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Callsign112

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About Callsign112

  • Birthday 07/19/2004

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  • Flight Simulators
    DCS
  • Location
    Canada
  • Occupation
    Student

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  1. Thanks. Thing is I didn't do anything to make the tank blow up. But anyway, I will try to revive my profile with your instructions.
  2. Getting back into DCS, and thought I would start here.
  3. Having been away from DCS for a number of months, I decided to re-familiarize myself with driving ground vehicles in a simple mission. After placing a single group of 4 leopard tanks, I entered the mission as Game Master and started driving one of the tanks. Within a few minutes one of the tanks blew up apparently on its own, and I received an on-screen message stating I committed fratricide and all my experience would be removed. I then tried to check my profile, but it no longer exists. Anyone know what is going on here?
  4. I have kind of stepped back from DCS for the moment so I am not following all the updates, but that is good news SD. Thanks.
  5. I think the fact that the flying part of DCS taking precedence is understandable, but even the most staunches diehard would have to agree that leaving everything else decades behind is a little bit of an immersion breaker. Take the most recent video showing the beautiful work that has gone into making dust fly around as the AH-64 takes off. Everything else that isn't moving looks real enough, but the small group of soldiers walking through the dust storm just takes away from the brilliant work on display IMO. No crouching down, or turning away to protect their eyes from the dust spray. Just keep marching through the dust cloud like cardboard stick men.... Maybe one day
  6. I agree with the OP in that sound is a big part off immersion, but then again, I wouldn't know what a real CEII is supposed to sound like. So I guess there is that. Maybe threads like this will help M3 LLC decide to give the module a once over at some point, but personally I am very happy with my purchase. Aside from possible sound issues, the module is beautifully detailed and a hoot to fly on any map.
  7. Might be just your $0.02, but it makes $millions more in common sense. Couldn't agree more.
  8. Please add more icons to the draw tool.
  9. Awesome work, now if only they could make them curtsy! Eingehend!... (curtsy) ja, das ist gut.
  10. Not sure if you've read this thread, but it might give you some idea. Hasn't seen a lot of updating lately though most likely due to all the other work in progress.
  11. Couldn't agree more SD. I was initially concerned that Normandy 2.0 was going to reinforce the concept of constricting maps to specific campaigns/time periods, but I have to say I'm really impressed with the way ED/Ugra have worked it out in the end, and will be picking it up once it gets released for DCS stable. Members like DD_Fenrir have every right to demand that attention to historical timelines be given if for no other reason than to support realism in MP game play. But restricting the type of planes that will combat each other is better addressed by the MP server itself, and can be adjusted from one day to the next. There is no reason a MP server couldn't use Normandy2's Atlantic Wall in one mission, and Dunkirk as the setting for the next. Using the same map to represent various time periods/battles would make the commercial aspects of map building more feasible, while at the same time increasing value for the customer. I just hope once they finally get the core issues ironed out that we see more updates to the WWII/CA part of DCS.
  12. It would be nice if we could get a period correct bino view as well.
  13. At the moment, we don't have an icon for infantry. Would it be possible to add this?
  14. +1!!! I am hopeful with MT finally in Beta testing that we are not far off from seeing more updates to CA/WWII assets. It would be nice for example to see a WWII Binocular view, as well as a comparable feature for JTAC in WWII. We should be able to call in an artillery strike, or CAS with a forward observer over radio using something similar to the JTAC controls currently available in modern scenarios.
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