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Briggz

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  1. Just posting about this bug that's bugging me. Attached is the track file. As can be seen I have two units setup one moving and one not. This glow is quite visible from far away, and even more so in night time missions, as I could see the glow from more than 15nm away. I've tried playing with gamma / monitor settings but seems to be game code related. Not sure if this only happens to the SA15, but have not seen it on other units. Sorry I think this should have been under general bugs? server-20220103-004526.trk
  2. Hey guys my steam vr crashes whenever i play dcs does not on any other vr game here is my info if you could look into it and see anything thanks. dcs.log DxDiag.txt SYSTEM INFO.txt
  3. Same here my Super Carrier and my F16 modules failed to authorize wtf, and I've got a flight coming up tonight!!! also some of my syria theater just disappeared on me. dcs.log
  4. :cry: I don't know, is there a way to make the director lights more bright? Air refueling is bad for me now, and the weird part is the tanker nav lights are nice and bright but the director up/down aft/fwrd are so dim and the aft/fwrd is even worse than the up/down. Anybody have a workaround for this issue at the moment? I'm a tir user, no vr but I've heard vr guys complain about this as well. I've tried all gamma and brightness setting I could think of but no dice.
  5. Hi Surrexen and thanks for this campaign..the best I've tried so far in DCS. I have a quick question is there a way to remark out most of the missions and leave only some available to the randomizer? This is just for our crew to be able to deal with one sector at a time.
  6. Just had a flight with my wing and did some AR and found the tanker director lights were almost Not visible. I had my gamma set at 2.1 and they were visible in previous patches not sure about 6/3. Others in my group reported the same issue. Is this a confirmed issue? i use track ir btw no vr, and sorry you can move this post since I dont have the track file.
  7. "1. HUD and HMD brightness is very low at max brightness. It's virtually impossible to see against light backgrounds. 2. Radar Antennae elevation controls do not work. Keyboard or bound. 3. New Steerpoints show HUD symbology and are usable by the autopilot. Preset steerpoints show no HUD symbology and are not steerable by the autopilot. 4. TGP designation vs CCRP target is ~100 yards offset. Point track on the TGP does not correspond to the actual ground targeted location for the CCRP cues. Possibly using the wrong altitude for the coordinates?" +1
  8. Suppose a bandit lost sight of you in a merge and you still have sight of him but no radar lock ...you now switch to dogfight mode and give away your position automatically? Wasn't that why the radar needed to stay silent on switching to dogfight mode? On the other hand you are coming to a merge and you have radar lock on the bandit and somehow you manage to maintain that lock and get in a position of advantage where you just want to switch to dogfight mode and use guns...this is where radar should maintain lock through the transition...not how it is now where you switch, and radar is still on but lock is not maintained. If anybody's got some real info on this please chime in, and thanks for taking the time to read.
  9. I think it's a bug...to resolve this I had to press the sequence button and cycle through the different tacan modes and then it worked...as a side note the hsi did point to correct heading and gave correct range in Nav mode...go figure..but when switching to TAC mode it was totally off in heading and range, until I cycled the modes in the ufc with seq. dobber right
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