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Huckle

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Posts posted by Huckle

  1. After reading the last few pages I am very happy that I did not buy the Harrier. Obviously it's your product ED, but I can't see myself buying any more modules with this new system in place, my internet connection is far to flakey to take the risk of being locked out of modules I have paid for.

     

     

    Perhaps ED could start new system with 2.5 merge. That way, everyone on existing system is not disadvantaged,and it's a clearly defined break.

  2. A fair solution to me about previously purchased modules when internet connection was required only once per computer/activation, would be that those would only require "phone home" on update.y.

    I agree. The right to play my modules when I please, offline or on, should not be stripped out just like that, it's bad faith.

    • Like 1
  3. If that's no trouble, that'd be great :)

     

    No problem, the Warthog is great for jets but I think for planes prior to 1950 it's a bit clunky - I use my MSFFB2 for these, and helicopters obviously :music_whistling:

     

    I've located and attached the original two files from Kaiser for RoF, and will paste my lightly edited version in below (which I was using for CloD until I realised I could map trim directly).

     

     

     

     

    //Starts here

    include "target.tmh"

     

     

    int main()

    {

    if(Init(&EventHandle)) return 1;

    SetKBRate(25, 33);

    // SetKBLayout(KB_FR);

     

    // Axis Joystick

     

    MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&Joystick, JOYX, 0, 0, 0, 0, 0);

    SetSCurve(&Joystick, JOYY, 0, 0, 0, 0, 0);

     

    // Axis Throttle

     

    MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);

    SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);

    SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0);

    SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0);

    SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0);

     

     

    // ***********************************************

    // ***************** Joystick *******************

    // ***********************************************

     

     

    MapKey(&Joystick, S3, TEMPO(

    EXEC("TrimDXAxis(DX_X_AXIS, CURRENT);TrimDXAxis(DX_Y_AXIS, CURRENT);"),

    EXEC("TrimDXAxis(DX_X_AXIS, SET(0));TrimDXAxis(DX_Y_AXIS, SET(0));"),

    1000

    )

    ); //Short press sets Trim to current stick position, Long press (1sec) resets Trim to 0

     

    // Hat Trim

     

    MapKey(&Joystick, H3U, EXEC("TrimDXAxis(DX_Y_AXIS, -45);"));

    MapKey(&Joystick, H3D, EXEC("TrimDXAxis(DX_Y_AXIS, 45);"));

    MapKey(&Joystick, H3L, EXEC("TrimDXAxis(DX_X_AXIS, -45);"));

    MapKey(&Joystick, H3R, EXEC("TrimDXAxis(DX_X_AXIS, 45);"));

     

    }

    int EventHandle(int type, alias o, int x)

    {

    DefaultMapping(&o, x);

    }

    RoF.zip

    • Like 1
  4.  

    Hm, seems it's not there anymore though, can't download the file. Maybe I can start from this and search or re-do it.

     

    Sorry about that, I downloaded it years ago and edited to my needs. Will be away from home PC for a day or two, but will post the script when I get back.

  5. I'm getting a prompt to reactivate also. However, if I click twice on Exit, missions load. Other modules have the aircraft present, but when Mig missions load, the plane is missing. Works fine when I'm online, issue only present when disconnected from Internet.

  6. Excellent photography, but his criticism of TARGET is way off-base. People like that should stick with Saitek or Logitech.

     

     

    I'd agree with his criticism of the Target GUI. It's rubbish.

     

    Most users don't have the time or inclination to learn scripting - I use one, but I downloaded it. What I found odd about the GUI was that their previous one for the Top Gun II wasn't bad at all.

  7.  

    The other day, I was flying a mission (with a rather poorly placed pickup zone IMO) where I had to pick up some grunts on the side of a steep hill. It was the first time ever I was able to land on just the right skid and keep the chopper in a steady hover with minimal ground contact so that the script recognized the Huey as "landed" and allowed me to pick up the troops. I was proud as hell pulling that thing off. When I started flying the Huey, I wouldn't have believed anyone could have performed that maneuver in DCS. And that's what's so amazingly rewarding .

     

    There's a good chapter dealing with similar situation in "To the Limit". Not as well written as Chickenhawk, but lots of interesting details straight from the source. Worth a glance if the OP needs a rest from exploding :)

  8. The BS is a helicopter with training wheels. No yaw/power juggling and minimal vrc compared to Huey. I had no trouble flying the Huey after I learnt on the Shark.

     

    Regarding advice, the best kind tells you what you need, not necessarily what you want. If the OP is getting to rage quit point, maybe it's time to point out a gentler slope.

  9. Oh my god learning to fly the Huey is the most frustrating experience I have had in quite some time. I'm practising landings after partially giving up on hovering, and I am really struggling to keep control during the transitional period

    I was nearing ragequit level so I thought I would stop and breathe :) When I am less ashamed of my flying I may upload a track.

     

    Forget the Huey for learning to fly, best advice I can give.

     

    Black Shark is absolutely the way to go, once you've gotten the trim down correct, it requires a fraction of the effort to master landing and takeoff.

     

    Once I could fly BS, I had no difficulty transitioning to the Huey.

     

     

    I'm withdrawing my "poor advice" comment. I'll just note that many of the forum users are absolutely hardcore, while well meaning and enthusiastic, and forget what it's like to be a noob.

  10. I was wondering if there are any plans to implement different features in the cockpit, like fogging up, icing up, and pilot heating/cooling. I know ALL the cabin controls are clickable/moveable, but they do nothing. I was hoping that there would be these features like in A2A's accusim ..

     

    What for?

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