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Mikaa

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About Mikaa

  • Birthday 12/12/1991

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  1. Thanks for the response! If AUTO isn't capable of a correct ASL guidance with high drags because of lack of intended use, then this is totally understandable - goes beyond my expertise however, so someone more knowledgeable will have to chime in as to whether this is possible/intended steering cues. Just seems like strange behavior that slicks have the correct crosswind accounted for in the ASL allowing for a near perfect track to the release point, but high drags make you follow this dramatic curved path. TOF differences aside, it appears to be way overcompensating for something. Thanks again for bumping this to the team.
  2. Any updates? Let me be clear, the issue is specifically with the ASL drifting and being un-trackable with High Drag munitions, while slicks work correctly, even with wind present. This has nothing to do with the CEP of the various weapons. I can upload new track files if needed.
  3. Woo, looks like they fixed the ASL bug. Can’t wait to hop back in and do some low level carpet bombing! Thanks for testing this out.
  4. Interesting! Sounds like I may have to revisit that. Did you try it with retarded munitions or slicks? I remember the wandering ASL being significantly exacerbated with the longer TOF of snake-eyes/ballutes.
  5. Something is also still bugged about the ASL with crosswinds. Been marked “investigating” for a looooong time now, with no updates. So if you use little/no wind scenarios, then AUTO is your best bet for accuracy.
  6. Any updates to this? Still present in current OB, where excessive maneuvering is required to follow the HUD ASL for RET munitions, whereas slicks correctly account for crosswinds. @BIGNEWY - Seems some other Auto Bombing/CCRP-CCIP bugs are currently being investigated. Any chance this could be re-evaluated at the same time?
  7. Pretty sure this has been brought up before. There are lots of discrepancies for in-cockpit indications on the Radar as well as AWACS callouts. Needs some TLC to ensure correlation between cockpit, AWACS, and map to account for mag variation.
  8. God forbid I ever have to use that thing again haha.
  9. Well unfortunately we don’t have the luxury of changing the units on the gauges. I’m just telling you what works for me. Is it easy working with decimal hours? No, I’d be lying if I said it was… but I’ve just learned to embrace it. Move the decimal for 6 min precision, divide by 6 for 1 min precision. And yes, nm/min is also super helpful to make the calcs a bit simpler. I’m genuinely all ears if you can think of a better way to do it.
  10. Why not just think of the fuel burn in terms of pounds per hour and decimal hours? Then you can again divide by six if you need more precision than 0.1hr. (Not to mention, most times the gauges themselves aren’t accurate enough to truly be relied upon to that level of accuracy, but I digress) IRL it’s much easier for me to calculate remaining on-station time using this method of decimal hours, but ymmv. I agree, SI units would be easier in theory, but since I’m flying in a western country, I’ve just learned to embrace the minute/hour ratios to pph for fuel burn to the point where it’s just second nature.
  11. Now that the DTC is seeing some love, I figured I'd ask if any of the more advanced waypoint functions such as the GPS Point Data Display, or Map Waypoint Slew for WP/OAP creation are going to be revisited as planned (or possible future) items? I know in the past there was some discussion of the GPS Page, but I can't seem to find the appropriate post. thx
  12. Thanks for looking into this. My tracks were really meant to show the need to chase the ASL as you approach the target, rather than flying a consistent wind corrected track to the release point. I can try it again at lower altitude and higher speed to see if anything changes, but I don't believe it'll make a difference to the guidance. Of course I don't expect JDAM levels of precision with high drag munitions, they were just used to show the movement of the ASL. This movement seems to be present in slicks too, but is very slight, as the TOF is short, and thus crosswind correction needed is minimal. Edit: Just tested again at 0.96M and 1500 feet, same issue - Track linked below. It can be flown, but the question is whether those steering cues are correct or not. Additionally, I tested it with slick Mk82's, and it doesn't seem to be an issue with wind. I even increased the winds to 40 kts at the surface - slicks still hit bang on with the ASL behaving as expected, giving steering cues for an appropriate track to release. At those higher winds with the 82Y's, I can't even get a solution at .97M and 1200' MSL in afterburner. The ASL remains outside the HUD FOV at all times and I end up flying a circle around the target. Let me know if you need a track showing that. F-18C 82Y AUTO Crosswind_3.trk
  13. Hi There, Any updates for utilizing AUTO mode in crosswinds? It seems that the ASL is still not correctly calculating the offset required to track to the proper release point, and instead has the pilot fly a curved path (with seemingly unsafe bank angles) in order to meet the release criteria. This was reported back in 2021, but seems to still be present. Attached are two tracks made after today's most recent update. In both tracks, I attempt a level pass with 82Y in AUTO, to clearly demonstrate the present issues with the ASL calculations as TOF is increased in these conditions. Winds are 10kts at the surface, which aren't exactly 'gale-force' by any stretch of the imagination, and should be well within the capabilities of the jet to properly calculate the required steering. In the first pass, I attempt to follow the ASL as closely as possible (~500KIAS with ATC at 2000' MSL for both), and end up in a significant bank angle just to stay on the ASL by the release point. In the second pass, I attempt to 'Kentucky Windage' where the ASL should be steering (read tracking) me to, and can consistently get a better hit rate on the targets. F-18C 82Y AUTO Crosswind_1.trk F-18C 82Y AUTO Crosswind_2.trk
  14. As far as I can tell, it's not so much better or worse, but tweaks under certain regimes. Incorrect banking tendencies PA mode, Lack of high AOA/pirouette capability (something that used to be slightly better but was never perfect at any point in dev), unstable pitch-up during bolter etc. Just minor things here and there that aren't quite right. All in all however, it's darn close until you really push the envelope.
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