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HawkEXO

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Everything posted by HawkEXO

  1. Does anyone else see weird behavior with nose wheel steering at very low speeds (like 1-5 knots)? My F-22 will rapidly spin around like a carousel with the slightest of rudder inputs. I'm still running the older version from last year.
  2. No I have two separate sim rigs, exactly identical hardware and DCS installations. One loads faster than the other. Syria missions take 4-5 minutes on one sim, and 2 minutes on the other
  3. I have 970 EVO Plus NVMe M.2 SSDs in a couple sim rigs with 11th gen I7s CPUs. One of the rigs has started loading missions very slowly in both single-player and multi-player compared to performance just a couple months ago. The slow sim is taking twice as much time as the other sim with identical hardware, so something is off with it. Any suggestions on what I can start investigating? Maybe some file folders i can delete or something? Thanks in advance.
  4. i actually like the small deadzone. TDC feels easier to use for me now, not just because of the elimination of the drift.
  5. You only have to lase long enough to give the paveway initial guidance, or am I wrong?
  6. You guys that have been flying endless DCS strike sorties are missing the experience that the general population is having. Remember the first time you used a TGP and felt that magic feeling, almost like a superpower, when you watch the laser guide home your first GBU shack? That's what people worldwide are seeing for their first time, and that's why it's going to be a huge huge movie. Yes, it could have been more accurate, but it was excellent and it's going to grow up the next generation of aviation geeks and sim addicts. I predict waves of spin-off jet movies for years to come, just like we saw after the first top gun movie. And that's GOOD for our world.
  7. She gonna be worth the wait. Cold war servers will be so fun.
  8. LOL - this should be a meme.
  9. I leave the TGP at the farp for VTOL ops in leiu of more fuel. DMT is great for that.
  10. Are you guys having any issues with the A4 falling through terrain on spawn? I have a mission out of Hama in Syria and when i spawn a cold dark client A4 it falls under the terrain into the netherworld.
  11. Sweet baby Jesus. Thank you, SIR! Double-Click for the Win
  12. I cannot load profiles into my controllers like before. When I try to select the template file for import, it says "file does not exist". Anyone else seeing this? I was able to import the same files last month just fine.
  13. I am also experiencing this. Cannot load profiles, something I've done many times before. I'm using the same process i used before.... like as recently as last month
  14. Looks like this was related to a little drift in my TDC axes. I added a small dead zone and it went away and everything works now. Did the last patch change the responsiveness of the TDC or just coincidence? I didn't need the deadzone until I updated. Maybe just a coincidence
  15. In CCRP mode, with TGP as SOI, I am accustomed to being able to press TMS forward to designate. TMS forward doesn't seem to do anything now for me in TGP. TMS back will reset TGP to the steerpoint as it did before update, but now it seems to just slowly drift off the steerpoint on it's own without any inputs from me. It will stay on the steerpoint if it's not SOI, but as soon as I switch TGP to SOI it starts drifting. I reviewed the change notes but I don't see what I need to do differently procedurally to set a TGP point. Anyone else experiencing this? Seeing the same thing on multiple PCs I'm using.
  16. Per my description above, said i would report back... i get the same result of that battery on/off test starting with an empty jet and equipping with the ground crew. So basically... if you equip HTS with battery on, it does not work. If you spawn into a slot with battery on, it also does not work. On first flight, it works fine if you start mission with battery switch turned off (controls synced at startup) or equip with battery switch turned off. EDIT add: After RTB from first sortie, if I cut engines and battery and do an overall full shutdown, I am finding that my HTS doesn't work on the second sortie if I re-equip to clean wings and no pods while cold and dark, then re-equip again with HTS and HARM and do a jet start up.
  17. Looks like, relative my post above, this bug report might be related:
  18. I am experiencing something like this also. I have my HOTAS "sync during mission start" setting turned on and I habitually start my missions with the battery switch turned on already when i launch the mission or chose a multiplayer slot. Anyways, i was really struggling to determine why my HAD page wouldn't work after cold starts, and i really think there is a bug here because I was able to get two different results with the same mission file with just one very small variable: depending on if my battery was on or off at mission start. I ran my test with the aircraft pre-equipped with HTS and HARMS per the mission editor. I discovered that if I turn off my battery switch before I start the mission, HAD page works fine. If I start the mission with battery switch in the up position, the HAD page will not work. Again, that's with aircraft pre-equipped as part of the mission. I have not tried a rearm yet but I'll report back.
  19. I have a question about the HTS that I cannot find the answer for. When I start with a hot-start F16, I can use the HAD page just fine and put HARMS on target. But when I do a cold start, the HAD page does not pick up any contacts for me. Air-to-Ground mode, HTS hardpoint is powered on behind the stick, and the AGM-88s powered up in SMS. After my cold start, I can use the HARM WPN page to detect threats and launch on them, but nothing is showing up on HTS even when I'm getting launched on. There must be something I'm missing in the start-up procedure to configure the HTS for use. Any thoughts?
  20. I can put two amraams, four AIM-9Xs, and all my guns into an F117 and it just keeps on flying like nothing happened. I've tried tinkering with the immortal option in the mission editor to see if that fixes it, but it doesn't seem to change anything.
  21. Posted this question in another thread, but then I found this one. Can you guys save me 49 pages of reading and just let me know if this is normal? I have a RTX 3090. When I render individual viewports for my three monitors at 1920x1080, I am getting about 25-30 FPS. When I combine all 3 of them into one 5760x1080 viewport i get about 50-80 FPS. Has this sort of FPS penalty been your experience with 3x viewports? The image, particularly the cockpit rendering, is so much cleaner when the viewports are rendered individually so I just take the FPS hit. I would be thrilled if you guys know how to fix this.
  22. I came to ask about this today. I can confirm a HUGE fps hit if I render individual viewports for my three monitors. When I combine all 3 of them into one 5760x1080 viewport i get about 50-80 FPS with a RTX 3090, but when I separate them into 3 different 1920x1080 viewports, i get 25-30 depending on scenery complexity. Thing is, the image is so much cleaner when they are rendered individually so I just take take the FPS hit. It's just bizarre though, because I'm rendering the same number of pixels either way. In fact, i get way better fps when i render 33% MORE pixels on a single 4K screen. If anyone knows how to get three individual viewports to run without this kind of FPS hit I would be indebted to you for your help. For the record, in all the above configurations I am also running a 4th 1600x900 screen with MFDs exported.
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