跳转到帖子

Buster0083

Members
  • 帖子数

    27
  • 注册日期

  • 上次访问

最新回复 发布由 Buster0083

  1. 2 hours ago, AusGoose said:

    We have had a lot of feedback about this, and we are looking into it.

    So those in this thread are aware, we went through a lot of discussion internally as the development progressed on how we would do this. We settled on the two options in there presently, and we were waiting to see where the consensus was before making more changes. The suggestions have been noted, we are looking into it.

    FWIW I'm a warhog user, I don't use auto reverse (I don't find it good for me, just how I fly). I just use the engine diagnostics page to keep myself out of ground range in flight, when at low power. Since yesterday, I also made myself a physical 'detent' for my warthog, which so far works well. It only took a few minutes to fashion one from a plastic shelf stud, dropped in to the slot under the middle detent cover.

    Cheers

    I can make it work quite well with the auto reverse and my Virpil CM3 throttle; I use the finger-lift detent at the bottom end of the range and I can tweak that in "ground mode" of the auto-reverse function to kick in right at the detent. Perhaps for users with similar setups, it would be useful to have the same slider available for the airborne range too, so that we can set it to stop at the bottom detent and not have to use the finger-lifts to get into flight idle while airborne. A nice to have though, not a need to have, it works quite well as it is.

  2. The most recent update this week has a category for Pilot and Co-Pilot now, so the default bindings will be pre-set in the Co-Pilot axis category - you're putting input on the co-pilot's rudder pedals. Open it up and delete them and you'll be good. 

    • Thanks 1
  3. 4 hours ago, SloppyDog said:

    Sorry, I made a mistake in the last image:

    Works like this:

    1) Create your route, as normally is done: these will be points 1A, 2A, etc.

    2) In order to create alternative routes you create a new Nav Point in the Navigation Points Section and name them 1B, 2B, 3B, etc... Or you can name them 1C, 2C, 3C... it doesn't matter the sequence, i.e., you can create a point 1B then a 2B, or a 1B then a 1C, it works the same.

    3) That's it. The alternate routes will not appear on the ME, but once you are in the jet and on the TSD page, press the the squared A at the bottom of the screen and you will see the alternative routes (B or C).

    P.S.:   Offset points and Target points do not work for alternate routes. The radar also does not show the alternate routes points on the screen. 

    P.S.2: You can also add Markpoints, by adding a navigation Point and labeling it M1, M2, M3... They show up on the TSD as small triangles.

      Attached is a mission I made to test/show the alternate routes feature.

     

     

     

    Screen_231021_180309.png

    Screen_231021_180357.png

    Screen_231021_190632.png

    Screen_231021_190703.png

    F-15SE-NEVADA - New Routes-TFR TEST.miz 11.27 kB · 1 download

     

    That's fantastic, thank you!

    • Like 1
    • Thanks 1
  4. That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point? 

    • Like 1
  5. I know this might be a bit much under the workload but I've noticed the manual is listed as updated in the most recent changelog - while it's in EA with lots of regular updates, would it be possible to implement change bars that signify amended parts of the manual?

  6. Hi dggoofy - I want to echo all the others complimenting your work, it's phenomenal! Sadly though, I've been playing the campaign for a week or so and have come back to it after the most recent two Open Betas and have found that both the mission I was up to - the anti-shipping strike - and a quick test of a couple of previous missions, both seem to have broken triggers. I've noticed since the most recent F1 update a week ago that a couple of my bindings have changed, and that a Stream Deck profile I use for buttons has had a lot of assignments seem to have swapped around some, so I'm wondering if Aerges has changed their designation on some controls and if perhaps that might have affected your triggers - would that sound feasible? 

    I know you've mentioned you stick to the stable versions (this might help justify that approach haha!) but I'm wondering if you've heard similar things from anyone else, or if for that matter anybody else in this thread has encountered the same thing?

    • Like 1
×
×
  • 创建新的...