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wazzerbosh

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Everything posted by wazzerbosh

  1. Are you familiar with the basic operation of your aircraft, but wish you could learn more? Do you primarily fly in singleplayer, or solo multiplayer and wish you had a real wingman to back you up in those crucial moments? Do you want to experience large scale, immersive and dynamic missions with real pilots and controllers? Do you want to join a group with a casual and friendly atmosphere, but still learn and explore complex, real life tactics and procedures? Do you want to be part of an active group that gives you opportunities to fly and learn but does not expect you to sacrifice half your free time? Do you find yourself getting frustrated flying DCS? Often shot down by manpads, don’t see the bandit coming or experience technical difficulties with aircraft systems at the most crucial moments? Do you wish this weren't the case? If you answer yes to any of the questions above, X51 is probably the right group for you! Who are we? We are a medium sized squadron operating primarily in European time zones but with members from across the globe. We offer weekly missions (Mondays 20:00UTC) and weekly training sessions (Wednesdays 20:00 UTC), the latter of which focuses on three main aspects: Increase the enjoyability of DCS through competence, communication and teamwork Minimise common frustrations Supply our members with high quality material based on real life procedures and tactics, purely due to them being ‘tried and tested’ and out of our shared interest of military aviation - This “milsim” aspect does not extend to discipline and relationships and we do not penalize members for not doing everything strictly by the book What are we looking for? Someone who: values coordination, communication and teamwork is patient and understanding towards members of different experience and ability levels is mature and not overly competitive with their fellow members is not a stickler for detail or correctness, but is interested in learning and employing some interesting real life tactics and procedures is familiar with the aircraft of their choice, and is reasonably competent its systems* *We are very much beginner friendly but this point is due to us currently being part way through our training program for the season. What do we expect from members? To be age 18 or above Have some form of sim setup (throttle and stick, head tracking of VR) - That said if you feel you’re proficient enough without one of these things, you’re just as welcome (and we’re impressed!) Have and want to fly one of the following: F-14, F-15E, F-16, F/A-18 Have Syria and/or the Persian Gulf terrains A reasonable level of commitment - we always believe real life comes first, and most of our members and staff have families and busy jobs of their own - we just ask that you can attend the majority of the Wednesday sessions. Even better if you can join most of the Monday missions too! Although we don’t demand 100% attendance, we do ask that when someone cannot attend they notify us beforehand to help with planning and organization. We have a simple discord reaction system for this. What can you expect from us? We have two fixed sessions a week - Monday and Wednesday, both at 20:00 UTC (19:00 UTC during European summer time) Each year is split into an “on” and “off” season. During the on season (September - March) the Wednesday slot is used to run our three phase training program which starts at the very basics and progresses to cover some of the most complex and interesting topics in air combat. Monday slots are used to run an escalating war campaign that roughly follows the training curriculum - allowing our pilots to employ what they’ve learned the previous week as the campaign progresses from border tensions to full out combined arms warfare. We have airframe specific groups with dedicated instructors for each specific aircraft. All groups train together, but this system allows our members to really sink their teeth into a module and get to know it like the back of their hand. You are free to switch to another module/group in the future if you want to change things up. During the off season (and around the winter holiday season), both Wednesdays and Mondays are used for running campaigns, standalone missions, extra training sessions for those that want them, external events with other squadrons and any fun event we can come up with. All members are free to suggest and/or organize any event they wish, internal or public and will have the full support of our mission making team, tech support and dedicated servers! Some examples of our bonus events: https://www.youtube.com/watch?v=pfl-ZFQxC5I https://www.youtube.com/watch?v=Rn_QHmDC1WQ Our missions: https://www.youtube.com/watch?v=YeGLkRMbXpo And even when they go terribly wrong due to underestimating the enemy forces…they’re intense and immersive : https://www.youtube.com/watch?v=yCw_2BtGofA A slightly different example of one of trainings - practicing ToT in an interesting way: https://www.youtube.com/watch?v=Zuf-MiT3QWI We also offer many “non flying activities” for those that are interested: Yearly in-person meetups on the sunny southern coast of Spain with beach BBQs, a private pool and real air experience flights! Mission making workshops Production and filming activities such as for the recent VIAT 2023 X51 aerobatics display! https://www.twitch.tv/videos/1999332452?t=11h6m51s And many more… If you’re interested in joining us, please head on over to our discord server and introduce yourself! https://discord.x51squadron.com Even if you decide membership is not for you, we run an open discord server with an active public community that you are welcome to be part of. Feel free to join our public events, or hop on comms whenever you see us flying!
  2. I just set up the script environment again from scratch and I can confirm it is working correctly. I think it was an issue with my CTLD configuration and not related to the GM scripts. Thanks!
  3. I cannot seem to be able to spawn CTLD groups and I am not sure why. I have CTLD configured and instantiated after moose is loaded and before the gamemaster functions and templates script. I try spawning a group with -ctldgr-blue-5-10, and have a group of 5 infantry configured in CTLD, but the marker just disappears and nothing spawns. I don't see any output in the dcs log either. Regular group template spawning works fine. But CTLD groups (and it seems also CTLD crates) do not. Is there any way I can figure out what is going wrong?
  4. After extensive testing with a wingman we have discovered an issue with the CRUS page (not related to the already reported issue on system time). The TOS for each waypoint is not taken from the times set in the mission editor, but are instead interpreted as a delta from time of player spawn. This means the TOS or TOT for every waypoint for two players in the same flight will differ by the difference in spawn time between the two players. How to recreate: Create a simple mission with a group of two vipers (bug also present with hot spawns). Create a series of waypoints with set ETA (having fix time on or off does not affect the bug). Host the mission on multiplayer. Have one player spawn in, unpause the mission, then have the second player wait a certain amount of time before also spawning in. Check the TOS for the steerpoints on the cruise page. For player two, they will all be delayed by the same amount of time they waited before spawning in, for example if TOS for WP4 is 19:05:00 and player two waited 30 seconds before spawning, they will see a TOS of 19:05:30. This makes it impossible to create timed flight plans and strike missions in the ME and requires each player to either manually re-enter all the TOS values for each steerpoint, or to select a particular steerpoint, calculate the time offset and enter it as a delta TOS on the TIME page. Each player has to calculate their own delta TOS after setting the system time as it depends on the spawn time of each individual player. The time offset is from mission start time so the only way to preserve the original TOS values is to spawn in before unpausing the mission.
  5. I believe the hotfix patch has just been released: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.9.18080/ WP fix is mentioned for the Viggen. Do we know if it also fixes the ships invisible on radar issue too?
  6. This may be a silly question but are you looking for the right name? It's called" AJS37" in the mission editor, not "Viggen"
  7. I have an issue with launching in VR. If I launch DCS without the DCS Updater Utility, it launches fine, in portrait aspect ratio of one eye. However if I launch via the utility, it is fullscreen in 16:9 ratio and I cannot exit fullscreen either with alt-enter or by enabling/disabling it in the graphics options. Changing any of the options in the VR rendering config doesn't seem to do anything, other than (maybe) render resolution. Anyone know how I can fix this? Thanks!
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