Huckle
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Posts posted by Huckle
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A fair solution to me about previously purchased modules when internet connection was required only once per computer/activation, would be that those would only require "phone home" on update.y.
I agree. The right to play my modules when I please, offline or on, should not be stripped out just like that, it's bad faith.
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The part that really worries me is that I read this as being applied retrospectively, ie all of the modules I own will become useless because I don't have a reliable connection. Hard to look forward to an afternoons simming if I know I'll need to try a connection first.
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This is a deal breaker for me, possibly.
Please confirm that I can install and then log off the net for six months and have no problem playing offline?
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Anyone noticed the Oil Fields voice actor sounds exactly the same as the Rise of Flight Training campaign?
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If that's no trouble, that'd be great :)
No problem, the Warthog is great for jets but I think for planes prior to 1950 it's a bit clunky - I use my MSFFB2 for these, and helicopters obviously :music_whistling:
I've located and attached the original two files from Kaiser for RoF, and will paste my lightly edited version in below (which I was using for CloD until I realised I could map trim directly).
//Starts here
include "target.tmh"
int main()
{
if(Init(&EventHandle)) return 1;
SetKBRate(25, 33);
// SetKBLayout(KB_FR);
// Axis Joystick
MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Joystick, JOYX, 0, 0, 0, 0, 0);
SetSCurve(&Joystick, JOYY, 0, 0, 0, 0, 0);
// Axis Throttle
MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);
SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);
SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0);
SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0);
SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0);
// ***********************************************
// ***************** Joystick *******************
// ***********************************************
MapKey(&Joystick, S3, TEMPO(
EXEC("TrimDXAxis(DX_X_AXIS, CURRENT);TrimDXAxis(DX_Y_AXIS, CURRENT);"),
EXEC("TrimDXAxis(DX_X_AXIS, SET(0));TrimDXAxis(DX_Y_AXIS, SET(0));"),
1000
)
); //Short press sets Trim to current stick position, Long press (1sec) resets Trim to 0
// Hat Trim
MapKey(&Joystick, H3U, EXEC("TrimDXAxis(DX_Y_AXIS, -45);"));
MapKey(&Joystick, H3D, EXEC("TrimDXAxis(DX_Y_AXIS, 45);"));
MapKey(&Joystick, H3L, EXEC("TrimDXAxis(DX_X_AXIS, -45);"));
MapKey(&Joystick, H3R, EXEC("TrimDXAxis(DX_X_AXIS, 45);"));
}
int EventHandle(int type, alias o, int x)
{
DefaultMapping(&o, x);
}
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Hm, seems it's not there anymore though, can't download the file. Maybe I can start from this and search or re-do it.
Sorry about that, I downloaded it years ago and edited to my needs. Will be away from home PC for a day or two, but will post the script when I get back.
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Hello!
Is there a way to trim the joystick with a shortcut command in DCS, on aircraft that don't have an aileron trim feature? For example the Bf109, and I expect the Spitfire to come.
Try the TARGET script under this for Warthog:
http://www.battle-fields.com/commscentre/showthread.php?22604-Rise-of-Flight-Warthog-Script
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Hi.
Can't seem to rep your post, but I had the same issue and followed the instructions.
Finally received and replaced PCB the other day, seems to be all good so far :joystick:
Great to be back in business, there's not really a good alternative to the Warthog, so your thread was very useful, cheers.
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Can wait a little longer, but learning to employ the A-10 in Nevada environment was what I had in mind when warthog first went on sale, so I'm hyped.
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Looks great, first day buy for me.
I've been waiting 5 years for this!
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Holy moly, Hvymtal's post(#38 ) is almost 5 years since the last post(#37).
That's some serious necroing.
I read through and thought, Damn right, to a reply on this, then noticed l'd posted it XD
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I agree with current policy.
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I have exactly the same issue. It seems to me that 3rd party planes don't have the ffb implemented properly. Works fine on Mustang, but not on Sabre or Mig 15,21.
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I can't imagine the amount of detail that would have to go into a shuttle. I'd rather see DCS:Thunderbirds first, but I think the license holders are difficult.
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Hi, has this issue been corrected yet? As above, I have full ffb effects in Mustang, but only constant centring force in Sabre.
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I'm getting a prompt to reactivate also. However, if I click twice on Exit, missions load. Other modules have the aircraft present, but when Mig missions load, the plane is missing. Works fine when I'm online, issue only present when disconnected from Internet.
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Excellent photography, but his criticism of TARGET is way off-base. People like that should stick with Saitek or Logitech.
I'd agree with his criticism of the Target GUI. It's rubbish.
Most users don't have the time or inclination to learn scripting - I use one, but I downloaded it. What I found odd about the GUI was that their previous one for the Top Gun II wasn't bad at all.
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You are aware You're practically saying learn how to drive an automatic gear car, without clutch and shift gear, after that it is much easier to relearn to drive a shift gear?!
Yes, that's correct. They don't put fighter pilots in an F-16 on day one of training.
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The other day, I was flying a mission (with a rather poorly placed pickup zone IMO) where I had to pick up some grunts on the side of a steep hill. It was the first time ever I was able to land on just the right skid and keep the chopper in a steady hover with minimal ground contact so that the script recognized the Huey as "landed" and allowed me to pick up the troops. I was proud as hell pulling that thing off. When I started flying the Huey, I wouldn't have believed anyone could have performed that maneuver in DCS. And that's what's so amazingly rewarding .
There's a good chapter dealing with similar situation in "To the Limit". Not as well written as Chickenhawk, but lots of interesting details straight from the source. Worth a glance if the OP needs a rest from exploding :)
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The BS is a helicopter with training wheels. No yaw/power juggling and minimal vrc compared to Huey. I had no trouble flying the Huey after I learnt on the Shark.
Regarding advice, the best kind tells you what you need, not necessarily what you want. If the OP is getting to rage quit point, maybe it's time to point out a gentler slope.
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Oh my god learning to fly the Huey is the most frustrating experience I have had in quite some time. I'm practising landings after partially giving up on hovering, and I am really struggling to keep control during the transitional period
I was nearing ragequit level so I thought I would stop and breathe :) When I am less ashamed of my flying I may upload a track.
Forget the Huey for learning to fly, best advice I can give.
Black Shark is absolutely the way to go, once you've gotten the trim down correct, it requires a fraction of the effort to master landing and takeoff.
Once I could fly BS, I had no difficulty transitioning to the Huey.
I'm withdrawing my "poor advice" comment. I'll just note that many of the forum users are absolutely hardcore, while well meaning and enthusiastic, and forget what it's like to be a noob.
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I was wondering if there are any plans to implement different features in the cockpit, like fogging up, icing up, and pilot heating/cooling. I know ALL the cabin controls are clickable/moveable, but they do nothing. I was hoping that there would be these features like in A2A's accusim ..
What for?
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I'll buy G. No interest in more modern versions.
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AV-8B COPY PROTECTION CHANGE
in Payment and Activation
Posted
Perhaps ED could start new system with 2.5 merge. That way, everyone on existing system is not disadvantaged,and it's a clearly defined break.