Owl Dynamic
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What altitude did you test this on and which speed did you read? Remember IAS or CAS is not the same as EAS or TAS or Mach number. Aeordynamic speeds are quite a deep and confusing topic.
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Crash nearly every time when going from F10 to F1 view
Owl Dynamic replied to Rmnsvn's topic in Game Crash
Remove the overclock and report back. Stress tests do not cover every situation. I had crashes in other games, which were not detected by Furmark and prime95. -
With a high probability, when starting the game the initial splash screen will not go away. The music plays and the menu buttons seem to be functional, but I cannot see anything. Launching a second time and the problem disappears, but it is very annoying. Unfortunately the logs do not show a difference between successfull and failed launches. It might be a driver level error from AMD, because I have seen similar first vs second launch behaviour on other rare occasions. dcs_nostart.log
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Thanks for the solution. Did not know about it.
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In the bug subforum Leatherneck wants us to use their bugtracker. However people still post on the DCS forums, where bugs are acknowledged by the developers, but they are not added to the official tracker. This needlessly complicates matters. So where should we post stuff to avoid duplicates?
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AI MiG-21 radar has unlimited range
Owl Dynamic replied to Lucas_From_Hell's topic in General Problems
I filed the same bug report in the DCS 2.5 AI subforum. -
Please Fix F-4 FM before GFM
Owl Dynamic replied to Owl Dynamic's topic in Aircraft AI Bugs (Non-Combined Arms)
In the video you linked you can see how he instantly manages to get behind the F-4 and just about stay there with a few sight losses. However, if the lowest level AI is behind you, it absolutely stays glued on your 6 and won't budge from there. You even can see in some maneuvers how the MiG-21bis goes out of energy and almost spins, while the F-4 doesn't care. There is even a comment at 28:19 in the top left which says exactly that, that a maneuver should have caused a spin for the F-4. Do you talk about the F-5 or F-5E? -
I know the GFM is coming to resolve the issues here, but this could take quite some time and a quick n' dirty fix would be highly appreciated. The F-4 AI is so out of place energy wise, it is unbeatable in a MiG-21bis. Just tone it down by like 30% for the lowest difficulty setting and let the others untouched. That is a huge problem, because this is next to the F-5 the only other adequate opponent. As soon as I see an F-4 in a mission, especially in DCS Liberation 2.0, it becomes an exercice in frustration. Unbeatable in a dogfight.
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That is a good idea. However a RWR does not give a clue about the distance to the target as far as I know, especially not in the old MiG-21bis. Maybe that is different in the modern jets, but I think even the F-15C RWR does not have that information. Also that MiG-21bis RWR is definitely not accurate enough to give an exact heading. 50km are too far away to visually spot such a small plane. May I ask why a track is needed? Do you work for ED, because I see you commenting a lot in the bug section for additional details. First I didn't think of saving the track, but I remember similar issues have popped up in the past. It appeared in the trivially scripted MiG-21bis Interception mission.
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First, please give us FC3 users the seperate themes of each aircraft. And a native option to add new themes to the game. This entire OvGME thing is quite annoying in the long run.
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Это вина с ДМ. Большие самолеты по прямой Р-3Р надежно сбивает.
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I did finish the Revanche campaign and I just cannot recommend to play any single player content in DCS due to a shocking amount of bugs and issues of the core engine. Problems from erronously designed campaigns with wrong loadouts come on top of that and make everything very much frustrating. I think in most cases the Ka-50 helicopters just do not do anything useful at all from my memory. But because there are so many issues I did not even bothered to report it, as it literally takes just one developer to make a single playthrough to see most of it. Hopefully the big announcements of core improvements will be fulfilled.