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Raz_Specter

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Posts posted by Raz_Specter

  1. 14 hours ago, sirrah said:

    Apparently I'm the only one that not fully understands what's asked here.

    Does option 2 (a more synthetic look) means losing the satellite textures all together, or does it mean that some parts of those satellite textures are manually adjusted to remove specific anomalies?

    yes, or at least basing the synthetic look on the real thing.

    just to be clear I am investigating what would make the map more popular which in turn would better serve the community with more choices with respect to missions etc

    so at this stage its just investigation 🙂

    • Like 4
  2. we are continually working on improvements and enhancements every spare minute I get. like today I created another destruction model for one of the buildings. 🙂

     

    I was curious about this as I feel that this could be an option

     

    I was thinking of putting the work in and offering this as a mod until ED have some way to deliver 2 texture sets if they ever do this

     

    then you would have the option.

     

    See how the poll goes 🙂

     

    thanks for filling it in 🙂

    • Like 9
    • Thanks 3
  3. my bad, should have given it more attention to be honest but as you can imagine i have another 1000 tasks on the list anyways I have fixed it and relocated the Cullen airfield to the right geo location and added some stuff around the airfield, along with AI parking at the new location for 4 aircraft. This will be in the next update

    image.png

    image.png

    • Like 1
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  4. On 10/24/2023 at 10:27 PM, Mr_sukebe said:

    Just been out testing, taking off from the Falklands islands using both the Apache and F15E.

    This is using 3080ti, DLAA and settings that happily give 50+ FPS on most other maps in VR with my Meta Quest Pro

    Rather oddly, it seems to be height related.  i.e. with my Apache, below 900 feet and frame rate goes to pieces, i.e. 11fps or lower.  During my cold start the FPS was 6.  Above 900 feet and it was fine.  My GPU was showing as having full memory and maxed out on it's performance.

    I tried playing with the grass, forest, scenery detail and forest detail.   Even nearly minimising most of those seemed to make little difference.

    Unsurprisingly, that height related issue is a spot of bother on a map that I LOVE to fly down the valleys of.

    ===============================================

    Update:

    Haven't made any changes, but had another go today and it was spot on.  Flew my Hind, Apache and Huey both on the mainland and the Falklands island itself with absolutely no issues.

    In short, false alarm.  I'd love to know what's changed. Makes me wonder if the process for creation of the FXO/metashaders hadn't worked yesterday during the load and today it had another go and worked fine.  

    Either way, great news from my side.  Loved to be back in the map, particularly so in some of my helicopters.

    Thanks again Razbam, do love the map.

     

     

    Thats good news as I have put 100's of hours into the optimisation for the build we shipped for 2.9 🙂

    thanks for the feedback and see you in the skies 🙂

    On 10/22/2023 at 5:57 PM, PLUTON said:

    Hello Raz_Spectre
    your map is still ranked in my 2 favorites and I notice that you take user information into account to improve performance in very congested places like certain cities
    but one thing I no longer hear from you is: have you thought about or started to work on what many users have told you about the massive loss of FPS when going below 900 feet?
    Because I still have this problem;
    You must imagine what the approach and landing on an aircraft carrier is like!! at 12 FPS instead of 60 in flight!!
    Thank you for thinking about it and continue your work which makes us happy👍

    Thank you for what has already been done

    🤗

    this should be solved in 2.9 as I have made significant performance improvements for the release alongside 2.9.  please let me know if you are still having issues

    • Like 4
  5. 9 hours ago, Minsky said:

    17 > 30 fps means even Rio Gallegos was improved... just not quite enough.

    I'm sure it will be a much smoother experience with your GPU.

    As for me... well, I'm happy the map is useable once again. Not all-around enjoyable, but playable.

    I will continue to optimize the map at every update we provide,  in the next update you should see a hell of a lot of stuff that is a big impact visually all over the map

     

    thanks Specter

    • Like 8
    • Thanks 5
  6. Hi All,

    Over the past few months we have been working tirelessly  to try and improve the performance in the most heavily populated areas utilizing the latest block technology we released a few month ago which basically replaced every city with brand new models and new POI models across all areas of the map.

    We are excited to share with you some video tests and would love to hear you feedback.  As a reference we used YoYo's performance video "https://youtu.be/6zi44Us3xC0?si=kt7Jrk3JUNT_4LZD" as a baseline

    In general we are seeing over 200 fps whilst still keeping all that great eye candy, which is paramount IMPO when flying low in a helo.

