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Spurts

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Posts posted by Spurts

  1. There was a statement of "We saw everything in the sky, no matter what it was made of" that very much indicates seeing stealth aircraft.  Given that it could see a tanker with trailing fighters at longer range than the APG-71 could...

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  2. On 12/28/2023 at 10:35 AM, IronMike said:

    Seeker head information is rather scarce, but in general it would go active, or if you will, start actively looking for its target at the predefined range, as appropriately selected for the target size. So for example, if you shoot at a fighter and have it set to large, it might not go active at all, because it would not be in the correct range from the target to pick it up, but also if set too small, it may not pick it up. The crew would have to judge which mode to use for the target at hand appropriately to increase its chances to go active. To my understanding this is even more involved, with different things to consider, but as mentioned, such seeker head modelling depth is not present in DCS.

    What it definitely was not, is an "I decide when I want to surprise my target" mode, like some use it in DCS.

    Thanks.  That cleared it right up for me.

  3. On 12/21/2023 at 9:14 AM, IronMike said:

    Only in the A, not in the C.

    The AI will however cheat, as they start defending the missile before it goes active, when set to small.

    Additionally target size is a DCS-ism - irl it is different, as it would have to be set correctly to "where the missile is most likely to see the target itself", and if set wrongly could lead to the missile not going active on the target, missing it (as in not seeing it) etc. However this depth of seeker modelling is not present in DCS.

    Are you saying that IRL the Phoenix goes active at the same range no matter what and the switch tells it which range gate to look at for a return of the target?

  4. On 12/2/2023 at 7:40 AM, Vakarian said:

    Also, your bombs will not guide as the laser mode is not in laser not D+M mode, but as @jakemccake said, nozzles setting still have an impact in whether weapon release is possible or not. IIRC that's on TODO list to fix.

    So the cockpit needed more calibration, and you are just the Turian for the job.

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  5. 3 hours ago, Flappie said:

    Hi @Spurts. Have you had some time to check?

    Come to think if it, I did and didn't realize it.  I did a quick mission and had some issue locating a costal target, had trouble locating the coast.  I would have had no issue if the water was glowing.  So by it not standing out as a glaring annoyance I presume it must be fixed.

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  6. HB has also been public that the Phoenix pallet in the tunnel is included in baseline weight and drag, even when not carried.  

     

    EDIT*  DCS limitation AFAIK, I can't think of any non ED planes where pylons can be removed.  If you know of any, let me know.

  7. Part of the Tomcats MMHPFH issue was financial to be sure.  If Congress doesn't buy spares then you can repair jets and they have terrible reliability.  Congress tried to kill the Tomcat before it ever entered service.  Other part of the issue is being a 60s design.  As I heard on one podcast a Mx panel on a Tomcat might have 40-100 screws which the Hornet has three push-to-release latches.  

  8. that might be a core adaptation with no update needed on HB side.  i.e. if the module queries the core game for the RCS of the target then all that changes is the core game gives different values.

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