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Everything posted by AldoUSMC

  1. Thank you for the clarification AerialGloria about the rectangular button on top being a Radar Altimeter Hold compared to the more persistently used Barometric Autopilot Hold below .... I was basing my input on my experiences in-sim to date and not any documentation (since it's not documented yet). I guess it makes sense also that it (RadAlt Hold) would be used mostly for when using Hover Mode in the Hind to help relieve the pilot of some work keeping things stable. Again, thanks for the additional info.
  2. I do own the Mi-24P Hind Module... Upper control is a quick "Altitude Hold" or "Hold this Altitude" Push Button while the lower right circled panel is the Altitude Autopilot on/off control panel. You can command the helo autopilot to send inputs to the pitch autopilot to climb or descend the helo (within limits) by left or right clicking the (guarded) toggle on the Altitude Autopilot to the right of the "CHECK" on that panel. The Mi-8 Altitude Autopilot is pretty similar to this but controls look just a tad different. On the Altitude Autopilot, if you are commanding the AP to increase Altitude by right clicking and holding on the vertical (guarded) toggle you will see the horizontal indicator line jump UP above the centerline for as long as you hold the right mouse button down.. same in inverse for the descent by left clicking and holding with the horizontal indicator line dropping below the centerline. I noted that if I turn OFF the the Altitude Hold and turn OFF the Altitude Autopilot (so red light is showing) .. and then turn ON the Altitude Hold by pressing the ON Push Button on the Altitude HOLD it will automatically turn the Altitude Autopilot ON and the small green light will glow, as will the Altitude Hold "ON" Push-button. This was inconsistent in my testing.. some times I had to have the other three autopilots (Yaw, Roll, and Pitch) enabled before pushing the Altitude Hold ON would cause the Altitude Autopilot Light to go green (turn on). Parts of it may be still WIP ... Regards AldoUSMC
  3. This was run on latest public beta version. Set up an AI vs AI in same basic area of Syria Map .... doing a capture on Crocodile Hunting miz was taking too long to get in an engagement and track files were too big to send. UH-1 (AI Crew) was able to kill insurgents in the end on this one but you can see in the track and log files that it took between four (4) and (8) 7.62mm hits on each individual to cause a bda call then get a kill call. I'm guessing the one that only took two (2) (see log) was a lucky head shot. In the view it appears the insurgents are wearing flak or plate armor vests. So my guess is that the vests are absorbing some of the damage states ? I had to laugh at the end when the one (1) remaining insurgent (RPG guy) scored a long-range RPG hit on the helo and took it down after all that ... Hope this helps in tweaking infantry vulnerability to 7.62mm fires. Regards AldoUSMC UH-1MinivsTough_Infantry.trk UH1MinivsTough_Infantry.log UH1vsInfantry.miz
  4. Copy.. I have similar results with large caliber weapons ballistic .... 7.62mm no joy.
  5. The Front PKI Reticle is now operational... put your mouse over the lever on the right side of the sight and click to push it forward... now hold your mouse over the pivot point on the same lever and mouse wheel up or down.. and this changes the MIL settings of the sight.. when you get it to a reasonable setting you can now see the reticle in the sight reflector glass. Don't forget to "pull" the lever back to lock the PKI sight at this new mil setting. This is also a way (by the way) you can get the sight up and out of your forward field of view as the Pilot-Operator ... push the lever foward.. roll the mouse wheel to get it to max up position... click to lock it in that position until you want it later.. wallah ! You "might" have to reposition your virtual head to get a better view of it using the keypad numbers and ctrl keypad# etc to get your right eye where you want it.... Semper Fi AldoUSMC
  6. @Callsign112 .. copy that.. issue here I am bringing up is that apparently infantry currently are not being killed by Multiple 7.62mm bullet hits on them. Blast damage kills are working fine. @BIGNEWY I'll see if I can grab a DCS Replay track of it in single player.
  7. @BIGNEWY Track File as requested... Tacview-20211024-113946-DCS-Crocodile_Hunting_Ground_c.zip.acmi
  8. @BIGNEWY Hi.. I'll add a pic from a TacView Track showing multiple hits on infantry from UH-1H miniguns in Multiplayer... troops getting hit but not taken out. I'm guessing getting hit by a 7.62mm round once would/should take out a soldier for the purpose of DCS World while multiple hits should (IMO) put enough damage on them to get a kill for sure. We had a very difficult time getting them to drop/die. The mission is the Crocodile Hunting Ground file by theSithis in DCS World Website User Files download section. This particular target is 2-05. I checked the mission file in ME and there are no immortal/invulnerable or other settings or scrips that would make these Insurgent Infantry units immune to 7.62mm hits. I was flying UH-1H with human co-pilot and one human door gunner. I was able to kill some of them with Rockets.. so know they were not set to invulnerable/immortal. Just something to look at and tweak so the Huey and Gazelle Pilots don't get discouraged. If you want a shortened Tacview track.. I can probably send it. Regards AldoUSMC
  9. Know this thread is a bit old... just adding that I too use them for a combination of either X and Y Mouse Axis when flying in VR.. that way I can use either to control the mouse cursor on the cockpit depending on what I'm doing. Some times I can let go of the stick/cyclic and other times I can't when I need to function something on a cockpit panel.. so go to the throttle mini-stick that is also set up as X and Y mouse axis. For FC3 aircraft, or when not flying in VR I have also found, like other above, that setting the x or y axis movment to BANDS and then adjusting the Band Width makes them effective 4-way hats or buttons. If I REALLY don't want to risk something happening by bumping the mini-sticks.. I program the function with the normal 1/3'rd bands... , make sure it works, then reduce the band width so that the top and bottom are 10% to 20% max.. so the middle band is 60%-70% and does nothing... that way I have to move the stick almost all the way to the stop before an action will be triggered. Of course.. for the latter use case.. if you've set Mode Switches to be.. say.. Mode 1=Takeoff/Cruise/Land Mode 2=A2A and Mode 3=A2G .. you could arguably change those functions for each of those modes.... and give yourself a headache trying to remember it all .. but it does work ....
