Jump to content

TacticalOni

Members
  • Posts

    42
  • Joined

  • Last visited

About TacticalOni

  • Birthday February 20

Personal Information

  • Flight Simulators
    DCS, Prepar3D, thats all I fly.
  • Location
    The Cradle of Democracy, New England
  • Interests
    Perusing forums, weebery, helicopters

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm getting crashes when I try to fire Shrikes, missile doesn't leave the rail, as soon as I hit Weapon Release the sim crashes. I'm not sure if its something on my end or if there's something up with the F-4 mod itself EDIT: PEBKAC. I deleted FXO and metashaders and suddenly everything works!
  2. After some discussion on other channels, I have realized that I have been the victim of a negative learning curve :V Also stepping away from the bird for a month or so didn't help matters, as it seems a lot of the changes to the pedal logic happened while I was out So what ended up happening was that occasionally I'd have the yaw AP on before the HSI had oriented itself, which was tossing the pedals to one side, I wasn't connecting the dots on that. Then I finally settled on what you put above but I set the microswitches to the pedal neutral setting and I leave the Yaw AP off until I'm airborne and that seems to leave the chopper in a state that I most closely recall handling it!
  3. Correct, but there used to be an option to bypass the whole thing which was the "Pedals with no springs or FFB" option, which used to be available and isn't now. Now, no matter what combination of microswitch logics and pedal trimmer modes, I can't actually get rid of my pedals being trimmed away from what my peripheral is doing.
  4. I've been working with flying the Hind for a while now, and I got pretty good at flying it back when the pedals logic could be set to pedals without springs and FFB as I typically fly helicopters with my MFG xwinds with the spring off and the damper turned up. With the new microswitch logic set in on OB (I'm playing on the current patch) my pedals are trimming themselves and resetting the trim will reset my pedals, even though I have the pedal trimmer button setting to "do not trim" Right now, I have no way to set my pedals in game to move 1:1 with what my feet are doing, and its kind of odd that I can set my joystick to work 1:1 withh the sim, but the pedals cannot.
  5. I can set chaff, and I can set flare, but the controller bind to center the switch is not working, but clicking the switch in the proper direction with the mouse does. Just a little bug!
  6. Apache, not least because of the better ASE suite.
  7. Ah, you have the clickable FC3 cockpits installed. Just disable the mod and restart, that will fix it!
  8. I will add to this that the lugs are there for Aim-9s apparently, just never used
  9. I have kind of an odd angle in on this but I actually watched some dudes doing CAS in War Thunder (the pinnacle of historical aviation, I know) but essentially after watching dozens of dive profiles I've kind of got down how to get into a dive from a variety of altitudes and hitting the pickle on the pull-up, basically as soon as the target passes under the nose, and that puts them roughly where I want them roughly every time. roughly. I'm sure there's more to it but getting the finesse and the eye for it will count more than tables and other references for me.
  10. If you're in MP it's a known bug that wing bombs won't pickle no matter what you do. If you're fling by yourself there may be something else amiss
  11. had this happen too after taking a fair bit of ground fire. cockpit lights blinking on and off, guns only firing in short bursts, gas needles doing laps around their arc of movement, couldn't drop the bombs I had on my wings... I suspect that it was a hit to the generator(s) but it was on MP and I couldn't verify what did the damage, or what got busted.
  12. So as an example, say I had just taken off and was flying level, the nose wants to climb, of course. I push the trim hat forward on my stick and it nudges the nose down, bringing the nose almost level. Another tap of the hat should do it, so I tap the hat switch again and its too far, the aircraft starts to dive, there's no comfortable middle ground where you are mostly level, you're climbing or diving. Maybe it's more proper to say the trim isn't sensitive enough
  13. I just added in the "slow" commands to the .lua, and it's helped a lot. Thank you! As I said before, I have no issues adding curves, it was the dramatic way that the trim worked that was throwing me off more than anything
  14. In contrast to the title, I'm actually more looking into the elevator trim sensitivity, with a control sensitivity question as a follow-on While test-flying the Mossie today/tonight I noticed that it was really difficult, nigh impossible to trim the aircraft for "hands-off" or even close to hand off flying. Just the gentlest touch of my trim hat to trim the nose down would send the nose into a 3-500'/m dive. It's like the "notches" are too large and cause too dramatic of a movement. I know that an aircraft in flight is constantly entering different conditions that would force the pilot to adjust the trim if he wants to be hands off, but I can even get the spitfire to fly reasonably straight and level for long enough to get a glass of water or check the map. Typically I can wiggle the stick a little to catch up but here's where the follow-on comes into play. I know those are some awful big control surfaces, but was the Mosquito really this sensitive to fly? I'm on a TM Warthog on a 20cm extension and I'm using MFG Xwind pedals and this is the first aircraft where I've had to introduce curves. As soon as my stick left the center detent the whole aircraft would leap in whatever direction I moved the stick. Holy cow! I'm not sure this is a bug at all, I'm not opposed to adding curves even though I haven't for any other bird because of my setup. The biggest gripe for me thus far has to be the elevator trim, and wishing it was just a little "finer" on the notches so I can let go of the stick long enough for my Navigator to collect himself [actually, on re-reading this and collecting my thoughts, it appears the entire elevator system is just off-the-wall bonkers, for me anyway, I've had no qualms or gripes about the rudder or ailerons, trims or usage]
  15. I do believe that the load is there for just empty rails, which is about as close as you can get to that.
×
×
  • Create New...