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Marxman

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Everything posted by Marxman

  1. @Banzaiib I think it's also fair to point out however on the link to Mikes quote, nowhere does it state "Glove Vanes are definately going to be included, that's a promise." Infact it states quite the opposite, there was an original plan to do it but clearly states it is potentially subject to change. Clearly weighing the pros and cons concluded it would be changed and not worth the resources to go ahead and rework the FM. Even if any FM modifications are minor, which sounds like a simple task, bear in mind any changes they make can...and more often than not, WILL break something else and require additional bug fixing time on their part, which I believe is where Mike was coming from on the additional work load statement. In this case, I think HB is being more than generous when you consider one module to include 2 flyable aircraft variants, a carrier and an AI A6. That's far more content than any other single module this far. Yes it's in the contract, and by technicality not "free" content. This is when it comes down to being a decent human being and realising when you've literally won the lottery and found a really good deal. Even if that deal doesn't quite meet your personal biases...I'm sorry, sometimes you simply have to settle for the next best thing, otherwise make it yourself. Honestly it's posts like that which often causes companys to lose transparancy due to words being turned against them, and more often than not, thrown out of context. We are getting an F-14A, the 1980s variant. Sorry if you were excited about receiving an earlier model, but as I said before, sometimes you'll just have to settle for the next best thing. Rant over. Sorry that went on... I'll just finish up and say sincerely thank you to HB for this amazing module. I'm personally really excited for the F-14A, regardless of what model it is. In the end, I stand by my statement that this is by far the most content in a single module yet and really raises the bar. Awesome job guys!
  2. Thanks for the news! Admittedly I'm alittle bumbed to see that the Forrestal and F-14A will likely not be released until late Summer. But I fully support the change in priority of bringing the A ahead of the Forrestal all things considered. Out of curiosity, you mentioned exterior sound overhaul for the F-14B. Are the current sound effects inaccurate or do they simply just not match the desired quality you were after? (Haven't seen an F-14 fly since I was like 4, so I hardly remember it, or what it sounds like.)
  3. Oh no, the opposite. It's going to be a USN F-14a shared for both US and Iran. Atleast that's what I got from it. Heres the post I was referring to. https://forums.eagle.ru/showpost.php?p=4316281&postcount=187
  4. @Top Jockey That's honestly my line of thinking. Most of the work is already done so I would've thought it wouldn't be too complicated to include in the A version. Then again I'm not a game/sim dev so I don't really know. But I just recall seeing that HB stated the A model is going to be the same for both USN and IRIAF, just flying different colours respectively. And since Iran didn't have the TCS on their F-14s, it's going to be the same for the USN model as it's recycled. Atleast that's my understanding of how their approaching this.
  5. I believe it was more due to the fact that the MFDs weren't as user friendly, compared to what NATO aircraft would be using. Causing more workload on the pilot than what would really be necessary. Subsequently, this could often cause a reduction in pilot awareness, having to have their focus stretched so far. I recall hearing something like this from an interview (Aircrew Interviews channel) with a Luftwaffe pilot that flew the Mig-29 after securing them and made comments on this issue, if my memory serves me right.
  6. I too am more so interested in the USN F-14A. It is the model that made the aircraft famous for what it could do best in my personal opinion. I would hope to see the TCS functional with the USN A model, even if it means waiting till after release for it to be implemented. (Although I know how many feel about adding unfinished features after release. To me, the TCS is something I can handle going without, but would just like to see it included.) In the end I'm always pro variety, so even including a model without a functional TCS and cover would also be cool to have as an option. Btw, IronMike, Any chance we can get a glimpse tease at some of these A model liveries fairly soon? (A long shot but worth a try. :lol:)
  7. Judging from the information that's been given here. I've narrowed it down to what I believe could be one of the following. F-111 Aardvark - Highly requested and fits the timeline given. Was also regarded to be quite challenging to fly. This also fits the milestone for ED specifically as it would be their first fully functional multicrew and swing wing aircraft to my knowledge. That said, Heatblur already accomplished this with the F-14. Panavia Tornado - Also highly requested and fits the timeline given. Like the F-111, it fits the milestone accomplishment of multi crew and swing wing functionality. However, from what I've read, this plane has never been regarded as a challenge to operate, assuming it's the IDS variant. ADV on the other hand was a different story, but largely because the aircraft was never really designed for air superiority in the first place. MiG-29 Fulcrum - Again, highly requested and although not particularly regarded as challenging to fly, it was said to have poor situationanal awareness for the pilot. With displays and HUD that was far inferior to anything NATO had. This caused the crew to be highly dependant of third party information from the ground or AWACS before performing any sort of action. (Including ejecting from the aircraft in some circumstances apparently!) This is all purely just an educated guess however, and I personally would be very happy with either the Aardvark or Tornado. I don't see it being a rotary aircraft as I feel the only likely candidate for that is the Apache.
