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Pally

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Everything posted by Pally

  1. Thanks for relying. Turns out the issue is may be DCS itself re MT build. It crashes less now. Waiting for more patches to come.
  2. Absolute beast of an adjustable table. Hane crank for height change. Goes well with steam gauges and dials, if you know what I mean. Husky Adjustable Table.  Varying length from 46 to 72 inches w/ wheels or can be left out. I absolutely loved mine. Sturdy built, in fact, overbuild to last literally forever.
  3. Just saw Open Beta update log that acknowledged the above discrepancy. Meanwhile, I will substitute the JF-17 with something else. Thanks Deka Ironworks and ED.
  4. Yup, I had to surrender to using only unguided (UG_BRM 90mm). They were horribly inaccurate and AI had a nasty habit of climbing just high enough into the sweet engagement zone of SAM and AAA. Hope this will get a looked at and get a fix.
  5. I think it was 4 meg followed by another 4 meg much later in high school junior year. That was ancient history, and had my memory got fussy about that detail. No excuse for forgetting that first computer where I had a 90/10 percent time split with my old man. Now, a 4090... man, I can't even. I'm holding on to my EVGA 2080 Ti from eBay back in 2019 in my 9700K. Happy with that choice, and can't--nor want to--keep up with the new tech every two years in the GPU domain. There must be a limit with these hobbies or else it can get out of hands quick.
  6. Yes, indeed, that post had me thought of that issue as well. If so, I think this is a on ED's to-do list? Guess I will have to swap out the JF-17 for another supersonic capable jet to do ground attack... but none but the JF-17 can act as a strike platform and carries the laser guided rockets. Any work around may you, or anyone suggest?
  7. Crap, guys, I think messed up in the RAM part. It likely was a 4 meg at the beginning, followed another 4 meg I bought many years later for an Apache sim by Interactive Magic. Strike Commander by Chris Robert's team at Origin was my first flight sim love. Pardon for the mixed up. It's 1991-1996 timeline. Memory got fussy. Sorry!
  8. As titled. This is from a simple mission I made without scripts nor any mods. Have this been observed before, or had it happened to you where the AI JF-17 that even when equipped with WMD7 pod will not employ the BRM 90mm laser guided rockets? I had it set to attack an Avenger (IR SAM) vehicle, but the AI Jeff will not shoot the BRM 90mm no matter what weapon of choice option I selected for the AI to use within the Mission Editor (Guided vs just Rockets). Weird. Anyone can chime in will be great. Lastly, I suppose it was working fine before the 2.8/2.9 updates, but it is also more true that I haven't checked their proper behavior since the major 2.8/2.9 patch update. It was back in patch 2.56 when I created this mission, but I have long since loaded, edited, and saved under 2.9 MT patch version. So I can't exact the patch when it started to behave as stated. I truly missed having the laser BRM rockets as they are accurate, and allow a standoff distance from target. Thanks in advance!
  9. As topic stated, I love DCS: World. With that in mind, I want to give you my thanks. But most of all, I love you all. Each programmer, artist, project manager, public liaison, and every job title in between, thank you. The beauty of DCS: World has always captured my heart. Through all the patches, all the updates, all the complaints, all the resolutions, all the anticipation with all the possibilities (oh there are endless at that), and all the Nick Grey, Matt Wagner "Wag", Nineline, BigNewy, all the yearly updates with Nick Grey's voice over, and many may more, I cannot thank you enough. I came from a different flight sim hobby background, but from an era where 486 DX33 w/ 16 MEG RAM was the best I could have. I want to express a wholeheartedly thank you for what you, the programmer, the renderer, the troubleshooter, the project manager, the community relations liaison, and the quality assurance specialist who made DCS: World into what it is today. Fact is, love, may comes from all angles and all walks of life; from mine, I am grateful for Eagle Dynamics and the heights they have achieve thus far. Thanks, guys and gals, and Nick's DCS team, you ALL rock. Best, Your fan. Big Oops re RAM amount: After the comments I collected below, I think it was 4 megs originally in 1991 followed by another 4 meg many years later in 1995-1996 (it was my summer break during high school, I recall). Yeah, 16 meg... that's a no way. Sorry, it's 28 yrs ago, and my memory for that PC RAM amount got fussy. Thanks for the correction!
  10. Hi GrafRotz: Per your original post and solution to DCS crashes, the last LandAndRearm waypoint command was not the culprit at all?
  11. Glad to know it wasn't just me. Went nuts today changing every possible reason to identify the issue. Thanks!
  12. Oh hell. Guess I should have waited for you. Before yours came out, I went ahead and scrutinized the entire F-14B and Entry.LUA. I added your weapon addition lines of codes to the original ones. Everything is showing and fuel tank pylons can be removed. Thank you for updating everything, especially the F-14B nozzle percentage gauge readout.
  13. Indeed! Loving the AIM-9X to give this old airframe some sharper wide Off-Boresight claws. Asdditionally, I modded for myself the AIM-120C-5 to a hypothetical C-8 variant. I can't call it a D yet. My truest intention is to leave this picture of the F-14 QuickStrike variant (sporting GBU-39 SDB, JSOW, GBU-12/49, AIM-9X, and AIM-120A/C) as a symbol of inspiration for you to keep working on that weapon mods. This already rocks, it will sure rock more! You already got the second picture down right with the AIM-120A/C-5 modding. Both pictures are from The Drive.com. Link: https://www.thedrive.com/the-war-zone/29653/this-is-what-grummans-proposed-f-14-super-tomcat-21-would-have-actually-looked-like Well, that's all for now. May be in the near future we can collaborate?
