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Docsnuggles

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Posts posted by Docsnuggles

  1. 9 hours ago, A.F. said:

    Hi, I would like DCS to charge me for system updates.

    At the moment it is still like this: for a new map or a new plane ED asks for money, with which they finance the development of the core.
    I feel that this prioritizes the development of the aircraft and weapon systems.
    If we as users want the development of the game core to go faster - e.g. for VR or AI, then we need to fund ED better.

    I don't know - maybe 10 € for each system update?

    I brought up the idea of a "subscription base" for people who want it, and then in exchange pay less for new models, get early access and so on; so ED would have enough funds to fix old bugs and problems, the way they act today is more like a snowball company that will someday collapse.

    • Like 2
  2. 22 hours ago, NineLine said:

    Maybe two weeks if we were only working on this, but we are not, there are more important effects work being done right now. And a new feature is not a bug, so please don't start up with that... and holy necro post...

    Oh pardon to wake up someone on ED and remind that there are very old promised features still not taken care of, that were listed as features and are still listed. Perhaps ED should finish sold stuff before selling new unfinished stuff, would be nice for customers, but thats just my opinion. If you dont like it - well, I dont care 😉

    • Like 1
  3. On 2/14/2022 at 10:01 PM, Silver_Dragon said:

    Mk-77 3D models han into DCS core from F/A-18C module on develop. The incendiary effect has on "ToDo" list, and ED like build a realistic Fx Effect, no only to a Mk-77, has others West, Russian (RBKs) and WW2 (Mk4 AN-50) incendiary bombs with require them. Remember ED has recluting 3D modelers with experience on Fume FX to make them plausible.

     Bk90 has the same efect as a CBU bomb, nothing near to a incendiary bomb.

    i know the difference between a fire and a cluster explosion, it was just for comparing that it IS possible as both use similar calculation power on PCs - whereas a BK90 has perhaps more to calculate depending on how they model it.

  4. On 2/13/2022 at 3:47 AM, pete_auau said:

    since  dec  25  last year when it  was reported  as a bug

    thats nothing in ED terms. look at the bugs in other modules, for example the NVG reflections in the Ka50 or the crappy reflections in some planes.... 1-2 years or longer reported...

  5. On 2/13/2022 at 11:04 AM, nickmow said:

    Given this thread is 10 years old ! I suspect news is unlikely……..

    thats the ED 2 weeks. normal timeframe, just look on when some bugs are reported and when they get fixed 😉

    On 2/13/2022 at 12:04 PM, Strike502 said:

    The A-4E Mod has the Mk70+71 Napalm canisters.  But, the effect ((graphics, effects, spread) hasn't been implemented as yet.

    look at the BK90 effects, its possible.... they are just unwilling which i do not understand.

  6. On 12/7/2021 at 7:10 PM, Frederf said:

    It should be -1.5°. For some reason the angle scale was changed from degrees to tens of mils some time ago. "10" on the scal means 100 mil as can be compared to the fixed reticle ring. 1.5 is 26.666 mill or 2.6666 on the current angle scale. Checking it's sorta "25" but I'm pretty sure it's 'centiradians', definitely not degrees.

    try the training mission for the grom and then setup a simple kill ship and try the same. here it is totally different. in the ED training mission the pipper stays on target, in the self made mission not. Either the training mission is wrong or what is told here is wrong. anyway, the training mission should reflect what needs to be done.

  7. On 2/5/2022 at 7:50 PM, silverdevil said:

    sorry i was incorrect. i can still see reflections. if i look over a shoulder towards the sun it is pronounced. though honestly it seems to be realistic.

    when I said that over a year ago first time that in some models there is an issue I was harrassed by fanboys... now we have those f*** issues in nearly every module; it was first in the su-25 / T and the A-10A; then in all other planes ED "Updated" with this buggy things. I even sent TRK / Screens to the support, but it is ignored. Better, Bigtralalaa muted me a time for being too "explicit" after months of talking and nothing happend. Those reflections are even worse when you fly nightmissions with NVGs in the Ka-50. You aint see a s**t.

