Buster0083
最新回复 发布由 Buster0083
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You've done a brilliant job YoYo
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You guys are phenomenally responsive on details like this.
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My understanding - and I'd love to see it implemented too - is that he's asking for a way for the QAG to generate missions where the target is a building or bridge, etc, not a unit or number of units. A category that offered bridges, buildings on ports or aerodromes, and runways themselves, would be a nice feature.
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The same goes for the Mirage F1 models - they only appear in "All"
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Same here. All bombs, and 530s. Rockets don't empty the pod from what I saw briefly, though.
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You guys are absolute legends - thanks for that!
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You guys are brilliant! Thank you
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18 hours ago, kontiuka said:
Might as well throw the course selector in there as well.
Indeed!
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I was wondering if it were possible to have the heading bug bindable to an axis, not just increase and decrease buttons
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The most recent update this week has a category for Pilot and Co-Pilot now, so the default bindings will be pre-set in the Co-Pilot axis category - you're putting input on the co-pilot's rudder pedals. Open it up and delete them and you'll be good.
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I have the same experience if I fire up the refuelling instant action mission, with no obvious reason as to why with the way the radios are setup, volumes, etc.
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4 hours ago, SloppyDog said:
Sorry, I made a mistake in the last image:
Works like this:
1) Create your route, as normally is done: these will be points 1A, 2A, etc.
2) In order to create alternative routes you create a new Nav Point in the Navigation Points Section and name them 1B, 2B, 3B, etc... Or you can name them 1C, 2C, 3C... it doesn't matter the sequence, i.e., you can create a point 1B then a 2B, or a 1B then a 1C, it works the same.
3) That's it. The alternate routes will not appear on the ME, but once you are in the jet and on the TSD page, press the the squared A at the bottom of the screen and you will see the alternative routes (B or C).
P.S.: Offset points and Target points do not work for alternate routes. The radar also does not show the alternate routes points on the screen.
P.S.2: You can also add Markpoints, by adding a navigation Point and labeling it M1, M2, M3... They show up on the TSD as small triangles.
Attached is a mission I made to test/show the alternate routes feature.
F-15SE-NEVADA - New Routes-TFR TEST.miz 11.27 kB · 1 download
That's fantastic, thank you!
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That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point?
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I'll come back tomorrow for mission two but so far so good after the first one - felt very much like continuing Equilibrium.
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Well there goes my plan for an early night haha.
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12 hours ago, dggoofy said:
I tried to add more fun, more action, more dogfight and more missions...
I'm looking forward to it very much.
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Awesome- if it’s even half as good as Equilibrium it will be fantastic!
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Quite strange, haha - for what it's worth I just tried the F1-EE instant action cold start mission and the autopilot works fine; online ten minutes later it again started inputting roll trim to the left, this time.
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I know this might be a bit much under the workload but I've noticed the manual is listed as updated in the most recent changelog - while it's in EA with lots of regular updates, would it be possible to implement change bars that signify amended parts of the manual?
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I can report the same, I thought I must have imagined it working properly in single player but yeah - in MP only, engaging basic mode the AP starts to add roll trim in one direction or the other until the aircraft rolls to about 40-50° then kicks off the autopilot. It's most commonly rolled right for me but I've seen left too.
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Sounds like a lot to look forward to- especially the campaign!
Has there been any thought on allowing the radio presets to be changed by the knee board in the future?
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Excellent, Dan - I look forward to finishing the rest of it.
Cheers!
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Hi dggoofy - I want to echo all the others complimenting your work, it's phenomenal! Sadly though, I've been playing the campaign for a week or so and have come back to it after the most recent two Open Betas and have found that both the mission I was up to - the anti-shipping strike - and a quick test of a couple of previous missions, both seem to have broken triggers. I've noticed since the most recent F1 update a week ago that a couple of my bindings have changed, and that a Stream Deck profile I use for buttons has had a lot of assignments seem to have swapped around some, so I'm wondering if Aerges has changed their designation on some controls and if perhaps that might have affected your triggers - would that sound feasible?
I know you've mentioned you stick to the stable versions (this might help justify that approach haha!) but I'm wondering if you've heard similar things from anyone else, or if for that matter anybody else in this thread has encountered the same thing?
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Keybind for reverse thrust?
在 DCS: C-130J
发布于
I can make it work quite well with the auto reverse and my Virpil CM3 throttle; I use the finger-lift detent at the bottom end of the range and I can tweak that in "ground mode" of the auto-reverse function to kick in right at the detent. Perhaps for users with similar setups, it would be useful to have the same slider available for the airborne range too, so that we can set it to stop at the bottom detent and not have to use the finger-lifts to get into flight idle while airborne. A nice to have though, not a need to have, it works quite well as it is.