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Minsky

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  1. Aware, although not intimately familiar. The suggestion was to reverse the current logic and make the carrier dark by default. I was talking about taxiing (hence the mention of the plane directors).
  2. Only the Tomcat currently supports this feature. Not sure it ever worked with the Hornet.
  3. @Micr0, what are you asking for exactly? That they should remove the island backlit? Or that they should make the carrier dark by default? The former is "correct as is", although it might look exaggerated in DCS due to its poor lighting system. There are many different types of lights mounted up there, and some of them illuminate the island either directly or indirectly (by light scattering). I can agree with you on the latter. While in reality the carrier doesn't have to be concealed 100% of the time, virtually all missions we fly in DCS are combat missions, so it would be tactically sound to make most of the lights off by default and on when needed (via scripts / triggers / etc.) But maybe leave this for after we get the plane directors? So people other than the hardcore players could actually use the module at night.
  4. DCS is bugged as it is. Even if a mod works now, doesn't mean it will be working in a month. Or that its next version will be compatible with your older missions. Mods just add more variables and maintenance headache. So I'm trying to avoid them unless they're absolutely crucial for the gameplay. And even then, I tend to only use mods that have been "stable" for quite a long time: e.g. CAM and 2SAM are okay, but VPC, which has been abandoned and requires non-trivial installation, is not. That's my personal informed choice. Yours is different, and that's fine. Just don't go overboard with statements like these:
  5. Tabuk. This part is well outside the detailed region, has low-res textures, basically no mesh, and a bunch of generic city blocks and roads pulled from the GIS data. There's nothing to improve or expand: to properly feature Tabuk in game, the whole area needs to be created from scratch.
  6. We've been listening to this song for months.
  7. That's what you usually get for asking to make a simulation game more accessible to newbies, so they could skip the suffering the old-timers had to endure
  8. A typical Harrier mission lasted about five hours when operating from the NAG. An hour more than that for the Hornets. And up to 8.5 hours for the CAP-tasked Tomcats. Anything longer was an exception.
  9. I don't think we need multiple difficulty settings. But having something akin to the 'easy comms' toggle would help not only players, but also content creators, who must rely on various walkarounds to make their AAR missions more accessible. The idea is simple. By ticking a box in either the DCS settings or in the mission editor, and then positioning the aircraft inside a fairly large box behind the tanker, the player will automatically begin receiving fuel. Contacting the tanker or extending the probe is not required. Although the player is free to try plugging in and improve their skills while waiting for refueling to complete.
  10. Hi! Finally upgraded from the 1.61 (which I loved) to the latest version, and immediately noticed that the UFC looks... odd. The buttons no longer have bezel, and the font seems out of place. Have you used some obscure (late / foreign) Hornet variant as a reference, or this is just an artistic choice?
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