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Druid_

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Everything posted by Druid_

  1. Setting any aircraft in ME Advanced Waypoint Actions to Attack Map Object does not work. Aircraft turns towards next waypoint and completely ignores action. Tried varying the options to no effect. Changing the action to bombing works fine. Attack_map_object_broken.trk
  2. Not sure if you can use switched with increasing FLAG value. Try using 1 ONCE UNIT OUTSIDE MOVING ZONE (F/A-18C, Moving Zone Boat, Boat) FLAG 1 ON 2 ONCE UNIT INSIDE MOVING ZONE (F/A-18C, Moving Zone Boat, Boat) AND FLAG 1 TRUE AND TIME MORE THAN 600 GROUP ACTIVATE (AAR Shell) you can take-off leave zone and accidentally pop through it again within the furst 600 secs after that entering zone tanker will appear I only use switched condition to make something turn on and off repeatedly throughout the mission. Its not like you can spawn more than one AAR unit doing this though.
  3. Also at this airfield this fence it far too close to the runway. Flying a 2.5 or 3 degree slope approach to the threshold results in impact with the fence. Also you may want to look up something called a 'clearway' at airfields. The buildings off the other end shouldn't be there either.
  4. same shot, one is HUD view (target not even in view and certainly not lockable) and the second is the external screenshot from the same exact moment of missile release.. I'm surprised this hasn't been reported before now. Where is the lock logic ? I really hope this has been given a high priority in Jira and makes 2.7
  5. Thanks Grimes. All good mate, hope all well with you in these challenging times we live in. As we both know, the AI is long overdue an overhaul. Hope to see some love and attention given to it soon.
  6. We've been flying our own made MP campaign. We have mig21s AI (veteran) equipped with R-60s IR Air to Air missiles. Apart from the usual AI FM & don't bleed energy issues we now also find that they can launch before even acquiring a lock OR they appear to be equipped with HMD's and can fire high off-boresight! LOL. Here are a few tacview pictures, all from the same timeframe, showing this in practice! He is shooting at Ghost 3 who has launched an AIM-9P-5t. As you can see the Mig21 is cheating, he is nowhere near a lock position! (all pics taken as Mig-21 launches his R60). These aren't even the worst, I've seen higher off-boresight shots than those. There is a glaring error in the AI code there somewhere! I suspect that the code is using the missiles FOV and launching as the target enters its boundary rather than any aircraft pipper locking perameters. 1. Is missile lock from AI plane possible based on vector then 2. Launch depending on AI set parameters 3. Missiles FOV is then used to try to track target 4. Is countermeasure a better target? 5. Does target fly outside of missiles FOV ? Sorted!
  7. Bug confirmed still present. Shame as this is a great feature for Helis to be more supportive in multiplayer other than just shooting shit.
  8. Its not just AIM120s. Their ordinance FM is a little off …… (FF 45 secs)
  9. Well if you can pick out an F18 at 100ft over the sea whilst you are based on land covering 360 degrees at 10nm which is 18km then, even with optics, you are truly superhuman Chizh. Also, do Tunguskas aquire visually and only then raise radar IRL ? I very much doubt it somehow. Whilst we wait for the new damage models can we not just up the explosive damage of the Harm for now? Adding it as a feature to the F18 then making it unpredictable is frustrating for those trying to use it.
  10. Its been around a while https://forums.eagle.ru/showthread.php?t=245587 Yes a simple fix to the explosive value would fix everything.
  11. Sure. But in the meantime a simple solution is to increase the warhead damage value. We both know how long it will take ED to sort out the ground unit damage modelling.
  12. 2 Harms fired. 40% damage on a direct hit and still operational. and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous. Whole AI is long overdue an overhaul in DCS.
  13. Look up Z diagrams and manual bombing techniques. Then apply that knowledge using CCIP for that extra bit of accuracy.
  14. exactly! If your stick position happens to be at the max G limit ( say 7.5g) then pulling the override paddle will have no effect. If your stick is all the way back then the G onset will jolt.
  15. Attach a .trk file to your initial post pse
  16. Why would you hold down an emergency override BEFORE you start pulling? The jolt that occurs when fully aft stick and FCS limited and then overriding is because the tailerons are no longer commanded by the FCS and move quickly to full travel as commanded by your stick position. BTW Aircraft fatigue is measured by G applications and onset rate is not even measured. Well not in the jets that I have flown but if you have information to the contrary then please share as I would be interested.
  17. Where are you getting this information from?
  18. With WMR for steam and steam beta installed it appears I do not have the /MixedRealityVRDriver/ folder.
  19. I don't believe you are correct. Natops 2.8.2.3 "A g limiter override feature allows an increase in the command limit g for emergency use." i.e. You can certainly overstress the airframe.
  20. @Cake Clean aircraft has neutral stability. Once in PAM landing configuration the aircraft once rolled will have a tendency to continue it's roll in the SAME direction. This is what's called negative roll stability. (Had it wanted to roll back to wings level then it would have positive roll stability. The same logic is applied to pitch and yaw). I'm not sure what control surface movement you are expecting the FCS to make once configured? Are you suggesting that should a gust pick up a wing the aircraft should automatically deploy control surfaces to alleviate the unwanted roll tendency? If so this is not something programmed into the Hornets FCS. (BTW fly-by-wire Airbus aircraft do this however Boeing aircraft do not). Others FCS commands such differential flaperons, aileron movement as well as rudder toe in (to improve longitudinal stability) on the Hornet however is. Wing warping I'm fairly sure isn't. As for Frequency and dampening, they usually require very small but quick response of flight controls. I'm not sure if this is modelled in DCS but in all honesty its not something I would expect. After all how many pilots are looking at their flight controls when flying? I certainly never have unless I have a fault with them.
  21. Its called negative roll stability. It should be neutral. It has been reported and will be fixed at some point.
  22. Its because when you select a weapon its set to CCIP. To designate another target you need to set your weapons mode to AUTO. When you then sensor select your HUD you will get a ball and chain and from there you can designate. Remember to press the undesignate/nosewheel steering button every time you want to redesignate.
  23. You can assign TDC press to another spare controller/button on your HOTAS. I have it set to TMS fwd since the TMS is not used at all.
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