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kariem2k

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Everything posted by kariem2k

  1. It worked for me by renaming C:\Program Files\Debugging Tools for Windows (x64) to something else like C:\Program Files\Debugging Tools for Windows (x64)_bak --This should be a temporary solution until the issue is fixed because other software might be using this--
  2. It worked for me by renaming C:\Program Files\Debugging Tools for Windows (x64) to something else like C:\Program Files\Debugging Tools for Windows (x64)_bak --This should be a temporary solution until the issue is fixed because other software might be using this--
  3. Also try to move it to a short path that does not have spaces or special characters.
  4. Looks great, way better than before. Even the performance is way better.
  5. It is the best dynamic campaign I played this far. Just a few questions: Are there any plans to restore Interception, convoy strike, insurgent strikes, and naval strikes events? If no near-future plans, do you have ideas of how these will work against the current mission workflow? Maybe I try to implement it. If I strike the enemy's assets and once I capture the base, is there is a way to restore these? are there any missions that involve helo's like MI-8 to build these assets again? Thank you very much.
  6. BTW I tried to download the source coude of qt_ui branch and it seems there are several units not in pydcs 0.97? Examples: USS_Arleigh_Burke_II FDDM_Grad Ju_88A4 Sd_Kfz_184_Elefant Am I missing something? Thanks
  7. Ok after opening the lua code Settings "<Player Last Name>". which in my case was that my last name was not set in the logbook. I think that caused a problem for MOOSE. Now it works after changing my last name to something. Thanks
  8. Sorry for the stupid question, but how do I join a task? The command center option does not appear to me at all. I even tried entering frequencies of the airports and nothing. I have enabled everything in the mission editor and joined spectators first. Is this still relevant or it is not needed anymore? or am I missing something? I am on Open Beta https://i.imgur.com/SQZ5X9J.png Thanks for this great mission
  9. If you never drove a car, play the most realistic car simulator game for 100 hours, and then try to drive a manual car and you will be struggling even with the simplest things because you don't have the human-machine interface experience (which what really matters). Flying is a lot more complicated than driving a car! That said, airplanes (especially the modern ones) have far more controls than cars, and knowing how to operate them semi-theoretically will help of course, but IMHO that is only maybe 10% of what it takes to fly a real airplane and controlling your nerves for real stressful situations. To me (and I think many people playing DCS as well), it is great fun to know and experience how these great magnificent machines work and operate, and it really worth it when (even for seconds) the immersion makes you think that you are really flying it. That's, why you see people talking about how each airplane has its own flavor because the most interesting thing to them, is to experience the unique behavior and characteristics, and most importantly (to me) are the ideas behind how this machine operates.
  10. Sorry for the delayed reply Are you using Moose? If so, I think it has functions for this ToString* https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Core.Point.html COORDINATE:ToStringLLDDM(Settings) COORDINATE:ToStringLLDMS(Settings) COORDINATE:ToStringMGRS(Settings)
  11. One thing missing (or I can't find it) is coordinates of the target in multiple formats (JDAM, Precise, etc..). Controlling the weather as well, it can make training in different situations possible. Thanks
  12. It's a great mission for training. Thank you very much!
  13. I am playing it as a single player and it is one of the best (if not the best) of the dynamic missions. It is hard though. Yesterday I was hitting a SAM with supporting SEAD and CAP flights. The support flights were destroyed after destroying some enemy caps. Then started to escape from an F5 and 2 Mig29s, after spending all of them on the SAMs and other CAPs. They got me in the end. But, I managed to destroy one SAM site though (the one I did not intend to destroy :D). It was a blast. The great thing about it, is that it is persistent which means you finish it at your own pace.
  14. Thank you for the recommendation. I already tried that. After a lot of trial and error, I found the cause was the custom kneeboard made by KneeboardBuilder. so I deleted C:\Users\<user>\Saved Games\DCS.openbeta\Kneeboard and it started to load very quickly. The symptoms were, after selecting a slot, it took about 5-10 minutes to load the aircraft. Maybe it is the lua scripts in the kneeboard?
  15. Just something to try. Through the inferno took a lot of time loading in both multiplayer and single player. After a lot of trial and error, I found the cause was the custom kneeboard made by KneeboardBuilder. so I deleted C:\Users\<user>\Saved Games\DCS.openbeta\Kneeboard and it started to load very quickly. The symptoms were, after selecting a slot, it took about 5-10 minutes to load the aircraft. Maybe it is the lua scripts in the kneeboard?
  16. Hello, Just asking, when I choose a slot in single-player it hangs for about 5-10 minutes and memory usage reaches 11 GB and then the mission starts. Is it normal for DCS with large missions like this? or is it just me? If it is a common problem, are there anyways to decrease this load time? I have 24 GB ram and the game is on an SSD. Thanks
  17. I did not say terrain updates are easy! About your "today's news" statement. This is applicable for everything not just terrain updates. So programming for example (We added an if() statement in AI code, we changed a constant from 0.22121 to 0.022122, and we added as well a new class with few functions in it.............). Yet, there is still something called progress updates/announcements. I was proposing an idea that did not need any type of mockery!
  18. IMHO, with the current escalation between Turkey, Russia and Syria. Pre-sales or at least announcements will have big impact in sales. Specially with bundles F16 + Syria map.
  19. Hello, I have an R9 360 and was thinking to buy another one second hand, and use cross fire configuration. Will DCS make use of this configuration or the performance will stay the same for the most part? Thanks
  20. Also, It is the logistics of the whole release cycle. Examples: Build the release -> Let's test the Auto Updater -> we need to check everything deployed using the auto-update -> after 5 hours of testing -> oops there is a missing file causing this bug -> OK let's fix that -> build -> update -> test again. Ok everything works with the auto updater -> Let's release to everybody -> waaaaaaaaait -> I was trying the DDI on F18 and in mode -> sub mode -> sub mode -> the Step button is not working and it passed QA -> OK stop the release -> fix -> build -> test We just fixed a major last-minute bug (A bug that will upset the large group of players specialized in landing Mig-21 inverted on a carrier), and we would want it in the release -> OK, stop the release -> merge the fix -> build -> test -> .. ............. It is usually a chaotic period. Especially for big releases with many changes to test because there is a bigger chance of breaking other stuff. It became a significant release because there is a big change that affects many different things or conflicts with other tasks, and these need to be changed to support the new code. Also, ED has 3rd party developers, which makes things more complicated. Maybe I am mistaken, but it is usually the case.
  21. I am a software developer, so believe me, the release day is hell for everyone involved, including people who have to deal with the angry mob that does not comprehend nor appreciate the work involved. By "big" he means that the patch has many changes and not its size in MB :) (It can still be big in size but that is not the cause that ED is delaying the release, unless ED has bad internet :D).
  22. Hello I just got the hornet, and tried to find a change log or something similar to know what has been completed and what is remaining to be done for this module. Thanks
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