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Whiskey11

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About Whiskey11

  • Birthday January 21

Personal Information

  • Flight Simulators
    DCS World 2.5, Flight Simulator 2020, X-Plane 11
  • Location
    United States
  • Interests
    Cars, Guns, Airplanes, Warships, Video Games

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  1. Even if Pershing and Nike Zeus and other Nike versions weren't FUNCTIONAL, their bases were key bases in West Germany and were notable landmarks. It'd be incomplete without it and the other sites... also... ANY East vs West German border map is going to be a SAM NIGHTMARE depending on the era chosen... certainly a modern conflict is very... err... out of place given the reunification but nothing is saying you couldn't "role play" it. Regardless, if those images aren't just some assets plunked onto the Channel Map and we are getting a Fulda/East vs West German conflict map, I'll be happy.
  2. Everyone is focused on the aircraft and tanks of a 80s WWIII scenario and In over here crying because the SA-4, early variants of the SA-2, SA-3, and SA-7 are all missing on the REDFOR side and Nike (All variants), Pershing MRBM, and a bunch of BLUFOR SAM systems are missing... as are a HUGE number of their associated EW and IFF radars... Fulda excites me greatly because of the potential history we didn't get... but SAM technology would need to improve DRASTICALLY to make it even close to realistic... or enough to suspend disbelief.
  3. While I don't have hard data available right now (at work), the AIM54 had radar fallback modes which allowed it to continue to guide on reflections from the AWG-9 even if the active seeker lost the lock. Since the AIM120A was effectively a smaller, digitized AIM54C (hence why TWS modes were tested on the F-14A), I'd be shocked if the AIM120C7 didn't have some sort of launching aircraft radar fallback mode in case the missile lost lock with its own seeker.
  4. Yup, and I've given up trying to use the ED model, mostly because I've run out of ways to try and get the animation to work correctly. It works as a sensor, it tracks across the sky and it oscillates the dish, but it's pretty janky and the tracking is inverted for some reason...
  5. The way DCS SAM sites work is EACH site requires the appropriate search radar(s) and track radars IN the group. The S-300PS in game requires, at a minimum, the Flap Lid (truck or mast) and either the Big Bird or mast Tin Shield (trailer one from the S-200 doesn't work). If you don't have either the mast mounted Tin Shield or the Big Bird in the group, you'll get strange behavior like the site sometimes working if the aircraft falls within the search envelope of the Flap Lid, but not the Clam Shell. Hopefully ED will give us more realistic IADS behavior so we don't have those dependencies and we can more accurately represent how those units are deployed IRL.
  6. Are you on main power when engaging it? Used to not be able to engage it without power being on in the jet.
  7. So it's the ED PRV-11 from the Caucuses. It can be found in <your DCS install>/bazar/world/shapes/prw-11.edm. Animation Argument 7 is the radar dish up and down movement. Animation Argument 8 is the base rotation. Animation Argument 7 -1 position is all the way down and 0 is neutral and +1 is all the way up Animation Argument 8 -1 position is -180 degrees of rotation (so rotated to the left 180 degrees) and +1 is +180 degrees of rotation (rotated to the right 180 degrees) Those are the default built in arguments. Because it's an ED EDM, I'm not sure there is a way to import this into a model viewer to tweak the animation arguments (that was my first thought for fixing the radar dish articulation "glitch")... not one I've found, but I'm also not a 3D modeler (hence using ED's model). I'm REALLY perplexed by the inverted tracking though. You can literally put this next to my modded SA-5 Square Pair and watch them track the same target. The Square Pair is right on the target, but the Side Net is mirrored the Square Pair.
  8. Getting closer! Managed to get it to track targets in rotation about the base by effectively turning it into a Square Pair with no missile tracking channels. I added it to my modded SA-5 for testing purposes... however... the tracking of targets laterally has the animation backwards... If the target is going left to right across the screen, the radar tracks it right to left. I haven't messed with any of the sensor data because honestly, none of that matters until it is animated correctly anyway. So animations continue to be an issue. =\
  9. Syria has a lot of SAM sites modeled... some better than others. For instance, the Homs SA-5 exists... but it's wildly inaccurate compared to the real site. There is an SA-2 site west of Tabqa which never existed IRL... Those are two easy examples.