  14. My apologies for the confusion if caused by the below post a week ago. The fact that the TID DEST or "Waypoint" selector switch has been working as intended. For unknown reasons, it was not working for me. I resolved my problem by means of clearing many keyboard keybinds. I do know how did that work out, nor was that even the true fix to my problem. I am glad it is working now. All is well, and I am happy all the more with THE Heatblur's Grumman F-14. Please ignore if it is already posted. I could not get the TID "waypoint" DEST knob in neither CW nor CCW working for keyboard nor HOTAS/button box keybinds. Is this already in the works? Did I do something wrong? Or perhaps it is something I can tinker to have it work? Sorry I just got back into the swing of things with the Tomcat and associated DCS updates. Still my favorite jet to play for sure. Thanks, Cobra, IronMike, Nequil, and Heatblur team. P.S: I looked at the luas and can't figure out why it won't work. Guess I will wait for Heatblur to implement it. .
  15. Same. It will be an awesome if this and DSPlayer's F-14 weapon mods can be somehow combined together before the experience of Super Tomcat 21 can be finally had.
  16. Why the heck not! We can even mod the AGM-88C into the AARGM (just add slightly more specific thrust, lower fuel consumption per to match total fuel count, and total thrust duration)!
  17. DSPLAYER: Love your HARM mod! I added the AGM-84 Harpoons to it (per AirForce Monthly magazine which did a special report on the strike capability of the F-14). Any chance we can combine your mods with another mod which features he hypothetical AIM-152 AAAM? It is the https://www.digitalcombatsimulator.com/en/files/3326837/ by Spino7?
  18. Dear Heatblur: Love hearing your faithful work at each and every communication. When I chewed through the manual two years ago, I was stuck with the details possible. Thank you for implementing the jamming stones representations and its sub-modes for both DDD and TID.
  19. That's a perfect excuse for me to pick up the Syria map this winter. Reforger Part II it is then!
  20. Oh. Shhhhhhhh!t HOT!! You peeps modelled the JAMMING SIGNAL STRENGTH! I thought what appeared on the manual regarding the above was just for show! This. Is. Awesome!
  21. Spurts, cool bro, you got to see all that during your childhood? Miramar? Tomcat landing? Dang. The original Fightertown USA. That's history we savor. I am forever jealous. Sex appeal and brute, hell yeah, Grumman Ironworks. Sad for me to have not visited the Grumman facility, the F-14's birthplace, at Bethpage, Long Island, New York. I lived in NY for the longest, and one day I will go there specially to pay my respect to both the big Cat and also to Grumman proper. Meanwhile, it is flying off Nellis AFB RNWY 03L with the Heatblur's Grumman F-14B and so some drone practice. Cheers!
  22. IronMike and Timo: Per IronMike, it was true regarding trying DCS. I share the sentiment regarding learning process, and also the resulting enjoyment knowing how to employ (or at least make sense of) the knowledge and data so research and presented. It was March of 2019. I was walking out of Target. I googled F-14 from Youtube just for fun then found the "ANYTIME, BABY!!" release trailer/video. I was blown away not only that I haven't seen an F-14 sim anywhere since the days of Microprose's F-14 Fleet Defender, but the graphics, the music, and then the cinematics all were too captivating for me to ignore. I began looking around to learn more. If my memory serves me right, I eventually came across the post "Scan, Lock, Fire" from Heatblur. Turned out they also modelled the radar and weapon system. Oh My GAWD!! That green colored CRT "fishbowl" looking TID, the AWG-9, and the mighty AIM-54s. I knew I had to get back into flight simming just for the TOMCAT. I liked the Falcon, the Hornet, but the Tomcat... Next thing I know, I googled the required specs to experience it. Then I realized it is part of the DCS module collection; within two months, I built a DCS gaming rig (I haven't had a gaming anything since 2003. Lots to learn but worth all of it) for what but oh yes that ol 'Grumman Cat. Now, here we are. I am able to enjoy the Grumman F-14 Tomcat faithfully recreated by Heatblur, learn its AWG-9 kirks and strengths, and even dab into intercept geometry (thanks to extensive writeup and analysis from Xarov of Fly-and-Wire, meanwhile also thanks to Chuck's Guide). I love it. Last but not least, the group of enthusiasts that contribute to this F-14 experience is immense, at times, quite intense (). To end, a modest system with medium in-game settings, a simple flight stick, a copy of Heatblur's F-14, afterward, your desire and time available are the only limits, friend. Flying and admiring is fun, and the awe that comes from learning how to employ them are even better! Thanks, IronMike and Heatblur. You guys have brought me an immense opportunity to rekindle with my youth... and with that, pure joy. Oh hell, it is more then joy now--it's a freaking journey!! p.s: If Timo Niemelä is reading this, have a peek at FlyandWire.com, grab and skim the Chuck's Guide for the F-14 Tomcat. I don't mind getting blame for getting you closer the Grumman Tomcat. Lastly, I left you a picture here. It as made by someone at Hoggit subreddit, Ellyrion, more then three years ago. Cheers!
  23. My explanation is the the Tomcat nose pitch down when lift is increased (noticeable more on slower speed such as in our case), and nose pitch up when we loose a little lift. The burble gives a lift upward from the deck, which may give that phenomenon of "lift increase, nose pitches down; drop lift, nose pitches up", which seen as FPM bump up (legitimate lift increase showing) while nose pitches down just a little (feels like a downward movement). That's my best guess. Anyone can add their interpretation? p.s: That lift phenomena is most noticeable when flaps get fully deployed. It gives more lift, but the Tomcat reacts with a net nose pitch down moment despite the VVI shows a net increase.
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