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Gipsy

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Everything posted by Gipsy

  1. Massive update, much appreciated. I'me very glad that Museu do Ar - which is property of the Portuguese Air Force - could give you this kind of opportunity, sometimes we portuguese tend to be a bit bureucratic and closed minded for these kind of things. I've seen these beasts in static display many times, can't wait to fly it in DCS. Lastely, she's so ugly...I love it!
  2. Well, you have the For Sale Forum. Depending on the price and where you are based there will be interest for sure. Good luck.
  3. Well I guess that we are treating this subject as if it was the begining of something rather than an evolution of something. This is not a "good start" (like you wrote), this is a good evolution of DCS, let us not forget that we have a fairly recent build regarding MT, which cater to your needs in regards of servicing the whole community. Some priorities have to taken into account and NVidia has a good amount of the pie in regards of GPU. Like Hiob stated FSR is not of the table, we just don't know whats next, the only thing we know is that this step was revealed some months ago. I mean, they told it was coming, it's not a surprise...
  4. Yeah, so the tittle is pretty misleading. In a time of the year where is more common to hear about the new projects that teams are working on, reading a title like this one gives you a false sense that this is an actual project. I agree with what njoyyoursalad said, I think that effort should be made to bring us parts of the globe that aren't already avaiable. And like Silver_Dragon mentioned, the maps is ED's responsability, not Ugra.
  5. To be fair he did say that there were 4 announcements in queue, our minds just filled the blanks with what we wanted to read.
  6. Great initiative! Really shows your willingness to reach to your audience. For me it would be (in order of preference); AW-129 Mangusta, F-84F or G and F-105. But I got say that I completely agree with this:
  7. Usually, following the information that Nineline and BIGNEWY provided for other cases, it all depends on the 3rd party. When they are up to it they request their own subforum and ED provides. So, for now... We'll have to wait.
  8. Apparently Anubis is part of the team, altough it is unclear (as it should, I guess) the exact dev work he is on. Some resumed info:
  9. Jesus Christ man. Are you not confortable with the idea of your costumers sleeping well at night?
  10. By the looks of it, the C130 must be in an advance state, being the subject of a teaser. I can't recall one aircraft that had the announcement of its birth alongside with a teaser on ED's YT channel. I am ready to throw my money at you Airplane Simulation Company!!! There couldn’t be a more iconic heavy to start us with. Bring it on.
  11. Thanks for the reply! So, I guess, that's just the way it is and no way around it. Maybe, down the line, ED can make all the toggles in the Hind have a toggle-like structure.
  12. Hey, First of all I would like to thank all the users that benevolently come here to help out other users. It is much appreciated and I've learned a lot. (I posted this same text in this topic, but I really intended to post here) I am in the process of building some panels for the MI-24 Hind and I came across some difficulties in assigning two toggle switches and respective covers bindings to my physical switches. I followed the useful help in this topic and for a row of 3 switches and covers, I have this edited in the default lua file: {down = weapon_commands.Pilot_EMERG_RELEASE_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_RELEASE_Ext, up = weapon_commands.Pilot_EMERG_RELEASE_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1, value_up = 0, name = _('Pilot Jettison Pylons Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, {down = weapon_commands.Pilot_EMERG_RELEASE_PU_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_RELEASE_PU_Ext, up = weapon_commands.Pilot_EMERG_RELEASE_PU_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1 value_up = 0, name = _('Pilot Jettison Launcher Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, {down = weapon_commands.Pilot_EMERG_EXPLODE_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_EXPLODE, up = weapon_commands.Pilot_EMERG_EXPLODE_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1, value_up = 0, name = _('Pilot Explosion on Jettison Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, One of the switches (the third line of code) works flawlessly. It's perfect, my physical switch goes up and in the sim, the cover goes up followed by the switch. The other two don't work, even if it all appears normal and equal as the previous. My physical switch is activated and the sim cover goes up, but the sim switch goes berserk and just flicks on and off really fast, without stopping. Any thoughts? They are connected through a Bodnar Board, BBI-32, and I've tested the switches in other bindings and they work as intended. Thanks
  13. Hey, First of all I would like to thank all the users that benevolently come here to help out other users. It is much appreciated and I've learned a lot. I am in the process of building some panels for the MI-24 Hind and I came across some difficulties in assigning two toggle switches and respective covers bindings to my physical switches. I followed the useful help in this topic and for a row of 3 switches and covers, I have this edited in the default lua file: {down = weapon_commands.Pilot_EMERG_RELEASE_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_RELEASE_Ext, up = weapon_commands.Pilot_EMERG_RELEASE_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1, value_up = 0, name = _('Pilot Jettison Pylons Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, {down = weapon_commands.Pilot_EMERG_RELEASE_PU_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_RELEASE_PU_Ext, up = weapon_commands.Pilot_EMERG_RELEASE_PU_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1 value_up = 0, name = _('Pilot Jettison Launcher Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, {down = weapon_commands.Pilot_EMERG_EXPLODE_COVER_Ext, pressed = weapon_commands.Pilot_EMERG_EXPLODE, up = weapon_commands.Pilot_EMERG_EXPLODE_COVER_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 1, value_pressed = 1, value_up = 0, name = _('Pilot Explosion on Jettison Switch and Cover, UP/DOWN'), category = {_('Weapon Panel')}}, One of the switches (the third line of code) works flawlessly. It's perfect, my physical switch goes up and in the sim, the cover goes up followed by the switch. The other two don't work, even if it all appears normal and equal as the previous. My physical switch is activated and the sim cover goes up, but the sim switch goes berserk and just flicks on and off really fast, without stopping. Any thoughts? They are connected through a Bodnar Board, BBI-32, and I've tested the switches in other bindings and they work as intended. Thanks