    23 hours ago, ASAP said:

    It would be sweet if the gun gas actually builds up on the windscreen too. They'd have to model the window wash feature to go along with it.

    let them fix the actual mess first, god knows what they break when they implement that...

    On 2/5/2022 at 7:56 PM, Caldera said:

    Silver,

    Yes, the outside lighting has a large effect. 

    The Mod that Taz suggested, it will fail IC unfortunately.   But it sounds inspiring with even a substantial FPS gain.  But it is either use that or no MP for many servers.

    And...

    I guess this effect has been an in place for quite a few years and I am just the one of the latest victims to not really enjoy it.  There has been no in game solution or alternative.

     

    This is a picture from a AV-8B west of Batumi at 0815 and gave me a serious WTFO moment.  Guess what it is I am looking at?

    Glass Fog 13 .gif

    The effect seems a bit overdone if not allot overdone, maybe it works and looks better in VR.  I do not know.  I kind of doubt a that pilot wearing a visor would ever notice this much effect.  I call it the "GoPro effect".  I have seen similar views out the side of the P-51D. 

    Like you said, once I start to notice this effect it becomes about all I focus on and ruins my immersion.  As for the AV-8B, for this one effect, I am starting wish that maybe that I had decided not to purchase.  Other than that, the module is allot of fun.

    Caldera

     

    I own nearly every module aside some warbirds; for warbirds i use IL2 - much better damage models, smoother and imo also a great modelwork, except you are an ED fanboy ^^

  8. On 1/29/2022 at 1:27 AM, pete_auau said:

    Unless  this  bug has been  fixed  your unable  to lock  on a helo  under  90  knots,  they have  to be flying  faster  than  90   but  not  sure  about the  speed  though  although  close  to the ball park

    this bug has only become noticed shortly. 2 weeks or so. *cough* Have you already purchased all new stuff? *distract from problems*

  9. On 8/27/2020 at 10:24 PM, Taz1004 said:

    UPDATED TO V16 for DCS 2.7  12/7/2021

    Helo dust glowing at night fixed.

    BetterSmoke_v16_01.jpg

    Affects day time slightly.

    BetterSmoke_v16_02.jpg

    Also affects smoke sreen deployed by ground units.

    BetterSmoke_v16_03.jpg

    IFLOLS reduced for Stennis.  IC Fail version ONLY.  Doesn't apply to IC Safe version.

    BetterSmoke_v16_04.jpg

    Larger ground glow from fires.  Duration of the glow also lengthened from 100 seconds to 180 seconds.  IC Fail version ONLY.  Doesn't apply to IC Safe version.

    BetterSmoke_v16_05.jpg

     

    INSTALL:  Extract to main DCS install path. OvGME or other Mod Managers recommended.

    If you have any other mod that modifies particles, you must install this mod last and overwrite.

     

    DOWNLOAD For DCS 2.7:

    IC Fail version (More features):  Better Smoke V16 SP

    IC Safe version (Less features):  Better Smoke V16 MP

     

    List of differences between IC Fail and IC Safe version

    ChangeList.txt 634 B · 86 downloads

     

    DOWNLOAD For DCS 2.5.6

    Single player: Better Smoke V9 SP

    Multi player: Better Smoke V9 MP

     

    Version History

     

    very cool, thx !

  10. On 7/21/2011 at 9:04 PM, toby23 said:

    -----------------------------

    07/08 Important Update

    -----------------------------

     

    Please download the Combined Document Pack from HERE to obtain this file

     

     

    Updated 25.07

     

    I've made a Weapons Guide, more as a learning tool than for quick reference.

    It's attached in PDF format for those of you who want to learn more.

    I highly recommend reading 'Fire Strike 7/9' to learn more about the employment of various weapon types.

