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btaft

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Everything posted by btaft

  1. thanks! hope you get it soon! It looks pretty interesting!
  2. Hi There TKNARMZ, I saw an advertisement for the Bigscreen VR and it looks intriguing. I was curious to see what your experience has been?
  3. Great Campaign Reflected! Glad to see more dialog in this one! Good mixture of missions. At first I was cursing you with not being able to turn the symbols on (flying in VR) but then I went with the flow and relied a bit on my crew members great vision and looking for muzzle flashes. Keep up the great work!
  4. Gotcha, was hoping it was something simple but subtle like I experienced. We have very similar systems and I am getting a very fluid experience at 45 fps consistently at higher settings than my old system. I know in building my system that the graphics card bus would be reduced from x16 to x8 if I put the M2 SSD into the wrong M2 slot. I know this is a long shot. Just trying to help. Something is definitely wrong (stating the obvious)
  5. Actually it does matter, doesn't seem like it should but it does You are correct in that something is "wrong" with SteamVR. What is wrong is that its resolution slider is very counterintuitive and completely independent of the native resolution of the headset I didn't think it would either until I had problems just like you after a new build that was much superior to my old system that worked decent. Thats when I saw that 100% on the steam VR slider had nothing to do with my headset's native resolution. Regardless of the headset's native resolution steamVR will set the 100% based on the type of video card you have. In my case my headset is a Vive Pro 2 with a native resolution of 2448x2448 per eye Old System (2080 Ti) - SteamVR slider at 100% has a resolution of 2100x2100 per eye (which is actually less than the native resolution of the Vive Pro 2) New System (4090) - SteamVR slider at 100% has a resolution of 4916x4916 per eye (which is a lot more than the native resolution of the Vive Pro 2) My solution (what works for me) was to set the SteamVR slider to 50% which equates to 3476x3476 which is pretty close to the 140% recommend rendered resolution to native resolution to account for the barrel effect going from flat to round in a VR headset. I think if you check to see what resolution steamvr is showing when its slider is at 100% you may be surprised
  6. What resolution is your Steam VR slider showing?
  7. Hey there, I just had the same experience you did with an almost identical new build. All the same except I used a 7800x3d instead of a 7900x(3d?). I was shocked when I first booted up DCS and steam VR. I had set steam VR to 100%. What I didn't know at the time was steam VR set at 100% had the resolution per eye to be 6900x6900 which is well in excess of the native resolution of the Vive Pro 2 headset I have (2448 x 2448 per eye). Looking deeper into why this was the case it looks like steam VR sets the 100% resolution to what they think it should be based on your video card and it has nothing to do with the actual headset native resolution. When I went back to set this to 140% (3427 x3427) of the native resolution (recommended for working with the distortion of VR), I then got the expected performance. In my case 2448 x 2448 worked out to be 24% on the steam VR slider and 3427 x 3427 worked out to be 50%. I am not sure if this is the same problem you are encountering but figured it couldn't hurt to share my experiences. Good luck!
  8. I am getting a similar issue. I never get any target info and if I launch at targets on my own and then return the game locks up on the way back. Also loving the campaign
  9. Good Morning, Just wanted to pass along my praises for the work put into this campaign and the F18 one. They are exceptionally well done!. I think the only thing I didn't like about it is the lack of instantaneous BDA feedback (red text popping up on hits, etc). Instead you receive a verbal BDA following egress. I get this is more realistic and may actually be a preferred method for some though I would be lying if I said I didn't miss it. Either way keep up the good work and keep making more! Kind Regards, Brett
  10. Why isn't something like this made for every reasonably mature product?? (Aside from the fact that Baltic Dragon hasn't figured out how to clone himself yet) I would gladly pay an extra $10-$20 a module for something of this level of detail to be included as part of the module. The best part about it, was how it was presented, you didn't get bored, historical references, etc. Exceptionally well done. The voice over actors must have been exhausted at the completion of this campaign. I can't think of any mission in which I didn't learn something significant and more importantly practical. It really made you appreciate the full depth of the systems modeling within the A-10 Keep up the great work!!!
  11. Understood, I am all for suspending a little realism with regards to radio silence in favor of enjoyment but understand not everyone feels that way
  12. Hi Reflected, Have played all of your campaigns and this one is by far your best. The inclusion of banter makes all the difference in my opinion. It passes the time, gets you invested and is just entertaining. Although I have enjoyed all your campaigns, I always felt the long silent trips over the English channel under the accurate guise of radio discipline left a lot on the table with regards to campaign enjoyment. Please consider the approach you used for the Bones campaign for your future ones! Well done sir!
