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Distiler

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Everything posted by Distiler

  1. Try to reset your router. It works for me. It has been happening since some years ago, I don't know why, but I suspect that traffic from DCS server list is not liked much by some ISPs.
  2. Well, thanks, almost 800 servers!!. I'm seeing right now 150 servers, i't s a lucky day for me! :) as I said, it's usually around 50. PD: after closing and starting again, the lobby probably filled my NAT table, so now, I only see 9 servers. Isn't this sweet! PD2: after router reboot, bamm! 265 servers!
  3. I'm one of those players that see just a few servers in the lobby, usually around 50. If I refresh the list several times, I can see more, like up to 70. But it depends, there are days when I can only see 5 or 10 servers. And I'm being told by friends they can see 500-600, in the same moment, in the same Open Beta version... How many server can you see usually? (let's stick to Open Beta answers) It's probably something in my end, but I'm pretty sure the lobby is "agressive" with my system. The thing is, probably, the number of servers around is more than 500, and they all ping at the same time. I took this video 2 years ago, and it's the same to this day: All those pings hammer the router, and probably fill the NAT table. When I see just a few servers, I need only to reboot my router then BAM! 100-200 servers appear. 100% times replicable. Cheap router for sure. I've been seeing similar issues for years in the forums. nothing to do with different version. I've been posting about it for 3 years, and I'm not the only one. Isn't there something ED can make to alleviate our cheap routers? like setting a limited ammount of pings per second, or something like that.
  4. It happened me if I tried to move without first ask for removing the chocks. If you moved before, it buggs out. To unbug you need to ask to put them again (even if they still show up), and then to remove.
  5. "@open beta" -> @openbeta (without space)
  6. @Gryzor and @hornblower793 In here https://forums.eagle.ru/showthread.php?t=270059 we also tested that deleting waypoints from moving ground units makes fps go normal again. PD: wilbur81 beat me!
  7. Same at https://forums.eagle.ru/showthread.php?p=4292366#post4292366
  8. I've tested the mission and my fps go from 60-80 to 5-10 in a matter of seconds. GPU tax around 5% only! so it must be waiting for the CPU to do something. I tried some things: -I've deleted blue airplanes. No effect. -I've deleted blue and red airplanes. No effect. So, the air planes and air war is not the issue. Then I've started fresh and only deleted waypoints from the ground units that have waypoints. The number of ground units kept the same, just the moving ones kept at waypoint 0, stopped. The ground battle went on with shots everywehere (and airplanes going on too)...and my fps stayed at 60-80. So i'ts either 1) the pathfinding of ground units and/or 2) the dust created by moving ground units. I'm attaching the edited mission PD: latest Open Beta, 2D 1080p. LrgTEST1_no_ground_movement.miz
  9. Should 2D users expect an improvement too or only those in VR? I'm in2D 1080p and using the Mirage in PG is, I think, the same (I mean, nice fps, around 60-80 fps all the time). In MP it's ok too, 40-60 fps. The same as in 2.5.5 and 2.5.6 and this last patch, iirc. Do people remember to 1) delete fxo and metashader2 folders and 2) do a settings-clean GPU driver installation from time to time?
  10. It's because the router is pinged by all servers at once (like 700+ servers). In my case, my router gets fried and it starts to degrade until I can only see less than 50 servers. Then I reboot it and everything goes back no normal. I think my router NAT table is being filled by so many pings at once. Pings should be sent to routers by batches of less servers at once, not so many.
  11. Can older campaigns be used with the new version of the DCE? it has another folder structure (campaigns go to \Saved Games\DCS\Mods\Tech\DCE\Missions\Campaigns), according to latest MBot Campaigns https://forums.eagle.ru/showpost.php?p=4171063&postcount=1004
  12. Might it be that the default trim has changed? I managed to fix the wooble by re-triming the aircraft.
  13. I can confirm, that happened to me yesterday. I'll try to get the logs.
  14. Thanks for the clarification. Just to be clear, this thing of being able to combine the magic seeker with other weapons, be AA or AG, confuses me a bit. What's the purpose? in which situations this is nice to use?
  15. Does this mean we can shoot S530D without a radar lock, just by using the Magic seeker?
  16. Hi! It would be nice to show the version running for each server, and a filter for latest release / latest beta, or something like that. Also, the players (and a searchbox for players too) Thanks!
  17. Check key assignements, specially the newest: TDC depress -> lock target STT/TWS Toggle -> changes AA radar mode PD: open beta
  18. It happened also to myself. It's in the bug tracker, first it seems it was fixed but then the last state shows as partially fixed.
  19. Yes, that's it. The radar switches to STT authomatically (it needs a little more time, as described in the p.245 of the official manual). Thanks!
  20. In fact, in the guide it seems to refer to the big square (locked radar target), not the little one (IFD - Interception Flight Director). Either way, not needed. Good advice! thanks!
  21. Hi! I'm using both excellents official M2000 manual (/doc folder) and Chuck's guide (link) and I have some questions about them: In p.129 of Chuck's guide it says: 8. Detect target using vertical antenna and radar range controls Radar will be in RWS (Range While Scan) mode 9. Put TDC on designated target ( J, K, L) and lock it by using the TDC DEPRESS control Target will have a square on it on the HUD and radar will enter TWS (Track While Scan) mode 10. Manoeuver the aircraft to put the circle shown on the HUD on the square 11. Lock your missile seeker head to the radar lock by using TDC DEPRESS control once circle and square are aligned Radar will enter STT (Single Target Track) mode 12. Fire missile (Press and hold Weapon Fire key for at least 2 seconds, SPACE by default) when missile is within KILL (no escape) range 13. Once missile is fired, the engine RPM will automatically decrease to prevent an engine flameout, which could be caused by ingestion of the smoke released by the missile launch RPM will increase back to normal values a few seconds later 14. Maintain radar lock for as long as the missile is in the air the Super S 530 will be guided by your radar As soon as you lose lock, the missile will stop tracking the target 15. You can unlock target with the HOTAS Weapons System CMD switch DEPRESSED on the stick Is step 10 necessary? In step 11 it presses TDC DEPRESS again (it was already done in step 9). Is this really how it works? I understand you just need to switch to STT using the STT/TWS Toggle command. Also, as far as I know, the missile can be launched in TWS mode, it will just take a little more time because the radar will automatically switch to STT mode (according to the official manual, p.245)
  22. Usually would be 3rd weapon selector button, so LControl+3 (otherwise, clickin it with the mouse). It works just fine on my pc.
  23. I'm relearning the M2000 so I needed to change some joy assignements. There has been some changes that you can read in the manual (it's almost 100% updated, I think it lacks the last -very recent- update). Relevant updates: https://forums.eagle.ru/showthread.php?t=245165 https://forums.eagle.ru/showthread.php?t=266146 (not updated in the manual as far as I know) Basically: magic cannot be selected via PCA anymore, only via Hotas assignement (super matra can) Also, check you have TDC DEPRESS (Lock Target) and STT/TWS toggle assigned in hotas.
  24. The default way to start is indeed \bin\DCS_updater.exe (or dcs.exe, but you miss the update check) Run.exe if I recall correctly is from older installations of DCS, and it was just a redirection to dcs.exe.
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