     

    Happy hunting

    ---

     

    Images and Figures from DCS Manual, USAF, Wikipedia, Northrop Grumman, FAS.org

     

    Doc is no longer available, can you please reload?

    • Like 1
  11. On 5/4/2012 at 10:56 PM, NRG-Vampire said:

     

    As i read before HJ is working on (another HJ) ;) a complete weapons addon.

    Missing weapons also going to added from Flanker2/LOMAC into DCS. AGM-78/122/123/130/, Anti-Runway (Durandal) ,Retarded/Napalm/Nuclear/F+A Bombs/, Dispensers, Gunpods, MiniGuns, new A2As/AIM-9X, MiG-21 weapons and more.

    any news on ths? I mean noone needs splatter effects like in Doom, but a fire exposion & burn effect should be included; the effects of the BK-90 prove its possible.

    • Thanks 1
  12. On 1/31/2022 at 10:25 PM, Dos said:

    Hello All,

    Are we good with cubesim or no? They are up to 590 for 3 with mount but no MFD Buttons. 

    Thank you

    J

     

    hm, i ordered mine befor this covid mess and got them and still they work fine. I now ordered 2 new and I knew it will take long, due to the problems everywhere actually so I wait. But its good to see there is an alternative.

  13. On 5/11/2021 at 8:25 PM, nazradu said:

    I would at this point recommend to wait for a sale. I would not mind the quality of the voice acting but it's only the bare minimum. And that's not ok, If you compare that to other campaigns and consider the price point. Mission one is only a 15 minute flight through the dessert. There are two Mi-24 with you. Why No radio Chatter? Why no forced formation flight?

    Trigger zones are set to small. In my first flight of mission one I landed inside the camp, nothing happened. Did shut down the engine. Nothing. OK. Exit the mission. Fail. WTF? So I had to this boring thing again. Mission two I have done three times now and every time some triggers did not happen. Today killed everything nothing happens. Did fly over the road block and camp. Everything dead. Nothing left on F10 map. OK RTB. In my way back by accident hit a trigger zone, air strike inbound. Fine. RTB, landed nothing happens. Shut down, exit, fail? m(

    ATM very disappointed.

     

    thats what I meant with technical cra** ermm, issues. in waypoints, the triggers are - different. But as some people like to fly the same mission 20 times to detect the trigger maybe its just me wondering if this is correct. As I said, the other campaigns are a bit harder imo, thats not what I say - its easy but boring to encounter technical bugs, designbugs.

  14. Found a solution, simply renamed the ports, now it works again:


    F18_LEFT =
    {
         x = 3920;
         y = 0;
         width = 600;
         height = 600;
    }

    F18_RIGHT =
    {
         x = 4720;
         y = 0;
         width = 600;
         height = 600;
    }

     

    Additional in the MDI_left_viewport_cfg.lua:

    --ViewportHandling
    dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
    update_screenspace_diplacement(1, true, 0)
    try_find_assigned_viewport("F18_LEFT")

    and in right also.

  15. HI, did ED change something in the export name of the FA18? everything works, only the FA18 does not send to the monitors anymore. A10A/C/C2, F16, M2K, Harrier, Ka50, SA342,... all work, only the Hornet does not show on the external monitor.

      = function(p) return p; end;
    name = _('CUBESIM 8');
    Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center'
    Viewports =
    {
         Center =
         {
              x = 0;
              y = 0;
              width = 3840;
              height = 1080;
              viewDx = 0;
              viewDy = 0;
              aspect = 3840 / 1080;
         }
    }
    -- General
    LEFT_MFCD =
    {
         x = 3920;
         y = 0;
         width = 600;
         height = 600;
    }

    RIGHT_MFCD =
    {
         x = 4720;
         y = 0;
         width = 600;
         height = 600;
    }

    0 =
    {
         x = 3920;
         y = 0;
         width = 600;
         height = 600;
    }

    1 =
    {
         x = 4720;
         y = 0;
         width = 600;
         height = 600;
    }

