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Secoda

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  • Location
    Missouri
  • Occupation
    Retired
  1. That image is horrible compared to what I see. No other way to describe it. I could read all of those gauges pretty clearly and only see things start to fuzz out a bit at the periphery. Say the far left edge of the two left gauges to the very left edge of the image is where it starts to fuzz out a bit. But that is me with my 64 mm IPD and face shape, etc. It's definitely a negative not to be adjustable (IMO a $600+ VR headset should be adjustable). At least one can add padding to change the distance from the eyes.
  2. Did you read the post where there is a way to turn pixels on? (they may not be dead) I would talk to HP support on both issues.
  3. Rev - A is a change to the box and not the Reverb. The serial number is the only way I know of so you can tell if it is a fixed unit generally.
  4. If they look the same the Reverb isn't setup properly yet. Can you post what your SteamVR video resolution page looks like. Of course the Reverb doesn't have the SDE the Rift S has.
  5. It's very likely it still has a ways to improve. :smilewink:
  6. If HP gets their act together I think they will carry it. Several tech guys I know there play DCS. One helped me with my build. Micro Center buys heavily from HP. HP has made the retailers a little gun shy with the Reverb and messed up introduction.
  7. Right - my Best Buy is also ten minutes away (although the Magnolia store is farther when I did a home theater late winter). It's too convenient. :) All of the 4K UHD movies we have in the home theater just about were bought with Best Buy rewards and on sale. I wish our local Micro Center was a lot closer. They carry VR headsets as well. I suspect it will be at least mid September now before the Standards are out again. Hopefully earlier.
  8. I get 10% off for a birthday reward they are letting me reuse and 6% back for using their card. Then I have about $50 in rewards that came back when I just returned this one. I think the Standard cost me $460 plus tax. The early HP Pro I got was like $675 after tax. Then I can wait 12 months to pay for the Reverb no interest from Best Buy. I am always looking for a bargain I guess. LOL 45 day return period. Free 2 day shipping like Prime. Elite Plus benefits https://www.bestbuy.com/site/clp/my-best-buy-benefits/pcmcat1524605286758.c?id=pcmcat1524605286758
  9. Looks like the Standard Reverbs may be a while (end of September). Amazon added the listing back selling it themselves Prime. I may be forced into a Pro direct from HP again or wait a month for a headset. Nothing bad about it other than the price is a lot more than I can get the Standard for from Best Buy. Best Buy has not made the Standard listing active again. On the other hand HP is controlling what gets shipped much more rigidly now. https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset/dp/B07R768KJP/ref=sr_1_1?gclid=CjwKCAjw44jrBRAHEiwAZ9igKJqs87cSPFPmS6APygLjc4GXhDhMr4D6c9engB3Rr2yhkkLzFYre4BoCkTkQAvD_BwE&hvadid=323365144792&hvdev=c&hvlocphy=9022817&hvnetw=g&hvpos=1t1&hvqmt=e&hvrand=1999402810407140538&hvtargid=kwd-717347385341&hydadcr=7503_10674501&keywords=hp+reverb&qid=1566759683&s=gateway&sr=8-1 https://www.bestbuy.com/site/hp-reverb-virtual-reality-headset-for-compatible-windows-pcs/6346254.p?skuId=6346254
  10. If only they would stop updating (changing) everything all of the time. :) I dread SteamVR and WMR updates.
  11. I think the latest versions of SteamVR and WMR for SteamVR updated the beta stuff to the normal release so I am not using the newest betas except for the WMR setting in Windows.
  12. So SteamVR thinks the hardware can't handle 90 for some reason. I think we discovered the problem. Others on here had the same problem with fast hardware in the past. You can try adjusting the SteamVR SS down. There can be a lot of causes. Is DCS PD set at 1.0? Remember though SteamVR is looking at the GPU primarily but there are other things like the HDMI/DisplayPort versions that might limit Hz.
  13. Is it set at 60 in WMR/Windows? Something may be afoot if it thinks it needs to slow down to 60 hz which has nothing to do with the Reverb. We have seen this problem before. If you choose Automatic, Windows Mixed Reality will determine and choose the best refresh rate experience for your PC's hardware configuration. For most people, this is the best choice to start with. If you choose 60Hz, the refresh rate of the headset display gets set to 60Hz, and some mixed reality features will be turned off, such as video capture and preview in Mixed Reality Portal. If you choose 90Hz, the refresh rate of the headset display gets set to 90Hz, and some experiences and PC configurations might not run as well if your PC doesn't meet requirements. How to Change Refresh Rate for Mixed Reality Headset Experience in Windows 10 https://www.tenforums.com/tutorials/121081-change-refresh-rate-mixed-reality-headset-experience-windows-10-a.html
  14. SteamVR applies some SS if it thinks your hardware can handle it and it will look better. In the end the frames that are sent to the headset are always the native resolution for best performance even though the image may have been updated. In my testing with changing the setting I found their recommendation to be about the best performance wise. SteamVR tests everything (mainly GPU) upon booting to determine the optimal setting.
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