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About Tanuki44
- Birthday 11/24/1957
Personal Information
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Flight Simulators
DCS World 2.7
Huey-1H - SA342 Gazelle
Spitfire LFMkIX - Mustang P-51D
WWII Units - Normandy - Syria -
Location
France
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Interests
Prototype - Printer 3D
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Occupation
Retirement
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Overview in the UnitPayloads window (resolved)
Tanuki44 replied to Tanuki44's topic in Bugs and Problems
OK, everything has become normal again after having repaired. -
Overview in the UnitPayloads window (resolved)
Tanuki44 replied to Tanuki44's topic in Bugs and Problems
Strange, it just corresponds to the update, it does with all my more or less strongly modules ... If I have time I will try to downgrader to be sure. Thanks for the feedback -
Since the last OB update, the aircrafts seem to be behind a thick fog that makes them all white. Previously, they were already overexposed but now ...
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UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
To lock it, the brake axis must be at least 70% (on my equipment) when you pull the lever. @DmitriKozlowsky your post has disappeared ... -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
For the 'Formation Lights' the decrement function does not work with keys or joystick buttons The bug is line 362 in the file ...\Saved Games\DCS.openbeta\Mods\aircraft\UH-60L\Cockpit\Scripts\Systems\lighting.lua The correction is: elseif command == Keys.formationLightsDec and formationBrightness > 0 then lighting.lua -
How can I enable axis controls for the lights?
Tanuki44 replied to skypickle's topic in Controller Questions and Bugs
If I understand correctly, you want to bind a potentiometer to these buttons, But these do not seem to be managed as axes but simply by key pulses. I am not sure that management functions and axes exist. Personally, I managed this via rotary pulse buttons. For info, Windows can manage 8 axes per controller, X, Y, Z, RX, RY, RZ, Dial, Slider -
How can I enable axis controls for the lights?
Tanuki44 replied to skypickle's topic in Controller Questions and Bugs
Often it is because the line was not created in the default.lua file which is in the folder : ...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\xxxx\Input\joystick\ You are looking for what line? -
Nothing at home, french cockpit without knowing if it is the origin of the problem. Test with the original
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UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
Add choice of camouflage of the pilots for UH-60L liveries without these definitions : Pilot Green Camo Pilot Desert Camo Version 5 https://www.digitalcombatsimulator.com/en/files/3321772/ -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
The realization of the articulated pilot is difficult because there is no way to check if the movements correspond well to the material ... At present, the head, feet and legs (rudder & brakes) are functional. It also remains to be seen whether integration will be possible to Kinkkujuustovoileipä -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
It's just a repositioning of the Eyepoint compared to 3D models and a height adjustment of the co-pilot head, it is not required to change it, to everyone to see what suits him. -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
Update for the v1.3 (UH-60L.lua) Integration of Urbi liveries https://www.digitalcombatsimulator.com/en/files/3321772/ -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
As long as the 3D model is not compatible with the Mod UH-60L, there is no possibility. We must wait until it is, then Kinkkujuustovoileipä will decide if he integrates it in his mod -
Blender 2.9 Panzer turret animation, help needed
Tanuki44 replied to Veteran66's topic in 3D Modeling
Is there too good tutorial for 3DS max? -
UH-60L Black Hawk Mod ("Official" Thread)
Tanuki44 replied to Kinkkujuustovoileipä's topic in DCS Mods
This suit is nice WIP, but the transition between Blender to 3DSMax does not work well for the moment.