  10. Like the "Mien" pies .... since "Moon" is already taken also ... but that packaging is burned into my brain's eye ... lol
  11. Hi @Zoddom. Have you ever used the mission editor to create a mission ? It's what I did to create a low-stress training mission for myself and my co-pilot to use for training prior to dealing with the increased complexity of some on-line maps you could both join. It doesn't have to be complex. You can simply place an apache at an airfield and set it to "Client" under the skills menu for the Apache so it can be occupied by anyone that joins the mission if not occupied. If you want, drop some static targets 10+ KM away from the airfield and save. You can set them to ROE hold fire and they won't shoot back if you don't want that. Or just place static objects. Or, for starters, don't put anything down and just target objects already on the map. Save it as something like "My Training Map" and then you will see it under "My Missions" when you want to host it. This quickly gives you a "no stress" environment to just fly around and get used to flying multi-crew with your friend. You can always add more to your training map as time goes on and you want to try something else out more complex. Great way to get into mission editing too... start very small and build over time. Good Luck.
  12. Ah.. I see.. that was not clear to me above or I would not have asked.. And here's a quick list of all the profiles for that HOTAS that are in the user files area already.. If you go to the Downloads > User Files area on this site and Search for T.Flight HOTAS or T.Flight X you will see a bunch of profiles other flyers have already shared for various aircraft/helos .... This link to that search may work.. if it doesn't do the above to find them. Showing results for 'T.Flight HOTAS One'. - ED Forums (eagle.ru) Enjoy ! AldoUSMC
  13. @UPKEEP If you can tell the community which HOTAS you are using that would probably help them (us) answer your question ! Welcome !
  14. Here to confirm that the 1440p Display bug must have been the issue. Ran multi-crew Mi-24P yesterday on local dedicated server and out to a random server online and the de-synch issue is gone/resolved. I recommend closing this thread.
  15. Thanks.. was wondering if that might be it... we're going in today to try it again after Friday's Beta Patch.. will let you know here if it resolved. Regards AldoUSMC
  16. Today's OpenBeta patch fixed this .. I just check it a 4K.. whole screen is black with sight view in center.
  17. DCS ran as ghost after failed update and CTDs (had to kill task in Task Manager).... also rebooted.. This process cleared the issue and the install proceeded properly this time. Problem corrected with input from Discord help desk personnel
  18. Getting error when running OpenBeta update just released "Can't Delete e:\Eagle Dynamics\DCS World OpenBeta\CoreMods/aircraft/Christen Eagle II/bin/CE2.dll: (5) Access is denied." .. Retry Fails repeatedly .. can only cancel and then update install halts. Note: DCS World Beta now CTDs from Login Screen and will not load Note: I do not own the Christen Eagle Module Note: this is not the Steam Version of DCS Beta
  19. I've flown DCS and own/have owned most (under $600USD) joystick combo out there except Virpil so far over the years. Many work well .... for non-clickable cockpits (Flaming Cliffs Pack) I tended to run out of buttons fast.... even that is OK if you use something like Voice Attack to function some of the cockpit actions Assuming you have a budget and not an endless pool of money (if you don't have a cost limit .. congrats .. go for it).... If you are looking for relative cost savings with functionality AND you are going to use VR I recommend the Logitech X56 to start... medium priced and both the joystick and throttle have a mouse axis stick on them that you can use to move the mouse cursor around in VR without taking your hand off one or the other (stick or throttle)... then setting up mouse click (L &R) and Mouse Wheel (fwd/back) to buttons and knobs on the stick and throttle that make sense to you ... you can use most fully clickable cockpits in DCS without programming every single function to a button, toggle, wheel... you just have to program the pitch, roll, throttle, rudder (if you don't have rudder pedals), fire, brakes and whatever else is actually on the stick and throttle of the aircraft/helo you are flying... all other functions are done clicking or scrolling the actual system in the cockpit versus artificially putting them on the HOTAS controls ... X56 also has three springs that come with it to change the resistance on the stick... not perfect.. but lets you change it up for say.. helos versus Jets if that's a big deal for you ... Since there are 3 mode switches on it.. you can program everything pretty much 3 times (i.e. Mode 1 Nav, Mode 2 A2A, Mode 3 A2g) .. but then you have to train yourself to remember all that.. so a double edged sword .... can get mind boggling if you fly more than a few AC/Helos in DCS.. but hey .. maybe you have a very keen memory and that's just fine for you .... You will be using a mouse a lot while in VR in the fully clickable cockpits .. so if you choose a joystick/HOTAS that doesn't have something to map the mouse x/y to ..then consider getting a trackball mouse with a bezel ring or scroll wheel to strap onto your right or left leg..that way you always know exactly where it is and aren't groping around your desktop feeling for it.... that will give you mouse movement, L&R Clicks, and mouse scroll to do most everything you need to function in the cockpit (and in the DCS Menus). If you don't go VR... seriously consider TrackIR 5 or another head tracking capability to look around naturally.... makes a world of difference and was how I flew before VR. Take your time to decide and Have fun... because if you're not having fun.. what's the point.. right ?