  8. I will also admit, that after having read alittle more about the F-111, I'd be quite happy if it were to be the next Module HB did. That said, I'd be just as happy with some more European aircraft all the same. In particular the Tornado or Buccaneer. One thing's for sure is that DCS could certainly use more low ground attack/interdictor class aircraft.
  9. Experiences can vary, but by no means do I disagree with the full turning capabilities of an F-14. I recall a recent video by Grim Reapers of a guy who really knew his stuff when it came to the Tomcat, that managed to out turn 3 F-16s in a gun fight. The plane is perfectly capable of some amazing stuff, it just takes alot more effort then most highly manoeuvrable aircraft to do so. Atleast in my experience. It is also true that energy retention is more forgiving with the Tomcat than some aircraft. Though during a turn fight, one of the most important things I found to keep an eye on is the wing sweep. You hit the throttle for too long, and those wings will close on you, killing that turning performance. So keep a close eye on that wing sweep indicator when you choose to add some power to your turn. I have a buddy who often RIOs for me in the F-14, and is kind enough to regularly read out the TAS and wing sweep position during dogfights. Which really is a big help, due to the lack of info on the HUD. So don't hesitate to practice the aircraft with a human RIO, assuming you're able to. It's a good way to learn in the beginner stages for sure.
  10. As far as tutorials go, I'd suggest looking up some videos on youtube by Jabbers and even a few by Grim Reapers that are pretty helpful. As for some tips, the simpler means to dogfighting in an F-14 is to remember it's ideally an energy fighter. Trying to out turn highly manuerable aircraft like F-16s, Mig-29s etc is going to be extremely challenging, though not impossible. It's probably recommended for beginners to work on out running and/or out climbing the enemy to reset the engagement, then turn back in with quick passes. Of course this may not work so well against other energy fighters. If you're really interested in working on turning performance, you'll need to make good use of the flaps and slats. Which can greatly reduce the F-14s turning circle. Though you'll wanna be careful to try not to damage the slats in particular, as turning at high speed with them deployed can cause them to get stuck. Though that'll hardly cause you much problems, outside of alittle more drag.
  11. Purchased! Glad to to see the situation was resolved in the end. Thanks ED.
  12. ^This! I fully understand the business practices of Companies that wish to utilizie their own store, while selling their products on platforms like Steam. But the simple harsh truth is that we are the customers, and it is not our responsibility to care about a companies business practice. Therefore we should not feel forced or tricked into buying the same product from another service through the use of exclusive promotions, simply because it's better for that Company. That said, I don't mean to encourage people to disregard their favorite developers financial stability. This should be left to the customer to decide for themself should they choose to care or not. My take on the whole steam issue, is that if a Company does not like not the 30% cut Steam has, then they should simply not use it. But under no circumstances can I support the use of exploitative promotion models, that split the customer base into preferred and non preferred categories simply for purchasing their product from another platform. (Not directly accusing ED of doing this, just stating it's a practice becoming more common among developers in the recent years, and truly hope ED doesn't follow that route.)
  13. Great to hear I'm not alone! lol But I agree and have accepted the reality and likelyhood of getting a Buccaneer module in the near future. I still gave it my vote regardless.
  14. Personally, I'm a pretty big fan of the Buccaneer, and would love to actually fly this bird in DCS someday. Especially the Navy version with the Audacious class carrier and the whole nine yards...(Hey I can dream!). Anyway, I know I'm part of the minority in that regard and can tell this is something that is highly unlikely to happen any time soon. With that in mind, my realistic vote would probably have to go to the Tornado.
  15. Some really well done skin mods in this thread for sure. I'd like to request if anyone wouldn't mind creating this Sluggers paint scheme, would be very much appreciated! :D
  16. As I understand, it's usually what he says when you're about to engage in a dogfight/within visual range.
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