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Colin0221

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Everything posted by Colin0221

  1. The AGM-62(Walleye) can't be shot down by anything in game or locked, despite being larger and slower than many cruise missiles which can. This makes it unrealistically potent against things like ships because they do not defend against them whatsoever. They also don't show up on player's radar unlike things like the Harpoon or AGM-154 for example.
  2. Any update on this? I've noticed wingless Viggens a lot flying on Enigmas Cold War that are eating multiple missiles/guns.
  3. Forgot to mention we were also having the flares issue, though it is not shown in the track file above.
  4. While flying with a friend on the hoggit training server and rotorheads server today, we noticed excessive levels of desync that essentially made multicrew unusable. An example of this is when the pilot starts up the aircraft and the rotors are turning and power is on, but on the operators seat the aircraft looks cold and dark. Issue didn't resolve itself until operator slotted out and back in. Another example of this is when trying to use ATGMs, the operator is holding the sight stable, but on the pilots sight, it looks like the sight is moving all over the place which makes it impossible to fire. Track files provided below from both seats on hoggit training. https://drive.google.com/drive/folders/1XadBje2dLUMKGW38zKSDDyw0O2fYDv5i?usp=sharing
  5. You’re probably right about that area now that I look at it, but maybe it would fit on the front dash above the DDD? Sent from my iPhone using Tapatalk
  6. I know this post will probably get laughed at lol, but it would be pretty nice to have a 3D implementation of it even if it was a paid addition like the other module’s 3D models. Having it in the tomcat would be pretty sweet IMO considering real tomcat crews did take GPS systems in the 90s/2000s. Maybe putting it in the corner like seen below would work. But, I probably am one of the very few people who actually want this so I understand if it will never happen lol. Sent from my iPhone using Tapatalk
  7. Is there any possibility that with the upcoming A-6E module and AI that we would also get the upcoming KA-6 module as a flyable aircraft? Having a human operated tanker aircraft would be a great addition to DCS imo, maybe having it like the F-14 where we got the A and B, though I’m not sure how different the tanker variant is from the normal intruder and I understand if heatblur would not like to develop it do to it’s differences. Sent from my iPhone using Tapatalk Also not sure if there is currently any in game code to support human tankers, so that could be another issue and I fully understand if heatblur would not like to put all of that time into creating a foundation for that Sent from my iPhone using Tapatalk
  8. Ugh, heatblur, give me D!(and by D I mean the F-14D tomcat of course) Sent from my iPhone using Tapatalk
  9. I just don’t understand how encrypting the game files will “prevent cheating” when integrity check triggers at the smallest change in the core game files. There is obviously some other motive behind ED’s decision. This move only hurts the modding community and hurts DCS as a whole. With these new changes, it seriously inhibits the modding community and restricts the scope of mods. I personally use many mods such as high digit sams and the A-4E mod and know a few members of the modding community and this change only sets out to prevent new mods like these from being created and possibly even making mods unusable at some point in the future. Sent from my iPhone using Tapatalk
  10. Would there ever be a possibility of us getting the 9M220O AA variant or the 9M120M HEAT with an 8km range? Sent from my iPhone using Tapatalk
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