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Longiron

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  1. As is "finding" MIL power. I find myself looking at RPM and seeing 102% and thinking I'm at MIL only to slide the power up more and see the TGT increase without RPM increase. very puzzling but as we know more heat = more thrust
  2. Also Check this video, pretty sure this is A model so whatever engine that was... But, check the fuel flow and egt gauges, they behave nothing like what we see in dcs. Not even close. Can see the engine gauge pack is a little different in image, but response to throttle and egt should be close right?
  3. Still present in current build. Best way I find to trigger it is to creep up to MIL power slowly, engines will hit 103% but you can push more to bring the EGT to the first red line (680c) Once you are max EGT and max RPM pushing into AB which you are already into on control indicator will fail to light AB.
  4. How deep did Razbam go? I feel the f15 has the most detailed radar but how much? Like this much? If so, you guys deserve an applause. the depth of the radar model should be showcased because if razbam achieved this in game it is amazing.
  5. i am having pitot tube icing almost exactly 15 - 20 min into flight. conditions are 29.94 , 0degC, field elev 1640 @ Tbilisi with a snow storm and about 20kn winds yes, pitot heat switch is on, anti ice switch on. all circuit breakers checked. i tried 2 flights one cold start, and one auto start, same results. it also seems to progress and get worse, after airspeed dies, vert velocity freezes up, and finally altimeter freezes. ( pretty cool to see ED sim'ed the static port ice effect also ) another bug, when i auto started my fuel pressure gauge stayed at 0. then the next flight i cold started, and the fuel gauge bounced around a bit then stayed pegged at max. i even did ground repair between flights and it didnt fix anything.
  6. default in the WT page are 235 for pilot and cpg but you can check and or change
  7. Always felt the ah64 was slow. About 7min mark, he says they were flying 140kn at 90% Q With empty rocket pods and hangers. Also says they were Q limited so can assume moderate weather. Noted he says 140kn true. So GS would have been 120kn @ 90Q
  8. I have noticed that unlike the other helo's when the force trim is pressed(momentary) the ah64 does not ignore inputs like the other helo's until the stick is centered. with the ah64 you can continue to apply inputs to cyclic after a FT press, other helo's implementation of "central positions trim" the cyclic goes dead until you "pick it up" again at center. I would like to know if this is intentional, a issue with FT in ah64 or this could be a bug?
  9. Longiron

    cbu-97's

    a release at mach 0.9 with about 25 deg dive seems to get the job done. i've done faster like M 1.10 but maybe transonic comes into play not sure, M 0.90 seems to be the sweet spot with a 1200ft burst.
  10. not much draining power, engine runs of magneto's, you can even turn off the main power switch and still fly. try turning on the lights, landing light... ect. you will see amp draw.
  11. I believe you box STO Then press pb NEW which then turns into STORE which you then press again to store the map. The pb NEW without STO boxed only recalls the last built map, ie. OLD/NEW
  12. A nice way of knowing what petro is reporting in target list as an observed target or an actionable target. ie. to quickly distinguish targets on the target list as, obstructed, or clear LOS. something like; TANK APC ( TANK ) ( IFV ) ( ) being obstructed LOS targets
  13. was explaining that with the KA50 if I see a set of wheels or hull through some trees with <=60% obscuration the missile will still fly past the trees and make the kill. the hellfire however seems to need a football field of open sight lines for the hellfire to run down... test for yourself.
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