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Youda

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Everything posted by Youda

  1. thanks, finally managed to make the file generate
  2. What action is RALT-Num0 please? I don't use the default controls, i always change everything so i don't know what i should do when you say RALT-Num0. How is the key action called?
  3. Hm, that is right. However running it as admin creates another problem. All files and folders created by that program are created with admin as an owner, which means you can't modify them easily. So if the application creates a configuration file (which the OpenComposite does) then the file cannot be edit that file with a normally started Notepad. I guess the best solution would be to first run it as admin for the first time, then look what it has created in its own install folder and then add write permissions only to those created files/directories. Or the application could follow the Windows design philosophy and save its data to %appdata%, but only the author can do this, not us.
  4. @M1Combat Breaking? What exactly am i breaking? I'm merely using it. Granting application that one privilege it needs is much better practice than running it as admin (and thus granting it ALL possible privileges).
  5. @nikoel That's because the application requires write permissions to its own directory where it stores its config. If it's extracted to Program Files, it cannot write to that directory. But better solution than to run it as admin is to grant those write permissions manually or simply extract it to somewhere else.
  6. I have somewhat more FPS now, but it does not seem to be a drastic improvements like the author suggests.
  7. @Iggy I have switched to OpenXR via this guide
  8. Thanks a lot for this guide! But why such hostility against motions reprojection users? Many of us simply prefer little bit more details or resolution but suffer nausea from raw 45 FPS so we use motions reprojection to make up for the lost smootheness. It is better than running the game on lowest to achieve true 90 FPS, and even then there are only few graphic cards on the market that can do it. Majority of hardware will not be able to output 90 FPS for a 4K headset such as the Reverb G2 even on lowest settings, so the motion reprojection is the only way to have smooth look-around.
  9. Ok, i was little too fast with the judgement. The CPU load isn't increased universally, but only at a specific location in the map. When i just look 90 degrees to the left or right, or just fly somewhere else, the load goes down. Funny that a graphical element bumps up the CPU usage and not the GPU load. Can someone else try the same thing and tell me if he has the same issue? The map is Instant Action - F-16 - Caucasus - Take off. And the spike happens right in the beginning when looking to the front, along the runway, just looking left 90 degrees calms it down.
  10. I'm investigating a performance issue here. I haven't been playing DCS for about 4 months. Now after finally purchasing a new graphics card (previously Radeon 5700 XT, now Radeon 6800 XT) i tried playing again, but i've noticed significant reduction of CPU performance. I'm using fpsVR for diagnosing hardware performance while in VR. Previously my CPU frame-time graph would be mostly green, sometimes orange (around 10ms per frame), and now it's mostly orange or red (20-25ms per frame). My CPU is Ryzen 5600X. When i check its metrics, it isn't hitting any of its limits - frequency peeking at 4.2GHz while max is 4.6, power draw keeping around 22W while max is around 70W, and temperatures only slightly above 50° when it can easily handle 90°. I need to figure out if this performance drop came with some of the recent patches, or with my change of GPU. That's why i'm asking whether someone else has also observed the same issue.
  11. I really had no aileron control. I rolled by using some disbalance created by asymetrically broken wings. By pulling up it would roll right and by pushing down it would roll left. But it definitely shouldn't fly without the wings. There cannot be enough lift to keep the plane in the air like that.
  12. @captain_dalan Do you have them? Can you post them?
  13. So i signed up for the Folds of Honor tournament. Right in the second round i got this guy, and i was going home crying

    obrazek.png

  14. Need to intercept a fast high flying bomber? This one trick will help you.
  15. The document someone posted in this thread earlier showed that the F-15 in DCS is pretty overperforming compared to the real one. I would say, even fighting against human is incorrect way of measurement. When you want to know the turn rates, you have to do it the hard way and do a test flight with stopwatches, to eliminate any possible human error and inaccuracies. Can you please show us how?
  16. I believe that in WMR when your controllers are disconnected you can point at things by moving your head and click with a mouse button, but i'm not sure.
  17. Nothing wrong with your brain, this is a (typical comercial) mess. I had to spend whole weekend googling stuff before i started to understand how this is all done and how i should properly set it up to run DCS.
  18. @Digitalvole I think what he meant was a difference when you use headset natively built for SteamVR such as Valve Index compared to headset made for WMR. Native SteamVR headsets will use SteamVR's own motion smoothing, whereas native WMR headsets will allow SteamVR to enable/disable motion smoothing, but in the background the SteamVR will delegate this functionality to WMR instead of doing it by itself. At least that's how i think it works, it might be wrong.
  19. Eh, i did of course. You have very low confidence in me I'm telling you what happened afterwards.
  20. Thanks, i found it. I was able to finaly enable motion reprojection and its status indicator. However it doesn't work as expected. When i start a mission the indicator goes red, which according to this means my FPS is lower than half the refresh rate (45 FPS). But according to fpsVR it is not true - it shows frame time ~18 ms which should be enough for 45 FPS (22 ms). Anyone has any idea why it doesn't want to turn on?
  21. Oh, i indeed have a Reverb G2, didn't know there were other hidden settings that override the SteamVR settings. Thanks a lot. However it still isn't working. I enabled the motion reprojection status indicator, and when i start a mission it goes red, which according to this means my FPS is lower than half the refresh rate (45 FPS), which according to fpsVR is not true - it shows frame time ~18 ms which should be enough for 45 FPS (22 ms). I have no idea why it things the FPS is too low.
  22. @Burt Where do i find these settings? I cannot find it.
  23. I'm playing with the settings to make the VR experience as good as possible with my hardware, but i've run into a weird issue. I have a standalone installation of DCS. I enabled Motion Smoothing in the SteamVR global settings, but subjectively it seems to do nothing. When i look into the sky, my FPS reaches 90 and i can feel the smooth movement of the 90 Hz. When i look at the terrain, FPS drops down to 45 as expected, but i can feel noticable stuttering when moving my head, as if the headset was really producing only 45 frames per second with no extrapolated frames at all. Do you experience the same issue? Is the Motion Smoothing not working for standalone DCS?
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