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Buster0083

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  1. The most recent update this week has a category for Pilot and Co-Pilot now, so the default bindings will be pre-set in the Co-Pilot axis category - you're putting input on the co-pilot's rudder pedals. Open it up and delete them and you'll be good.
  2. I have the same experience if I fire up the refuelling instant action mission, with no obvious reason as to why with the way the radios are setup, volumes, etc.
  3. That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point?
  4. I'll come back tomorrow for mission two but so far so good after the first one - felt very much like continuing Equilibrium.
  5. Well there goes my plan for an early night haha.
  6. Awesome- if it’s even half as good as Equilibrium it will be fantastic!
  7. Quite strange, haha - for what it's worth I just tried the F1-EE instant action cold start mission and the autopilot works fine; online ten minutes later it again started inputting roll trim to the left, this time.
  8. I know this might be a bit much under the workload but I've noticed the manual is listed as updated in the most recent changelog - while it's in EA with lots of regular updates, would it be possible to implement change bars that signify amended parts of the manual?
  9. I can report the same, I thought I must have imagined it working properly in single player but yeah - in MP only, engaging basic mode the AP starts to add roll trim in one direction or the other until the aircraft rolls to about 40-50° then kicks off the autopilot. It's most commonly rolled right for me but I've seen left too.
  10. Sounds like a lot to look forward to- especially the campaign! Has there been any thought on allowing the radio presets to be changed by the knee board in the future?
  11. Hi dggoofy - I want to echo all the others complimenting your work, it's phenomenal! Sadly though, I've been playing the campaign for a week or so and have come back to it after the most recent two Open Betas and have found that both the mission I was up to - the anti-shipping strike - and a quick test of a couple of previous missions, both seem to have broken triggers. I've noticed since the most recent F1 update a week ago that a couple of my bindings have changed, and that a Stream Deck profile I use for buttons has had a lot of assignments seem to have swapped around some, so I'm wondering if Aerges has changed their designation on some controls and if perhaps that might have affected your triggers - would that sound feasible? I know you've mentioned you stick to the stable versions (this might help justify that approach haha!) but I'm wondering if you've heard similar things from anyone else, or if for that matter anybody else in this thread has encountered the same thing?
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