  13. Thanks Jayhawk! Didn't think of that! I like the little bit of added realism!
  14. Hello, For some reason my f14 won't launch in this first mission but will during instant action missions where I taxi up to the cat. -taxi to cat -directed forward till told to stop -kneel as directed, bar hooked up -directed forward till told to stop -guy twirls his finger around and I spool up -give the salute (I can see myself salute in the mirror) ....still twirling finger...no launch I have tried this on cat 3 and cat 4 and with or without jesters checklist. Same procedure works fine for SC instant action carrier qual with f14A Any help is appreciated
  15. Great Campaign as usual. The only issue I had was with the AI taking off on the missions that start at High Halden. They all taxi down to the runway, take the runway but do so perpendicular to the runway. Then they power up and go 90 degrees off of the runway right into trees/buildings whatever is in their way. I suspect that this is a DCS issue and perhaps not unique to the campaign but I wanted to make you aware of it
  16. Thanks....I look forward to the minor change and will likely refly that mission. I am liking the new campaign progression options
  17. Just wanted to pass along my kudos on this campaign. I have completed most of your other campaigns (aside from the P47 and F14 ones). I liked how this one played to the limitations of the aircraft which could best be described as a "pig" in my somewhat inept hands when it came to air combat. Thought it gave a good mixture of bomber type intercept and ground attack and kept it interesting. It was also nice not to have to fly across the channel all the time as in the P51 and Spit campaigns. The only hiccup I came across was it seemed like the trigger to use smaller bomber formation on mission 6 didn't work which made it difficult since I was using VR. Overall great and keep on doing what you do!
  18. Received my Vive Pro 2 late last week and I have to say I am pretty happy with it. Ended up using ultra settings (full pixels/90 hz) in Vive Console. DCS I pulled back some sliders and use 0.8 PD but get 45 FPS for most everything. Only using a 2080ti. It was an internal battle being so pleased with the extra pixels compared to the original Vive Pro looked so good but ultimately 45 fps was better than 30 fps for a combat sim and 0.8 is almost as crisp as 1.0 PD. Overall it seems smoother than the original Vive Pro. MSAA doesn't seem to do much for me in my view point. In MSFS I get a very smooth experience and in iracing I easily get 90 fps. P3D 5.2 I can't seem to get to work with it, but I have plenty else to keep me busy
  19. I actually have a couple of these but shelved them once I went to VR several years ago. Might be worth dusting them. Do you find it easy to index which button you are on? Any "tricks" you do to help with this?
  20. Hi, My Vive Pro died yesterday. Ordered the Vive Pro 2. I am wondering with the high native resolution per eye, is anti-aliasing even really needed anymore? Running at 2080Ti
  21. Just wanted to give my kudos to you again for yet another great campaign. I have to admit that I was a little concerned in the beginning of the campaign when it was a little "slow" but you really came through in the end. I also understand you were limited a bit by keeping true to the novel. Top notch voice acting as always. I even learned a couple things about the plane through it as well. I had always been spoiled by the BRA reports from control and I had to work on my bullseye which I enjoyed. Keep up the good work! Take a look at Dan Hamptoms Viper Pilot, might be a good book to base an F16 campaign on
  22. I think it is a great idea to keep it in there. It definitely makes it more accessible. Being able to refuel also adds a touch of authenticity, especially for something with as short of legs as the Hornet. I think the one time where I decided not to refuel I made it back to the Stennis with a 100-200 lbs of fuel left!
  23. Hi Glyn, I didn't make use of the easy AAR. I have been using VR for a while now and find AAR in the hornet(or any jet with the receptacle in front) to be very easy
  24. Just wanted to pass along my compliments on your Campaign. I didn't download the Serpent's Head 1 but just finished 2. I found it quite enjoyable and liked the weapon variety that was used. The way the F-18 handles laser guided bombs really makes you appreciate the Hog all the more. I liked the flow of things. Kneeboards would be nice though the way you step things through really minimizes the need for them (VR user here). In the documents, I particularly liked how it gave an estimate on time for each mission and listed the skills necessary to complete. As a relatively new pilot to the F-18 it helped me do a little "homework" where needed before the mission. I look forward to your next offering As far as the possible bug. What in the world is the Stennis doing on the last mission? Did the captain fall asleep at the wheel and have the rudder completely over to one side? or is this intended?
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