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About Tanuki44

  • Birthday 11/24/1957

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  • Flight Simulators
    DCS World 2.7

    Huey-1H - SA342 Gazelle
    Spitfire LFMkIX - Mustang P-51D
    WWII Units - Normandy - Syria
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    Prototype - Printer 3D
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  1. OK, everything has become normal again after having repaired.
  2. Strange, it just corresponds to the update, it does with all my more or less strongly modules ... If I have time I will try to downgrader to be sure. Thanks for the feedback
  3. Since the last OB update, the aircrafts seem to be behind a thick fog that makes them all white. Previously, they were already overexposed but now ...
  4. To lock it, the brake axis must be at least 70% (on my equipment) when you pull the lever. @DmitriKozlowsky your post has disappeared ...
  5. For the 'Formation Lights' the decrement function does not work with keys or joystick buttons The bug is line 362 in the file ...\Saved Games\DCS.openbeta\Mods\aircraft\UH-60L\Cockpit\Scripts\Systems\lighting.lua The correction is: elseif command == Keys.formationLightsDec and formationBrightness > 0 then lighting.lua
  6. If I understand correctly, you want to bind a potentiometer to these buttons, But these do not seem to be managed as axes but simply by key pulses. I am not sure that management functions and axes exist. Personally, I managed this via rotary pulse buttons. For info, Windows can manage 8 axes per controller, X, Y, Z, RX, RY, RZ, Dial, Slider
  7. Often it is because the line was not created in the default.lua file which is in the folder : ...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\xxxx\Input\joystick\ You are looking for what line?
  8. Nothing at home, french cockpit without knowing if it is the origin of the problem. Test with the original
  9. Add choice of camouflage of the pilots for UH-60L liveries without these definitions : Pilot Green Camo Pilot Desert Camo Version 5 https://www.digitalcombatsimulator.com/en/files/3321772/
  10. The realization of the articulated pilot is difficult because there is no way to check if the movements correspond well to the material ... At present, the head, feet and legs (rudder & brakes) are functional. It also remains to be seen whether integration will be possible to Kinkkujuustovoileipä
  11. It's just a repositioning of the Eyepoint compared to 3D models and a height adjustment of the co-pilot head, it is not required to change it, to everyone to see what suits him.
  12. Update for the v1.3 (UH-60L.lua) Integration of Urbi liveries https://www.digitalcombatsimulator.com/en/files/3321772/
  13. As long as the 3D model is not compatible with the Mod UH-60L, there is no possibility. We must wait until it is, then Kinkkujuustovoileipä will decide if he integrates it in his mod
  14. This suit is nice WIP, but the transition between Blender to 3DSMax does not work well for the moment.
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