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Sinister

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  1. Are most of you running the additional monitors to be used at MFD's .. or are you using the additional monitors to give you a LARGER Viewing area ( resolution) ? Thats basically what I would rather use it for...just to increase my resolution to 3840x 1024.. anyone have success with this ?
  2. i finally got mine working with FC2.. but have found that in multiplayer. .the MENU is huge instead of just utilizing the center monitor until you are in the game.. but a weird thing is that I can see the server menu, but when I click on one to join.. I dont get the password screen.. seems like somethings not aligned.... Did I miss something..
  3. i finally got mine working.. but have found that in multiplayer. .the MENU is huge instead of just utilizing the center monitor until you are in the game.. but a weird thing is that I can see the server menu, but when I click on one to join.. I dont get the password screen.. seems like somethings not aligned.... Did I miss something..
  4. I am having the same problem out of the Blue.. I even removed the keys and assigned different keys and still nothing... I switched from Simulation mode.. back to Gaming ..and back to Simulation... nothing... mapped it to my cougar nothing.. What the hell is going on .. I had trim before.. and havent changed anything and just out of the blue.. No Trim.. . Need trim for maneuvers.. Im gonna kill the other pilots without it.. Please Help
  5. same here Hannibal.. nothing in multiplayer.. perfect in single player
  6. for some reason I cannot get Lovp to work with in multiplayer.. it works just fine in single player.. but nothing in mutiplayer on 2 monitors one pc... am I overlooking something? i dont think of bothering with host ip stuff because its on one computer.. this is in FC2 with the lua.
  7. ok.. strange question .. Is there any way to get the gauges from BSVP to be extracted and placed into LOVP to replace those gauges? The Gauges in BSVP match closer to the L-39 then the current LOVP gauges.. or could I extract these and write new scripting for the additional gauges I would be needing? Thanks.. Sinister Virtual Patriots Jet Team / Patriots Jet Team
  8. are you sure about this Hassata? This would be awesome if its true I can't test because I'm still building the pit
  9. actually.. I am wondering if this will only work with Soviet aircraft FM or just the pit.. In FC 1.12, I use the SU-27 in my F-15 because I like the Soviet style gauges and cockpit for the L-39 mod that we fly for our Aerobatic Team.. Is the soviet aircrafts flight model directly corrilated with the use of these gauges? I am hoping its not.. but if it is.. then when do you project the Western Fighters in Lomac will be able to use this ? and lastley.. Is there any way to copy gauges from the BSVP to the LOMAC version?
  10. Is there any way to create your own gauges? I am looking to create the same gauges in the L-39 Albatros, but the SOVIET style gauges are not completely the same..
  11. I was wondering if the playback data is coded so that it tries to link to a particular cdds file instead of the actual texture file? I have been working on some different skins and I have found that when I tried to play a track from a previous flight with previous skin, If I change the skin in the BAZAR\Temp Textures folder, it does not show up in the replay of the track.. But if I start a single player mission.. the skin shows up and when I record a track in that skin, it shows up .. but now when I change the skin again in the folder and play that last track.. the second skin that was loaded shows up .. but not the new one.. In the Bazar\Temp Textures folder I just renamed the file to be the same as the current skin file name Temp Texturesfuse_T.bmp and then _T2...T3.. etc.. for the fuselage and Temp Textureswings_t.bmp for the wings.. Now when I did this same action in 1.12.. the skin shows up for all the jets during the replay of the track.. It seems like to me that the track records everything AS IS and plays it back AS IS .. no changes can be made to its textures.. Ive gone into the track file and didnt see any lines for the skin textures.. Im really wanting this to be an option so that I can see how the jets look in formation with the different paint. Any ideas
  12. 1 .. I have been finding that for some reason, when reviewing a track, if you advance (fast forward) that track more than 8 or 10x, the track will start to lag and lock up the game and will have to resort to having to do a FORCE QUIT of the program. 2. The Tracks dont play back the same way the mission was flown. I am not sure if the fast forwarding has anything to do with degradation of the track data. I will test later on. But I am not the only one who has this problem. And it does not occur at the same time in the track.. You could play it once and it will screw up after 10 mins.... or play it again and it screw sup at 7 mins.. So it wouldnt have anything to do with packet loss or lag from client to host. It shouldnt matter. any suggestions or fixes.?
  13. yeah also... if you have a recorded track under a mission.. say we call mission TEST FLIGHT.miz.. it will record a track called TEST FLIGHT.mis.trk If you fly that same mission again .. it will erase the old TEST FLIGHT.miz.trk with a new recording of the same name and you lose the previous track unless you go into the file folder and change the name of the first original track file.. Thats kind a pain in the butt.. and is gonna cause alot of frustration when trying to make videos or do more than one flight and review them later.
  14. hey Guys.. This is Sinister.. former member of the Virtual Blue Angels and currently with the new Virtual Patriots.. II made a mod for my saitek and its really helping with precision in formation flying.. check out Tech Corner for info and video Thanks The mod itself make it alot harder to induce any inputs into the stick that arent wanted when the stock spring wears out.. or is just too weak to make snappy manuevers.. This mod might not be for everyone.. but you never know http://www.vimeo.com/4810015
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