    --JF17

    JF17_LEFT_MFCD =
    {
         x = 3970;
         y = 80;
         width = 520;
         height = 750;
    }

    JF17_RIGHT_MFCD =
    {
         x = 4770;
         y = 80;
         width = 520;
         height = 750;
    }

    -- F14

    F14_HSD =
    {
         x = 3920;
         y = 0;
         width = 600;
         height = 600;
    }

    F14_VDI =
    {
         x = 4720;
         y = 0;
         width = 600;
         height = 600;
    }

    RIGHTJ_MFCD =
    {
        x = 4740;
        y = 30;
        width = 560;
        height = 830;
    }
    LEFTJ_MFCD =
    {
        x = 3940;
        y = 30;
        width = 560;
        height = 830;
    }

    -- M2000

    M2000C_VTB =
    {
        x = 4720;
        y = 0;
        width = 600;
        height = 600;
    }
    M2000_RWR =
    {
        x = 3920;
        y = 0;
        width = 600;
        height = 600;
    }
    RWR =
    {
        x = 3920;
        y = 0;
        width = 600;
        height = 600;
    }

    -- Viggen

    VIGGEN_RADAR =
    {
        x = 4720;
        y = 0;
        width = 600;
        height = 600;
    }
    VIGGEN_NAV =
    {
        x = 3840;
        y = 60;
        width = 44;
        height = 44;
    }

    --Gazelle

    --SA342_TV
    SA342_TV =
    {
        x = 4740;
        y = 100;
        width = 590;
        height = 495;
    }
    -- SA342_RWR
    SA342_RWR =
    {
        x = 4140;
        y = 50;
        width = 300;
        height = 300;
    }
    --SA342_NADIR
    NADIR =
    {
        x = 3840;
        y = 0;
        width = 300;
        height = 300;
    }
    --SA342_WP1
    SA342_WP1 =
    {
         x = 4730;
         y = 10;
         width = 300;
         height = 90;
    }
    --SA342_UHF
    SA342_UHF =
    {
         x = 4040;
         y = 500;
         width = 300;
         height = 100;
    }
    --SA342_FM
    SA342_FM =
    {
         x = 4140;
         y = 400;
         width = 300;
         height = 100;
    }
    --Ka-50
    PVI =
    {
        x = 3960;
        y = 5;
        width = 200;
        height = 95;
    }
    Ekran =
    {
        x = 4180;
        y = 5;
        width = 100;
        height = 95;
    }
    UV26 =
    {
        x = 4290;
        y = 5;
        width = 150;
        height = 95;
    }
    Shkval =
    {
        x = 3940;
        y = 100;
        width = 590;
        height = 495;
    }
    ABRIS =
    {
        x = 4780;
        y = 25;
        width = 500;
        height = 570;
    }

    -- Mi-8
    UV_26 =
    {
        x = 4180;
        y = 5;
        width = 100;
        height = 95;
    }
    --
    --g_panel_page =
    --{
    --    x = 4780;
    --    y = 250;
    --    width = 590;
    --    height = 495;
    --}

    UIMainView = Viewports.Center
    GU_MAIN_VIEWPORT = Viewports.Center

     

    Im actually experimenting but it seems ED changed the names, I did not find a hint, so does anyone know?

  16. 16 hours ago, okopanja said:

    Migrating single platform solution to a multi-platform is challenging. It involves heavy modifications not only to the source code, dependencies (e.g. replacing non-portable libraries, build tools but also tests and internal procedures and processes. Such migration unveils a myriad of of dirty tricks and inconsistencies. Once you reach that point that you can build something that is multi-platform: testing is multiplied, and this is were it starts to be expensive.

    Add on top of that licensing of dependencies and you will see why managers will promptly shut down any such initiative. I would be really surprised to see DCS ported on linux.

    Best you can do is to try to use wine/lutris steam/proton to make it run.

    I tried using lutris on Ubuntu 20.04, managed to install it, and start it, but it appears that it depends on 32-bit library which was not provided as a package for 32 bit.

