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AndyB

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About AndyB

  • Birthday 02/23/1993

Personal Information

  • Flight Simulators
    DCS World 2.5, X-Plane 11, P3D
  • Location
    United States
  • Interests
    Flying, Flight Sim and Baseball
  • Occupation
    Electrical Sub Contactor

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  1. Update: what I thought was a clear image in the Rift S has been overwritten by the quality of the Quest 3. I now realize it was in fact not even close to being clear. I have no issues now.
  2. I need some help. In VR in the F-18, for some reason I can't actually identify what I'm looking at in the atflir until I'm with in 3-4 or so miles and sometimes closer. The image is clear, not blurry, it just doesn't seem to fully render until I'm with in those ranges. Typically at 20,000ft asl in a 10 mile orbit. I'm in IR mode, I turn off alg, manipulate the gain, contrast, brightness, and the one above gain(sry forgot what it was called) and just cannot make out what I'm looking at. I can see big bombers from a little farther out but smaller targets like technicals, infantry, or even tanks, I have to be damn near on top of them to have any detail to see them. I'm thinking it's a setting issue of some kind somewhere. Or maybe I'm doing something wrong in the Hornet. Settings: Resolution: as small as possible for desktop Res of cockpit displays: 1024 every frame Anti-Aliasing: MSAA 4X Textures: High Terrain Textures: High Shadows: High Visible Range: Extreme Secondary Shadows, SSS, SSAO, SSLR: Off Scenery Details Factor: 1(max) Preload Radius: Max LOD Switch Factor: 2 Anisotropic Filtering 16X Terrain Object Shadows: Default Gamma: 2.2 Pixel Density: 1.5 MSAA Mask Size: 1.0(max) Enable hmd Mask: checked System Specs: Rift S Asus Rog Strix Z670E Motherboard Ryzen 9 7900x Asus TUF RTX 4080 64gb Trident Neo DDR5
  3. The only way I know of, is by nws depress to switch L+S to that contact(assuming your radar sees it and it's not just a data link contact) Otherwise you'd have to drop the lock to get bullseye cursor information. I think that's built into the logic for a good reason.
  4. I've also been experiencing this. Will upload a trk file soon
  5. A little hobby of mine in recent years has been recreating US Tacital Demonstrations. This one being the Navy's Rhino Demo Team, flying the F/A-18F Super Hornet. This one was challenging given that the CJS Super Hornet uses the ED Hornet's FM, so we had to get creative with some of the maneuvers. I hope you enjoy!!
  6. Just played this mission. It's still a bug. Ejected lol
  7. Oh yeah I think you're right lol and haha yeah for sure.
  8. Yeah I agree, should be 3rd person only. The head movement thing is weird when you're not actually moving.
  9. Any plans of the Hornet Pilot being moddeled to simulate being thrown forward in the cockpit when trapping? At least in external view? Maybe a bit unnecessary but just watched a video comparing dcs to the real world and just thought it would be cool to see that. I think it would really add to the immersion. https://www.facebook.com/reel/1250818435586282?sfnsn=mo&mibextid=6AJuK9 yes I know that's a super hornet
  10. I would love to see a quality of life update for the vapor effects, it's one of the last things imo, that'll make dcs feel like a new game. The vapors just seem old and outdated, and it'd be amazing to have aircraft specific vapors
  11. @BIGNEWY I have the .trk file. Also, I have no 3rd party mods installed. The first example is using the F3 Flyby Camera, The second example is using the Lctrl+F3 camera, The third example is the Lctrl+F11/Padlock view. The fourth example is using the F2 camera, all the way to the runway. The takeoff is using the Lctrl+F3 camera, And then I also noticed, once the aircraft leaves the ground, the jiggle effect is active in the F1 cockpit view, I'm pretty sure that is a bug. Thanks for responding, hopefully this can be resolved soon. Keep up the great work! Thanks, AndyB Camera Jiggle Bug.trk
  12. As the topic states, the (Lshift+J) camera jiggle effect only works when aircraft is in motion, then clips off/on hard when aircraft stops or starts moving. It used to move consistently, regardless if the aircraft was moving or not before DCS 2.8, I believe. It makes making cinematics a little less enjoyable, especially when starting to taxi. Does anybody know how to fix this, or @BIGNEWY if this is a bug, can you guys look into this when you have the time? I will upload a .trk file as soon as possible. Much appreciated!
  13. As far as I know yes, but I haven't tried other units, so I'm sure it's possible
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