starter... really any button that has a cover, which is a quite a few in this bird.
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