-
Posts
93 -
Joined
-
Last visited
About AndyB
- Birthday 02/23/1993
Personal Information
-
Flight Simulators
DCS World 2.5, X-Plane 11, P3D
-
Location
United States
-
Interests
Flying, Flight Sim and Baseball
-
Occupation
Electrical Sub Contactor
Recent Profile Visitors
1712 profile views
-
cannot reproduce and missing track file Atflir Rendering Issue
AndyB replied to AndyB's topic in DCS: F/A-18C
Update: what I thought was a clear image in the Rift S has been overwritten by the quality of the Quest 3. I now realize it was in fact not even close to being clear. I have no issues now. -
I need some help. In VR in the F-18, for some reason I can't actually identify what I'm looking at in the atflir until I'm with in 3-4 or so miles and sometimes closer. The image is clear, not blurry, it just doesn't seem to fully render until I'm with in those ranges. Typically at 20,000ft asl in a 10 mile orbit. I'm in IR mode, I turn off alg, manipulate the gain, contrast, brightness, and the one above gain(sry forgot what it was called) and just cannot make out what I'm looking at. I can see big bombers from a little farther out but smaller targets like technicals, infantry, or even tanks, I have to be damn near on top of them to have any detail to see them. I'm thinking it's a setting issue of some kind somewhere. Or maybe I'm doing something wrong in the Hornet. Settings: Resolution: as small as possible for desktop Res of cockpit displays: 1024 every frame Anti-Aliasing: MSAA 4X Textures: High Terrain Textures: High Shadows: High Visible Range: Extreme Secondary Shadows, SSS, SSAO, SSLR: Off Scenery Details Factor: 1(max) Preload Radius: Max LOD Switch Factor: 2 Anisotropic Filtering 16X Terrain Object Shadows: Default Gamma: 2.2 Pixel Density: 1.5 MSAA Mask Size: 1.0(max) Enable hmd Mask: checked System Specs: Rift S Asus Rog Strix Z670E Motherboard Ryzen 9 7900x Asus TUF RTX 4080 64gb Trident Neo DDR5
-
AndyB started following Tpod flir setup help
-
The only way I know of, is by nws depress to switch L+S to that contact(assuming your radar sees it and it's not just a data link contact) Otherwise you'd have to drop the lock to get bullseye cursor information. I think that's built into the logic for a good reason.
-
cannot repoduce and missing track file Have to salute twice to be launched
AndyB replied to CBStu's topic in Bugs and Problems
I've also been experiencing this. Will upload a trk file soon -
A little hobby of mine in recent years has been recreating US Tacital Demonstrations. This one being the Navy's Rhino Demo Team, flying the F/A-18F Super Hornet. This one was challenging given that the CJS Super Hornet uses the ED Hornet's FM, so we had to get creative with some of the maneuvers. I hope you enjoy!!
-
Just played this mission. It's still a bug. Ejected lol
-
Oh yeah I think you're right lol and haha yeah for sure.
-
Yeah I agree, should be 3rd person only. The head movement thing is weird when you're not actually moving.
-
Any plans of the Hornet Pilot being moddeled to simulate being thrown forward in the cockpit when trapping? At least in external view? Maybe a bit unnecessary but just watched a video comparing dcs to the real world and just thought it would be cool to see that. I think it would really add to the immersion. https://www.facebook.com/reel/1250818435586282?sfnsn=mo&mibextid=6AJuK9 yes I know that's a super hornet
-
I would love to see a quality of life update for the vapor effects, it's one of the last things imo, that'll make dcs feel like a new game. The vapors just seem old and outdated, and it'd be amazing to have aircraft specific vapors
-
correct as is Camera Jiggle Effect Only Works When Aircraft Is Moving
AndyB replied to AndyB's topic in View and Spotting Bugs
Well that's just a shame, thanks for the response -
correct as is Camera Jiggle Effect Only Works When Aircraft Is Moving
AndyB replied to AndyB's topic in View and Spotting Bugs
@BIGNEWY I have the .trk file. Also, I have no 3rd party mods installed. The first example is using the F3 Flyby Camera, The second example is using the Lctrl+F3 camera, The third example is the Lctrl+F11/Padlock view. The fourth example is using the F2 camera, all the way to the runway. The takeoff is using the Lctrl+F3 camera, And then I also noticed, once the aircraft leaves the ground, the jiggle effect is active in the F1 cockpit view, I'm pretty sure that is a bug. Thanks for responding, hopefully this can be resolved soon. Keep up the great work! Thanks, AndyB Camera Jiggle Bug.trk -
correct as is Camera Jiggle Effect Only Works When Aircraft Is Moving
AndyB replied to AndyB's topic in View and Spotting Bugs
Thank you -
As the topic states, the (Lshift+J) camera jiggle effect only works when aircraft is in motion, then clips off/on hard when aircraft stops or starts moving. It used to move consistently, regardless if the aircraft was moving or not before DCS 2.8, I believe. It makes making cinematics a little less enjoyable, especially when starting to taxi. Does anybody know how to fix this, or @BIGNEWY if this is a bug, can you guys look into this when you have the time? I will upload a .trk file as soon as possible. Much appreciated!
-
As far as I know yes, but I haven't tried other units, so I'm sure it's possible