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pokeraccio

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Posts posted by pokeraccio

  1. 18 hours ago, MARLAN_ said:

    Yes, that is correct, but the "restricted" is the normal. The "restrictions" are normal situations.

    I got it @MARLAN_ I see what you meant by "normal", the real pilots you had the chance to interview are just telling that the 34k higher limit is most of the time the "normal operations" because all the restrictions for a 34K trap are always met (there is also the ship arresting system version).

    That's make sense.

    Maybe in the past they also had different/mixed Carrier config so the need to specify this restriction in the list, too.

     

     

     

    • Like 1
  2. On 3/7/2024 at 7:13 PM, MARLAN_ said:

    That's wrong, the normal is 34K. The "restrictions" are things like you can't use MOVLAS, there's a list in the NATOPS, and the listed restrictions are all special situations.

    Of course I don't want to question real pilots informations and who is dealing with true operational infos, but from the papers I was able to read (maybe not updated) the wording is like me and others are mentioning here.

    Max Trap Weight is 33K is Unrestricted and 34K is Restricted to 5 specific restrictions provisions. That's mean that if you are compling with those restrictions you can trap at 34K with no issues, but stating that this is wrong I think it is an assumption based on no evidences.

    In our dcs F18, maybe they give us a limit of 34K as a margin anyway even if we do not meet the restrictions, I don't know, but could be possible.

    • Like 1
  3. 9 hours ago, MARLAN_ said:

    34K is max trap at the boat, 33K is for special conditions. If wheels are breaking at 34,001 lbs something....

    As @markom and @Nealius wrote about carrier traps limitations, is it the opposite, I would say 33K is the "normal" (Unrestricted) max trap, and 34K the "special" (Restricted) condition.

  4. 15 minutes ago, kanon78 said:

    Ragazzi buon giorno volevo chiedervi come mai nel mission editor non posso prendere più AH 64 con l'FCR non me lo fa "fleggare" più è cambiato qualcosa nell'ultimo aggiornamento?

    Ciao.

    lo hanno messo nel rearm, tolto dalle ME options

     

    ah64newfcr.jpg

  5. 11 hours ago, IronMike said:

    Dear all,

    as we published the F-4E Manual today, we hope you all enjoy reading it and getting a head start for your very own F-4!

    Of course we would kindly like to ask you for feedback and suggestions - of any kind. Please use this thread to help us keep an overview.

    Here is the manual link again:

    https://f4.manuals.heatblur.se/
     

    Note: access to GitHub and the pdf version will follow a bit later.

     

    Thanks!

  6. 2 hours ago, WizzRD said:

    It´s not "bugged", you just have to activate MAN-AM

     

    sounds more like a walkaround, and thanks for poinintg out, as it is nice we can use Radio 2, for the time being.

    but why is Radio 2 defaulting FM for those AM freq? Seems like a pretty obvious bug, I cannot believe this kind of Mil V/UHF Radio is operating like that for real.

    Seems strange also is not recognized as a known bug already.

  7. 6 hours ago, SYKO said:

    on the Main Menu

    Instant Action

    Create Fast Mission 

    MISSION   Air Refueling mission with the F-15E. Tanker will not respond. 258 is tuned in on #1 Radio and is also in the mission editor. i pushed the am-am button on #2 radio and turned up all volume controls. No response. There are two F-15Es that refuel ahead of me. There is no freq in briefing. ive tried different freq in mission editor and went back to 258. Tried both radioes. Nothing   

    F15 E Radio #2 is bugged at present time, but #1 should work.

  8. 7 minutes ago, mytai01 said:

    Is the ground power feature working yet? If so, how does it work?

    Yes it is working.

    request GND Power on ground crew menu

    then when they confirm is on, use the EXT PWR switch on the ENGINE Panel (Right hand side)  Reset then it is spring loaded to NORM. You are all set.

    • Thanks 1
  9. 19 minutes ago, Tree_Beard said:

    Hi all. I just placed an order for a brand new Winwing Orion 2 HOTAS with the F18 throttle and stick grips after 2 years of flying with a T16000m.

    What I'd like to do is bind the controls on my new HOTAS as closely as possible to what the controls of the real jet are. 

    What I need is either a complete profile or a clear diagram of the real F18 HOTAS controls, so I can bind those to my Orion 2 as best I can. I have not been able to find this info via quick google searches, but hoping someone can help me out. 

    Thanks. 

    Hi, take a look at this

     

     

  10. 5 hours ago, KlarSnow said:

    It should only transfer from the pod if you make a designation. Just cuing the pod does not enable pod transfer, or shouldn’t. If it is that is a bug and should get fixed.