  10. Greetings all, I decided to try and hijack ED's lovely 3D model for the PRV-11 Side Net from the Caucuses and implement it into DCS World. This is an early build, and I'm only releasing it because I think you all might be able to help me. BUT, lets talk about where we are at. The PRV-11 Side Net is a height finding radar commonly associated with the SA-2 and SA-3. It was also usable with the SA-5, although they preferred more modern Height Finders like the PRV-13 or PRV-17. P-14 in the background is the P-14 mod: Link to the P-14 Mod So what does this "Alpha" build include? A very basic sensor based upon the P-14 mod's code. The height finder is animated, but the animation is "bugged" in the sense it cycles from all the way up to down just fine, but then jumps from all the way down to all the way up. Looks a little janky. The sensor itself cannot pivot (yet) in azimuth without using scripting (Argument 8 is the azimuth, Argument 7 is the height finder radar's angle). The sensor is also "all seeing" in that it currently has 360 degree coverage as I have not figured out how to get it to actually track onto a target as you'd expect... still a WIP Alpha build. Things to Do: 1.) Fix the animations 2.) Set it to track in azimuth whatever target the track radar is looking at. 3.) Fix the sensor so it has a fixed beam width and can't see where the radar dish isn't pointed at. 4.) Associate it with the modded SA-5 (Link) and work on modded versions of the SA-2 and SA-3 How YOU can help: If you know how to address some of the above issues, I'm all ears so I can get this working! The animation argument for the PRV-11 is set to "locator_rotation" which seems to at least animate the dish. I've tried others and have been unsuccessful. The only things I've seen with oscillating radar dishes like this is the RSP-7 Soviet Airfield Approach Truck, similarly buried in ED's Caucuses code, and one of the Forrestal's radars... sadly, the later is tied into an animation argument which moves ALL radars and the specific radar itself is coded so both -1 and 1 on the model viewer are in the same spot to avoid the animation glitching problem the PRV-11 has... I might have a lead on #2 using the SN-75 Amazonka Height Finder radar with the SA-2 in game, but need to do some searching first. #4 is easy. #3 is a bit more complicated. Any and all help is appreciated! Thanks! PRV-11 Side Net.zip
  11. Any updates on this bug (slope sensitivity of the Big Bird) being fixed internally yet? As much as I love the Tin Shield, and I do love me some Tin Shield, it'd be nice not to have to redo an entire DCS Liberation template file to use it over the Big Bird.
  12. I can't provide any additional tracks at the moment, but I've noticed when I'm using Skynet, that search radars are also not losing LOS. I have a Skynet enabled mission using vanilla SAM sites and radars and while the radars fall off the RWR, the Skynet script is still showing my jet, flying through the Caucus mountains down low, as a target with a "last seen" time of zero seconds. Normally I'd point directly at Skynet and say it's a Skynet issue, but between the issues with the SA-2 and other SAMs, and vehicles being able to see through and shoot through trees, I wonder if this isn't an issue with DCS core and the script is only showing the symptoms. I'll try and get a quick track for you guys. EDIT: Uploaded a track where a 55G6 is able to see me deep in a valley on Caucus. EWRGodTierSA.trk
  13. Ahh, Skynet is a script you use in the mission editor... I'd recommend reading up on it and its use as it can be quite daunting to implement. Wheelyjoe's IADS script is a bit easier to implement in a mission but is far more basic.
  14. My version of Skynet is a super experimental branch which involves some advanced functionality (things like the ActMobile branch, and fixed jammer tables). I have no problem sharing it, but understand that I haven't addressed the AI switching behavior issue that has been fixed by folks over on the Skynet discord... which means it may not correctly update emission states while a SAM site is active and the change occurs. skynet-iads-compiled-actMobileMerged.lua
  15. There are certain aspects of the game which are hardcoded behaviors that I'm not sure we can change. You might be able to accomplish it with Skynet and forcing the engagement range to be longer, but the launch/range window is determined by DCS and when the SAM site thinks it has the highest PK. This mod increased the engagement range to about 80nmi or so over the about 55-65nmi before. I'll have to look into the LUA to see if there is a way to increase that further.
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