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Stickers

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  1. Well there are a lot of reasons the RAT can be deployed. Could be MX requested it to be deployed for inspection, which provides training for stowing it also.
  2. The Swat Kats had a lot of good non-lethal ideas for their F-14/Veritech contraption they had. Cookie-Cutter Missile... classic.
  3. Hey guys, I am a former C-17 Flying Crew Chief. I am a little rusty, but I remember asking this exact question when I was going through aircraft specific training in 2003. Basically when she's taxing on the ground and the flaps are fully retracted, the computers damper with opposite rudder when the tiller is in use to steer the aircraft. The books never tell you WHY, but I imagine it's just to keep her steady in a hard turn or counter any wind gusts that might attack the aircraft from the inside of her turn. Hope this helps!
  4. Stickers

    Limit Theory

    I agree with Claud. The UI is AMAZING. Even if you don't like space sims, you should just watch that video to see what he has created. The way he has data represented in a GUI might be game changing as far as any software goes. I'm not too familiar with programing, but I have never seen it accessible quite like this. Just beautiful.
  5. Good question, I think it has to do with orientation of receiving the radar pings. Since the RWR is displayed on a N/E/S/W 2D plane for threat display, having a receiver on the belly might be counter productive. If you are getting an indication off your belly receiver, there might be no way to relay the information to the pilot since the aircraft is in a maneuver that has no definite end orientation. I hope this sort of makes sense...
  6. This is actually a good question. I have found the DCS community to be much more open minded and mature compared to most gaming communities I run in. My guess is, there are indeed DCS female pilots out there, but perhaps they do not play much online or surf these forums. I know we have a diverse international community playing and most likely a multitude of other walks of life we all identify with. As much as I would loose my shit if I met a girl who plays DCS where I live today, I've never actually met anyone in real life who plays DCS like I do. I have friends who play a lot of games, but none of them play flight sims.
  7. Think this is a C-5. I was a crew chief on 17s for six years and if my memory serves me correct, only one M1 can be transported at a time on a 17. I would love to play DCS C-17, but if you want to make it realistic, Eagle Dynamics is going to have to create a bar in the game where all the heavy crews can get blacked out drunk.
  8. I don't think they are supposed to fire on supply unless you command them to. Well... I can't think of it now, but they might fire on a supple truck that is armed. Do those exist? I am not sure. And you can always click on the units weapon to deactivate it. This is especially usefull when you have radar SAM sites operating. If you turn off the radar, the enemy's SEAD shouldn't be able to pick them off.
  9. Go into "Replays" and watch a previous multiplayer game. You can hide the hud in a replay. The replays are cool because you can slow them down and actually appreciate what the game looks like.
  10. Took some photos from my first multiplayer match. I was PACT.
  11. So I have been only playing the single player campaign since the game was released, and I can say I love it! The game has a great dynamic campaign system in place right now that hopefully will only be improved on. I guess my favorite part about the whole game is the philosophy on units. Most RTS games put you in a situation where your units are expendable and should be sacrificed. ALB makes you re-approach all of that. Do I save my units for future battles? Am I going to win this match? Do I want to capture and secure areas in order to have a greater area to deploy units in next battle? Do I quickly rush the enemy and try to snipe their CV? So many options, so many different ways to approach the campaign map and tactical matches. The game does a lot to make you feel like you are employing strategy. Not "the best build order" or whatever robotic scheme a lot of other RTS games seem to boil down to in order to win. Add me if you want to play some MP ever: Stick3rs
  12. Dynamic Campaign explained.
  13. I haven't seen anything on it yet, which makes me a little concerned. But... I have a boner still. I know the A-10 has afterburners guys... but the game is just so damn fun and amazing to watch. I think that's why I lose a lot. I just get caught up with all the tank/heli/plane porn going on in front of me.
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