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Buschwick

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Everything posted by Buschwick

  1. Buschwick

    Dead Loop

    I found that the Apache is VERY forgiving and you can actually do it with all right stick just to do a loop. The DCS Apache seems to be able to bite the air no problem while upside-down with zero collective too though. It whips around pretty easily. You generally want to decrease the collective as much as possible while upside-down though. The Huey is a meteorite if you flip her upside down.
  2. Buschwick

    Dead Loop

    Sorry i'm left eye dominant and I'm working on getting the right eye involved. Why so hostile? Did it work for you?
  3. Buschwick

    Dead Loop

    Just pull back on the stick.
  4. Buschwick

    Dead Loop

    I'm not wasting my time at all! Just trying to encourage a more pioneering approach to something like this. You were thrilled about a post from somebody that did a few loops, not sure about what speed, and not sure what was on the wings, with a closing admission that helos aren't their thing in the first place. Did you get it figured out?
  5. Buschwick

    Dead Loop

    Did you try? Edit: Why don't you try it out with a clean aircraft and figure out what the best speed is? It could be your contribution to the community of how to do that cool looking move. Seriously. It'd make for some very fun gun shots.
  6. Buschwick

    Dead Loop

    Just pull back on the stick until your nose is pointing the direction you want it to be.
  7. Should be infinity IRL. Whatever it's focused to is dependent on your VR headset. The Reverb G2 is focused at 6 feet. Depth perception is done in VR purely via stereo vision.
  8. I watched this last night. This is a brilliant explanation of the trim options and why there really is nothing else they can do about trimming cyclic on spring-back joysticks.
  9. I think most people exclusively SP are in the CPG seat. More things you can't do in the back seat than the front seat. That said...no amount of AI is gonna be able to replace a real person in a module like this or the F14. It's designed from the ground-up as a coop experience; I think the Georges and Jesters are above and beyond tbh. Just be glad they're there.
  10. Just add it to your nice resume and don't worry about it. Also...this topic was like the very first one pinned in this forum. Edit: Well it was pinned I just checked and it's not there. It was kinda blunt to the OP...but basically it'll happen when it happens. Just get it though. It's solid enough.
  11. I saw somwhere that setting a deadzone on the ministick on both axis fixed it for somebody. I experience the same thing with it freezing but I've yet to test that out.
  12. 100%. It's the only way to ensure that your HMD and gun are pointed at the same target at infinite range. I'm pretty quick with it in VR. If in RL you were on the receiving end of my VR 30 fire I don't think you'd be complaining about my accuracy.
  13. Your deviation is mostly in the vertical axis. The instance on the right means you needed to look down just a tad. This will affect ranging. Edit: I'm not counting this out as "correct as is" by any stretch of the imagination...but the way the system is set up to boresight will not have these quarks in RL. That said..the 30 is an area defense weapon. Walk your impacts on to the target instead of trying to be a surgeon with it.
  14. That computer is assuming your right eye is looking directly down the bore when hitting the button. I know with both eyes rendered the display is stereo-visioned to infinity so when focusing on something in the cockpit the crosshairs are in different spots. Also realize that when shooting to the left and right the bullets are also travelling the direction and speed of the aircraft. 90 degree shot while travelling 100ft/second and lets say a 2 second time of flight...we're 200 feet off from where your crosshair was when you pulled the trigger.
  15. Have a look at what this guy is doing right here...boresighting a rifle scope. This is exactly what we're doing. Saying that the circles don't have to be concentric is saying that you could offset this scope in any direction and the result would be the same. The boresight in this picture is fixed to the rifle and represents the axis that the bore is on. Take that scope and mount it an inch to the right of centerline and then boresighting will result in a rifle that shoots wildy to the right at any range.
  16. Makes no sense that the circles don't have to be concentric. It ensures that's you're looking parallel to the long axis of the of the aircraft (the bore in this case). If you guys are saying it doesn't need to be done then theoretically you could put your head anywhere it'd fit in the cockpit and look at the boresight tube and think you're boresighted. I get everything centered and concentric every time and my cannon is very accurate. Edit: This affects the FLIR too. Boresight it properly and you can watch seemless transitions of buildings from visible to lowlight image under you. Don't do it right there is a noticeable offset.
  17. It's a different image in 2D than it is in VR. 2D it's really blurry and translucent. VR it's not as blurry and opaque. The not as blurry in VR needs to be fixed. When I close my left eye it just seems to far away from where it really would sit in front of my right eye. That piece of glass sits right in the socket in the pics that I've seen...the frame of it should at least be the size of my FOV in the G2.
  18. The F16 training taxi/takeoff mission is my benchmark it's smooth and pegged at 45. I'm on a 5600x and a 3080 and pur at 45 with the G2 100/150/1.0/x2 and high settings. If I load a mission I made with only 1 apache I get the same performance. Training Apache missions will tax me on FPS. MP can get really bad. But I've also noticed that the same F16 trainer will suddenly run crappy. Re-launching random parts of this process up to and including rebooting the computer will solve it...night/day. I just cannot figure out what it is.
  19. You're in VR. The images you see are from flat screens. My right eye looks like this too. I don't think it's out of focus enough though. VR focal length is fixed, and our depth is is purely determined by stereo vision. If I close my left eye I can make this same thing out. It needs to be larger as it appears to be a few inches away, and it's def not blurred enough for being how close it should actually sit in front of your eye.
  20. Im sitting at 45 solid with any other module. This little guy brings me down to the 20s sometimes. I did a test and in SP mission without a lot of other units I'm back pegged at 45 with no settings changed. Make your own deep strikes into Iraq amd you'll have a different experience.
  21. You're going to wait for people to report what it looks like and then read about it instead of flying it?
  22. Why would you want to do that? you flying a UN Apache?
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