  20. +1 I reproduced this last night with my human co-pilot on a DCS Dedicated Server.. both of us using the same version (Beta) of DCS .... he could activate/lower/manipulate the flex sight and the miniguns would move but him trying both the Co-pilot fire weapon default RAlt+Spacebar keyboard command and mapping that command to his joystick buttons would not allow him to fire the weapon. I was able to fire the weapon from the pilot's seat.
  21. What happened that resulted in the issue? Again, short, clear and concise. Don't write a novel. MI-24P Pilot see's Operator Pilot's sight crosshairs at 4 O'Clock off target under smoke. Operator Pilot sees himself on target aiming at target vehicle under smoke. So de-synch between where pilot sees operator pilot aiming and where operator pilot sees himself aiming. Ensured Sight Synch was set to on in Pilot Station What were you doing that caused, or seemed to cause the issue? Sometimes you won't know, sometimes it doesn't matter, but better to try and include it so ED Testers or Team can try to reproduce themselves. Flying MultiPlayer... current Beta for both players using Dedicated DCS Server same Beta Version (and tested on Main Branch Dedicated server too to see if it happens there ..yes it does with Betas connecting to Main Branch Server.. have not tested two main branch versions) Operator Pilot sights in on target under smoke in 10X and launches. Could you reproduce it? Bugs should be reproducible, you should be able to have it happen to you again before reporting it. Yes reproduced yesterday and today. Today we tried using a main branch dedicated server Tested with Pilot in 4K VR and in non-VR 4K screen. Operator Pilot in non-VR 4K screen for all tests. What module where are you using, and does it happen with others? DCS MI-24P HIND Beta Branch - Both Players Tested on Dedicated Server for Beta Branch and Main Branch Both players had Pings under 50 to the server Have not been able to try it with other players in multiplayer Testing took place on two consecutive days. Regards AldoUSMC
  22. There is a nicely done episode on the History Channel about the Mosquito.. original pilots are interviewed. They even talked at one point (and show some historical film footage) about how they would drop 500 lb flare bombs from fairly low levels around a target at night to mark a target area for higher altitude bomber flights. Per DD_Fenrir above, the interviewed pilots speak a great deal about how they would search and attack. I recommend looking it up and watching it if you have not already and are interested in the historical background and use of this aircraft.
  23. @StElmosFire For your Thrustmaster Warthog HOTAS... in VR ... for fully Clickable DCS Cockpit Aircraft and Helos... you can program the triggers, buttons, hats, and toggles to more closely do/mirror what they actually do in the Aircraft... you can figure out which hats or switches you want to program to be your right mouse click, left mouse click, and mouse wheel scroll up and mouse wheel scroll down. Doing that.. you can now look around the cockpit and operate the cockpit controls like you probably have before using your mouse... very little reason to reach for your mouse or trackball now when in VR. Realistically mapping the HOTAS functions in clickable cockpits helps you (in my opinion) better learn that particular aircraft or helo .. and lets you NOT have to memorize what key or button does what.... as your focus is now where that function actually is in the cockpit.. and not artificially on a joystick controller. Sometimes you might have reach for your mouse or trackball if a switch, button, or knob is in a really tough place to look with your head to get the cursor over it to operate it.. for example.. down by your left or right hip or behind in those areas. Pro tip: If you velcro a trackball with a mouse scroll function on a kneeboard on your right or left thigh you now don't have to grope around figuring out where your mouse/trackball is at.... it's always right there ... If you're OK with more automation... you can also start using Voice Attack and just transfer/program some of the more difficult actions to voice commands. Voice Commands can help also in Flaming Cliffs Three Aircraft where cockpit functions are not clickable. Using small steps you will figure out what works best for you.. each user develops their own "best" solutions that work for them and their particular setups. Many people have many "best" practices.. the above are some I've learned that work for me in different aircraft and helos over the years ... using multiple screens, then using TrackIR, and now using VR. I'm sure others have techniques that work better for them and their setups. Just remember to take it slow and have fun doing it... or it's not worth doing if there's no enjoyment ..
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