    Currently no there is no good way to quickly transfer markpoints into bombs, whenever the SIT gets implemented that will enable transferring markpoints from the SIT directly into JDAMs 

    At the end a friend of mine had the chance to check it out.

    And as @KlarSnow and @Tenkom wrote, is not possible to transfer coords to JDAM just cueing the pod, so my assumption was wrong, we must designate as TGT what we have punched in the pod (Steer point, Target Point, Mark Point).

    On the current open beta:

    Designating as TGT that point (what we have just punched in) does not change coords or altitude of that point by line of sight obstacle, then it is possible to transfer those coords directly on the smart weapon page to the JDAM in TOO mode.

    So this is (on this open beta) the quickest way to use Mark points and transfer them directly to JDAM.   

  11. 1 hour ago, BigBorner said:

    But then the TGP is just looking at the point and it’s not designated as target. Or is this not required? 

    I will not have the chance to test it on the sim for a while, I would say it will not be required to designate as TGT by the TPOD, if the MARK point coords and data are correct. And are show on the TPOD page.

    I suppose the XFER TPOD option on the Smart Wpn page will just transfer what is show  on the slaved TPOD position.

    I’m just guessing at the moment.

    ciao

  12. 48 minutes ago, Tenkom said:

    Not an ideal solution but sounds like it should work. Will test when I get home. I'm worried what will happen if the TGP cannot see the target.
    Thanks.
     

    I mean you do not need to see with TPOD the TGT and set a mark point with it, I mean that you have, as I understood from your request, a MARK point on your system that you want to cross tranfer on your JDAM Smart WPN page, then you just point your TPOD (UFC->SHIFT Mx x=mark point number) and press the TPOD PB used for nav point slaving so your TPOD point directly at your selected MARK point, after that you can easily XTSFR that coord in your JDAM SMART WPN PAGE without insert manually all the numbers.

    let me know

    Ciao

  13. 1 hour ago, Tenkom said:

    Is there an efficient way to transfer markpoints to JDAMS?

    The only way I've found, which is really stupid, is to manually type the markpoint coordinates in the MSN menu for the JDAMS.

    I know how to use waypoints by turning them into a target point but I'm not able to turn markpoints into target points.

    Hi,

    I'm away from my main pc, but one shortcut could be using the TPOD and SmartWPS in TOO mode, I'm pretty sure UFC Mark Points are cross tranfered to TPOD, then you can select TPOD as XFER source for your Smart weapons coord needs.

    let me know.

    ciao

  14. 5 hours ago, Fliegerkalle said:

    Hi all, 

    if I fly alone A2G with jester how I can tell jester to switch the mk82 snakeeye from highdrag to lowdrag ? 

    Hi, as a reference on the F14 DCS Manual Chapter 4.3.2 / page 329-335

    You can find a lot of detailed infos about weapons system as per your specific question:

    Pag. 334:

    All of the Mk-80 bombs has nose fuzes only and should be dropped with the nose (N) fuze setting on the mechanical
    fuze switch on the RIO armament panel
    . The Mk-82AIR and Snake Eye variants use the tail fuze wire to enable bomb
    retardation meaning that the nose/tail (N/T) mechanical fuze option should be used if retardation is needed
    .

     

    Ciao

    • Like 2
  15. 6 hours ago, bkthunder said:

    Yes, above 45k. in DCS at any weight you are now it forces you to be in full AB. I don't know where this idiotic idea came from, but I sure hope it's changed back to what it was.

     

    Sure seems like an issue in our DCS F18… I was just pointing out the IRL use of MAX.

    about DCS I don’t know if it is something they reported like a know issue, I didn’t try to change the special options:

    DCS: F/A-18C by Eagle Dynamics

    • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.

     

  16. 6 hours ago, rob10 said:

    Am I missing something or is there no longer a way to set whether JHMCS or NVG are the default HMD option in the mission editor?  You used to have that option under Addtional Properties (or something like that), now there is only datalink options.  Just tried with today's hotfix installed.

    Also no longer an option preset F-16 laser codes 🤨

     

    I see them in Aircraft Additional Properties, Helmet options and Laser codes (F16), the Menu is the 3 dots one, skill must be Client or Player.

     

     

    Screen_231027_091535.jpg

    Screen_231027_091517.jpg

    • Like 1
  17. 17 hours ago, joojoo said:

    Hey to all

    I try to tune an ATC but my comms turn to M, what I Am supposed to do?

    Thanx!

     

    Does it happen with "easy comms" off in gameplay option tabs? I would double check that just to be sure

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