    I found another person who had the same issue, but since then I did not get any reply:

    https://lutris.net/games/dcs-world/

    Does anybody have the working 2.7 setup on any linux distribution?

    As ED does not manage to build any stable bugfree version even under windows, i guess we would all be happy to have a little fewer bugs, even if it means to built up a linux system. If you ask now "what bugs" well... look in the bug sections, i myself had 10+ tickets over the years due to bugs.

    • Thanks 1
  17. 18 minutes ago, Thinder said:

    Thank you. I intend to swap to Linux when my release of Windows 10 is no longer supported. It sounds like you have a graphic driver issue, you might want to try different drivers to see if one solve your issue.

    Fly dangerously!

    ED has some driver issues imo - as the drivers normally work everywhere else, only DCS is making trouble from time to time; this they could get around as on Linux imo.

    What about VR (I have a HP G2) ?

  18. On 9/22/2021 at 8:18 PM, DoctorNo said:

    OOOooooooo ... now if we could just add the BK90 effect to the MK-77 firebomb and try with the A4 Mod ... how hard would it be to do that? just the effects and keep the warhead ... can't be that hard. I added a github request on the A4 to see if they could do something for it 🙂 .

     

    technically its easy, and no one needs burning people, but the fire effect should be visible. Else you could also state that the whole cloud thing is just eating memory and too complicated (i guess it was more complicated to build those nice clouds...)

  19. On 11/15/2021 at 11:45 PM, Flummi said:

    Native support of DCS for Linux would be great! It's time to break the Windows-monopole!👍

    and it would also help ED in building a more stable platform, as you dont have those f*cking MS updateshit that also breaks stuff all the time. As ED is lacking good coders as it seems, this would definitely help and save money for ED in the long run. (edit: and our nerves)

    • Like 1
  20. On 9/25/2021 at 1:38 AM, Docsnuggles said:

    2 weeks later.... when will it be fixed? It was ok before 2.7.

    Still a mess. But now also the input on my throttle are bugged, Virpil mongooseT, nothing changed but ED update, in Il2 everything is still fine. Quality... Try use the NVG in the Ka-50. I dont think there are testers actually.

  21. On 11/9/2021 at 4:19 PM, AKA_Clutter said:

    OK, I have confirmed that the bookmark is being made by TacView.  In the DCS Settings > Special > TacView screen there is an entry for "Bookmark" and it shows the command as "RALT + B".  There doesn't seem to be anyway to change this in DCS.

    I also confirmed this by unchecking the option to record a file.  With this unchecked I did not get the sound or the message.

     

    What is still strange is that with TM TARGET running (or at elast for my F-16 profile) the HOTAS presses that give me this issue are NOT RALT + B.  Theny do contain RALT + other keys.

     

    Still try to debug.

    My throttle buttons do sometimes work sometimes not actually, sometimes after restart. Virpil MongoosT (first one). 4 weeks pause from DCS, before everything fgine, now a mess. I did not install any updates of Virpil, but ED ran some. Btw, in Il2 everything is normal and running fine.

  22. On 10/27/2021 at 6:18 PM, Merlin_VFA34 said:

    Hi,

    I have the CM2 Version but I guess you got the new CM3 Version right? DCS will block the throttle movement if don´t press the idle and cut off buttons. I would guess that the default profile of you CM3 has mapped virtual buttons to throttle axis if you pass your detent positions. The best way to find out if this is the case, just check via the vpc joy tester if buttons get pressed if you move the throttle. You can assign these buttons to DCS.

    If the default profile has no buttons assigned to your throttle axis you can do it on your own.

    You can find an youtube tutorial how this is done (you can also use this if you want buttons for flaps but still use the flap axis)

     

    Greetings

    Merlin😀

    I had the same issue - its definitely not Virpil, ED messed around with input in the updates it seems. Restarting DCS now in the first time fixed it for me atm.

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