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USAF-Falcon87

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Everything posted by USAF-Falcon87

  1. Looking at the manual regarding the dogfight override mode, I saw the following statement regarding what happens when you press the DGFT switch. “MRM”, “SRM”, or “HOB” will be displayed in the HUD Master Mode Status, depending on which missile type was last selected in Dogfight mode, along with the missile quantity of that type This is not what actually happens. DGFT is shown in the master mode status. Does the manual need an update, or does the sim display it incorrectly? (or the third possibility, am I doing it wrong? )
  2. That did it! THANK YOU!!!! (It's been bugging me for a while!) Ric
  3. At some point in the past I must have hit some key combination that turned on the text shown in the lower left of the attached screen capture. It appears in the lower-left corner of the screen whenever I am not in VR. Can anyone tell me how to turn it off? Thanks!
  4. I was not a Strike Eagle guy, but may just be one of those deals where standard procedure was to leave it in ON? Pilots are lazy by nature. Once we find a switch that we can leave alone forever, you can bet we will!
  5. Closest I could find to that in the config directory was gui.cfg, and all it had was typeGui = "DCS" --"MAC" so didn't show me anything I could use. Any other ideas? Ric
  6. OK, last night I was moving my fps counter around by dragging the arrow in the upper left hand side as I've done many times before. However, I APPPARENTLY moved it somewhere that I can no longer see! When I go to the second-left frame counter, I can see the -> Stats bar and move it. AND I can move it to where i can't see it (but I don't dare let go of it till it's back in sight! Any idea how to "reset" the position of the frame counter? Gotta be in a config file somewhere, right? Thanks, Ric
  7. OK, a friend with a G2 was trying to get to where he was using OpenXR instead of SteamVR. We created the shortcut, but it still kept bringing up SteamVR (can't tell if it was actually running in OpenXR or Steam, but closing SteamVR killed the game). Any ideas? We DID check to make sure it is two dashes (not an EM dash) in the --force_enable_VR --force_OpenXR part. He has the OpenXR toolkit, so OpenXR is definitely on his system. I'm stumped--any ideas? Thanks, Ric
  8. Hello all, I was having the VR lockup issue like many others. I saw the threads about motion projection being a possible cause, but it showed as being off in the OpenXR Toolkit. However, it was turned ON in the companion app. Eventually I was able turn reprojection off in the companion by opening the companion menu and VERY quickly maneuvering through the menus, but I realized there's an easier way. In the companion app, at the bottom, just uncheck DCS. This should keep the companion app from loading in DCS, so if reprojection is turned on in there it won't matter. Hope this helps somebody! Cheers...
  9. 11 mtrs/sec is only 20 knots. That ain't much wind. And again, with it being a downwind drop as I did in my track, if nothing else it should just arrive with more energy, not overfly the target.
  10. These kids today and their new-fangled doodads!!!!
  11. Still a problem in current build. GBU with 30 kt wind again 2022-05-02.trk
  12. Unless things have changed in the 15 years since I retired (wait--it's been 15 YEARS already!??!?!!?), KC-135s should not have azimuth to the tanker on TACAN--just DME. Only the KC-10 had azimuth (it also had DME). That MAY have changed since my day, but since they say they are simulating a 2005-ish time frame, that should be accurate. And not that it matters much in-game, but we would never use X channels for A/A TACAN--always Y, to keep from interfering with/being interfered with by ground-based TACANs.
  13. And here is the mission file Maverick TGP test with wind.miz
  14. Here's yet another track. Still a problem. GBU with 30 kt wind again.trk
  15. I will try to get a track as well, but in the meantime to add to the available info, SOMETIMES the problem can be corrected by WASing George to Gun, player to Hellfire, then WASing George to Hellfire and putting player back to gun. Of course, that worked until today, and now that's not a 100% fix. I'll keep trying to get a track.
  16. There’s a track on the very first message in this thread.
  17. There are a couple of issues at play here: 1) proper computation of the CCRP launch point compensating (or not) for wind, and 2) guidance to the laser designator. Regarding the first one, as MARLAN_ mentions above, if the aircraft doesn’t have access to proper wind data, there couldn’t be any correction for that in the CCRP computation (and honestly I don’t know if real-world systems do or not). In that case, it would require adjusting the drop point (prior t drop, before laser is activated) to account for the wind, then moving the spot once the laser is activated to provide proper guidance. However, when dropping downwind, the bomb should have plenty of energy, so as long as you don’t wait too long to start lasing the target, there is no reason for the weapon to miss—it would just hit with a bit more kinetic energy. So whether the drop point computation is accurate or not, laser should still guide the weapons properly to the desired target.
  18. GBUs seem to be inordinately affected by the wind. I could understand (maybe) if they fell short of the target when being dropped into a headwind, but it's not just that. When dropped with a tailwind, the bombs fall long. With a laser, and sufficient energy (which they have with a tailwind), there's no reason they shouldn't be spot on. The attached track is from an F-16 with 30 kts wind, but I have had similar results since the last patch with the AV-8B and A-10C II as well. GBU with 30 kt wind.trk
  19. Whenever I uncage the IR maverick, it is pointed off some other direction than the tank I just found. So then I spend quite a while slewing the mav to point where I want. Is there a way to center/boresight the Mav once it is uncaged? Cage doesn't seem to do it. Back in "ye olden days" (last week) when you could slew to the TPOD, I would have just done it that way. Now I've got no clue. Thanks! Ric
  20. PC Gamer: Nvidia's frame rate boosting DLSS tech is now a simple download for any game developer. https://www.pcgamer.com/nvidia-dlss-free-download/
  21. This was first reported back in May as shown in the link below with no answers or fixes so far. The WebGUI to control the dedicated server shows the wrong mission running. As shown in the image below, the top part of the screen shows the Persian Gulf mission running, while the bottom half shows the Syria-Aleppo mission running. Clicking on any button except the last one on the list runs the mission ABOVE the one selected, but the bottom half of the screen always shows the second mission on the list as being the running mission. As a result, there is no way to run the last mission on the list (since there is no mission below it). The same behavior happens when it comes to removing a mission from the list. If you select a mission and choose to delete it, the mission ABOVE the selected mission is deleted. Again, this means there is no way to delete the last mission on the list. Any ideas from the development team? This has been going on for a LONG while.
  22. Been over a month and this is still an issue. No matter which mission is selected, the second mission is shown as running. Whatever button you click, the mission ABOVE that is the one that runs. If you try to delete a mission, the mission ABOVE the selected mission is the one deleted (making it impossible to delete the last mission on the list). As a workaround, I have found that if I want to delete the last mission on the list, I add the SECOND to the last mission (which will be the new last mission after the delete) to the bottom of the list, then delete the last and next to last missions. So if I have missions 1, 2, and 3 running and I want to delete 3, I add 2 again to the bottom of the list, delete 3 and the second #2 (last on the list), and the list will then read 1, 2. Anyway, this is a pain and isn't how it is supposed to work.
  23. Are you looking at the desktop window or the headset? The settings only display in the desktop window.
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