    Simple test of FPS Starting at Punta Arenas Airfield and moving south across the large city

     

     

    Simple Test of FPS starting at Rio Gallegos (which is the largest city in the map and most populated) airfield moving across the city at various angles

     

    Performance Settings used

    image.png

    • Like 11
    • Thanks 3
  7. 3 minutes ago, Maksim Savelev said:

    I have a very bad experience with the headset. Basically I'm not using it from the release date. Despite the thing its 90 Hz locked and no load at all at the Varjo Home environment I can see image is jittering during the head movement. When I go to the Analytic window I can see that all the latencies are negligible and close to 1.5ms, but display latency is huge 18-25ms. It should be less than 11.3 to make it synchronized with 90 fps. I've never seen that any other headset struggles with that. Does anyone else see this terrible thing? Please check your analytic window, what does it show, maybe I have a faulty unit?

    i would contact support as you may have a faulty headset as no issues with mine

  8. On 7/17/2022 at 11:21 AM, Northstar98 said:

    With grass it isn't too bad - though personally I prefer colour accuracy over high definition.

    The main issue for me is terrain mesh in certain areas, personally textures are just eye candy only, whereas terrain mesh can have an actual impact in mission design. I'm also of the opinion that a good terrain mesh can compensate for less high-resolution textures a lot better than vice versa.

    we are working on trying to generate a better mesh but this takes time.  we are currently working within the constraints of DCS.  As you can imagine the map is massive

    • Like 2
    • Thanks 2
  9. On 8/16/2023 at 11:10 AM, YoYo said:

    Thx @Flappie! We greatly appreciate your help (like always btw. :thumbup:)

    Personally, I'm on a rather quite ok PC, with an RTX 4090, 13900K. So basically there shouldn't be any problems here. We've been reporting performance issues with this map since the very beginning and unfortunately a lot hasn't changed, and after the last patch it's unfortunately worse. The problem is buildings, but also larger areas covered with forest. These two matters should be improved in the first category (without adding new stuff here). Of course what you say makes sense. It's better to make one town and solve the perforance issue and then move on, moreover, I wrote about it here some time ago, we are ready for tests ;). We don't expect a miracle here and we don't expect it now, we can wait, but just let it happen. We want the map to perform no worse than others, no worse than Syria, Sinai or Normandy, and yet all these maps have many more objects and details. Here something is wrong maybe with the geometry of the objects, too many cones are used on the 3D objects or there is something else, I havent idea. If the map was created on the same SDK, then there shouldn't be such big differences in performance, especially that here we have really small cities and much less objects (btw. I don't mind that they are smaller, for me its very ok, I fly VR only). The map is nice otherwise and has cool potential, but we just can't use it 100% as we would like. Fingers crossed for solution for performance of SA map! Thank You.

    So from our testing with our own systems in VR we are getting better FPS that there was before. for the buildings we have included some key details like window surrounds, window sills IMPO this make the buildings look more realistic rather than just a picture of a window stuck on the side of a building (like some other maps)  I am a helo guy and want to see as much detail as I can

    What I will take a look at are the LOD values of the other lods because there maybe something that can be done there by reducing all of the models to their most basic forms

     

    thanks Specter

    • Like 2
    • Thanks 4
  10. On 12/17/2022 at 9:55 AM, markturner1960 said:

    Thanks for the feedback Specter, obviously, not being a dev, I have a lesser understanding of whats involved, but I did do a fair bit of dabbling with photscenery and meshes in FSX several years ago. It was very possible back then to get great looking mountain scenery and textures, albeit at the cost of needing a lot of disk space. So I guess I was hoping that a decade of development would mean perhaps we could expect some better resolution in a new scenery. Syria for example seems to have very detailed mountains and cliffs.....? @Guigon - I know this, but Caucusus was the first map and later releases such as Syria are better.....

    Scepter, In your reply you did not mention the possible options of a high and low resolution version of the map...it was mentioned initially, is this no longer an option? While there are many users who maybe dont have the GPU horsepower and disk space to run this, there are an equal number who do I feel......many who flight sim as a hobby invest huge amounts in PC and peripheral hardware and its a shame if they are not catered for as well, being arguably the lifeblood of the genre, rather than the more casual flier.....

     

    Thanks!

    we are investigating with ED atm

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