  14. Hi Mikhail, Please add me to the list. Shipping to Lisbon - Portugal. Thanks!
  15. It has been released in the store. Let's enjoy.
  16. Hey all, So I've been busy with my button prototypes, and I have accomplished something. :D The buttons The montage behind the panel and testing So it's kind of a redneck approach to lighted buttons, but still, I am happy with the results. There are still some improvements to be made, namely on the light bleeding, but it does not bleed to the letters as clear as it looks in the picture above. It doesn't look as bad as in the picture. But overall I liked this solution. Cheers
  17. Thanks!The panels are drawn by me, personalized according to my needs and liking, and then produced here in a shop nearby. They are all in acrylic. The switches, knobs etc, are bought mostly on ebay. Just regular stuff easily available to all. I do not intend on making a high fidelity cockpit with real switches.
  18. Hey simmers, So, I have been a bit quiet since I have been busy in my professional life, but I have been making some progress lately. I have finished the structure for the Rear Left Console and Left Console: I have received my Left Console panels also: Also, been messing around with the weapons control panel's buttons, and I will making a kind of personalized versions of them. I had a deadline in the previous post of mine, which stated that by now I would have the left console all wrapped up. I botched this deadline since I altered my work plan. I started work on other Consoles at the same time to get an overview of the whole cockpit more easily. I haven't taken any picture but I have started on the Right Console, the Base of the cockpit and the general structure. Just a final pic of a panel WIP.
  19. Thanks for the message, I've replied already. So not a lot going on for now, in the past few I have made some progress with the structure for the right console and the rear right console. Unfortunately I had a home incident where my right was punctured by a piece of falling glass and it left me with 3 stitches. Nothing major of course but it left me with a couple of weeks without being able to do anything. I hope that I'll have these 2 consoles ready and painted by the end of this month, and that the electric wiring and programming will be done by 15th of April. Then I'll move on. Here is pic made in Sketchup with some consoles put together.
  20. I am from Portugal, If you live nearby you can always try out the beast when she's ready :D
  21. @Gotwake Thanks for the suggestion. Since I am using on of these boards, I don't had to worry about resistors, but I may pick out your option. @BaD CrC Thanks, your contributions in this forum, and regarding your pit were/are awesome. @Mr_Burns Thanks for the support man.
  22. Greetings! This will be my very first post in this great forum, and I am going to show to anyone who is interested the progress of my home pit. I have owned DCS: KA-50 Blackshark since its release and I am a proud owner of the boxed version of BS1. I never got around to fly it in MP, and I had it stored for quite a while now. since I shared my time with another sim (Falcon). My pit started as an idea a couple of years, and the idea matured until last year, when I started my work on the left console. Unfortunately it was not as I wanted and it was back to the drawing board for me. For the last couple of months I have been designing my own BS panels and put them to production. I have completed the front console, with panels, switches, and LED's fully working thanks to this great community. I really admire this bird, but honestly I find the panels to be ugly and unpractical, so I "westernized" them, which made them a bit more familiar and, why not, appealing. So this wont be a high fidelity pit in no way. Just to make sure that there will no backlash, I do not consider myself to be superior to the engineers who designed the original panels. But it will be my pit and I call the shots :D So, Lets get down to the interesting stuff. The structure: Painted and with the Cougar in place: My panels: All of the above: Testing: I´ll have to change my green LED's since they are bright AF, but this is about 95% complete. And that's my short progress until now. I have (re)started to build the left console, but so far it is putting up quite a fight. I am also building the right wall panel in between. See you soon.
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