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Pooter03

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Posts posted by Pooter03

  1. 1 minute ago, ChillNG said:

     

    Thanks for the purchase!  No, missions were created with old clouds and what you see currently is the automated preset that has ported across with 2.7.  All missions have been updated following 2.7 just waiting on ED to push the update out.  Generally won't cause too many problems while you're waiting but occasionally visibility isn't as originally intended.      

     

    For mission 2 there's no time limit to complete so you can pick your spot to attack.  The clouds add a nice dynamic in this way, but some missions it complicates things more than intended.

    Thanks!  Loving it so far.  You also forced me to finally learn how to input and update waypoints, so that's a plus. 🙂  Do you think I should wait until the update comes out to experience it like you intended?

  2. @Meyomyx thanks for that. I have a couple from the manual printed out. I updated the one you pointed me too to include the HMCS and have it next to me.

     

    But more to the point, There is a funny British guy(?) who made a bunch of 1 minute youtuube videos. These are activity based and allow me to learn the choreographed sequences needed for each specific activity. I have watched them so many times I now remember the crazy analogies he uses (hookers, sheep, etc) Now in the plane, those images haunt me.

     

    I suspect the two people who posted that they love the A10 HOTAS have been at it a LONG time. In fact they have the earliest dates of joining this forum.

     

    I agree. Like a pair of well worn shoes, there is comfort in automatic (even if idiosyncratic ) reflexive behaviors.

     

    Laobi?

     

  3. The problem is that the screen will sometimes go black. The screen is NOT off as this time, if the chat window is up, I can see that fine as well as communication windows and alerts. If I look in other directions, I can see. If I were to rotate, say, 90 degrees right I'll be able to see again, but if I then look left back at my original azimuth, the screen goes black. All external views work fine as well as map view, briefings etc.

     

    I believe it is specifically related to when the Shkval is active. I have yet to notice this happen when it is caged and I'm just navigating. It doesn't happen immediately after uncaging, but several minutes into a fight, I'll start having the issue. I can alleviate it by caging and flying in a different direction for a minute or two, but I'll maybe get a few seconds of being able to target before it happens again.

     

    This only happens on the KA50 and I haven't been able to recreate it in the Hornet, Tomcat, Jeff, Huey, etc. However, in the Hornet, I have seen the screen flicker black once or twice, usually on startup, before it goes away. This has happened in no other VR game I've played. Not even a flicker.

     

    Please let me know if you need any more information as I love flying my li'l Black Shark and this is extremely annoying. :)

     

    Edit: I get dark flashes with other modules, but they usually go away after a few minutes.

  4. hahaha, outstanding!

     

    Yesterday I was watching a show about carriers on smithsonian and had a similar conversation with my wife. I told her that we've (simmers) been waiting for this since the 90's, many of us were kids by that time :joystick:

     

    In VR...

  5. Hello,

     

    Generally, Valve/Steam does not allow pre-orders of DLC products (The Viper and Tomcat were exceptions). As such, a pre-order on Steam is not an option for us. Sorry.

     

    We are though trying to work with Steam on a means for a discount to clients that purchased the Hornet on Steam and wish to buy Supercarrier on Steam. No promises though.

     

    Thanks

     

    If that doesn't work out, how about a free hat or t-shirt? :)

  6. My hardest is the HUEY...wants to stay high, stay high, stay high, then the bottom drops out...

     

    That's vortex ring state. Basically you are flying into your own disrupted air and the rotors aren't providing enough lift. If that happens, you gotta cyclic forward and collective down to move out of it and hope you have enough altitude left to do it. :)

  7. Surprised to hear this. I don't have the Tomcat but assumed it would be harder to trap because of no fly by wire.

     

    The Tomcat's DLC makes it a lot easier to make adjustments without screwing up your AOA.

  8. The biggest challenge for me was managing OGE and IGE and avoiding a Vortex Ring State (VRS) (when the rotors' lift is disrupted. Early on I'd slow down too fast and too high and then just plummet into the ground.

     

    Basically, if you are coming down for a landing and suddenly start dropping like a rock, lower your collective and tilt the nose forward to speed out of the disrupted column of air and regain control. Eventually, with experience, you'll learn to avoid entering a VRS altogether.

  9. Modern, but intended to be cheap.

     

    Leads to corners getting cut like this, not having a dedicated DL radio and only having FWB on the pitch channel.

     

    (The limitations are part of what makes this plane interesting to me)

     

    The no dedicated DL radio definitely makes for some interesting decisions while flying. I'm never quite sure what combo of datalink, AWACs, and channel to other players I should have open. :)

  10. I know there's an early, but incomplete manual as well as Chuck's introduction guide, but I'm wondering if there's anything more comprehensive. I know there's a bunch of videos on Youtube, but I fly only in VR, so it is hard to use videos when I need to reference something on the spot. Plus, I like reading documentation of this sort before bed (because I'm that kind of nerd.)

     

    I have a couple of hundred hours combined between the Bug, Tomcat, and Viper (mostly in the Bug) and overall I found Jeff very easy out of the gate. Got cold-starts memorized within an hour or two of first starting up. Figuring out the laser-guided missiles, A2A radar, etc were equally user-friendly and easy to learn. However, there's a bunch of systems I've never used before, like the A2G radar, MAWs, learning the new symbology on the HSD, etc.

     

    If not, I'll just keep watching videos and wait for the completed manual and Chuck to do his thing.

  11. I had a few minutes to try and recreate it tonight. Created a quick mission with the same parameters as last night. Took off, intercepted and ACM boresite worked. There are only two differences from last night:

    1. I'm using my monitor, not VR (which is weird as hell, considering I've never seen the game outside of VR)

    2. I started on the ramp already loaded with missiles defined in the mission editor rather than using the radio to set a loadout.

     

    I might have a chance to do one more try tonight, if so I'll post the track and mission.

  12. Can you guys share the mission you were using and in-sim track, please?

     

    Unfortunately, I didn't save the missions. I just created a new mission on easy, disabled all planes and vehicles except for red attack planes at maximum, gave myself a couple of 120Cs. The first time (ACM not working) I had it set to cold and dark. The second I had it start in air.

     

    I attached the two tracks earlier, you are looking for something different?

  13. OK, I've got 2 tracks:

    Ramp.zip.acmi: Cold start on the ramp. Got within 3 miles and no lock using ACM boresite.

    Flight.zip.acmi: Started in flight. ACM boresite locked immediately when I was in range.

     

    Problem seems to happen only when starting cold on the ramp. 99% of my time playing is in multiplayer on servers that start you cold on the ramp, so it didn't occur to me to check SP starting in-flight until now. I attached a couple of screenshots with the tracks. Please let me know if you need any more info.

    Tacview.zip

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