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Jagohu

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About Jagohu

  • Birthday 01/01/1979

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    ATCO

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  1. Great call, thank you. Ouch, I mixed up the id which was supposed to be 1 with the type which was supposed to be free form, 7. Thank you very much for pointing it out!
  2. My bad, sorry. Correctly. area_to_show={ [1] = { z = -540560.37869145, x = -127297.25695779, y=0 }, [2] = { z = -524132.83228739, x = -127959.65802247, y=0 }, [3] = { z = -525457.63441675, x = -161212.19146939, y=0 }, [4] = { z = -541620.22039494, x = -160417.31019178, y=0 } } trigger.action.markupToAll(1, -1, 7, area_to_show[1], area_to_show[2], area_to_show[3], area_to_show[4], area_to_show[1], {0, 0, 1, 1}, {0, 0, 1, 1}, 1) Look over Qatar. linetest2.miz
  3. PG map. area_to_show={ [1] = { y = -540560.37869145, x = -127297.25695779, }, [2] = { y = -524132.83228739, x = -127959.65802247, }, [3] = { y = -525457.63441675, x = -161212.19146939, }, [4] = { y = -541620.22039494, x = -160417.31019178, } } trigger.action.markupToAll(1, -1, 7, area_to_show[1], area_to_show[2], area_to_show[3], area_to_show[4], {0, 0, 1, 1}, {0, 0, 1, 1}, 1) On this one I get the outline of the area with a solid blue line, but no shading at all, whatever I do. Any ideas?
  4. Thanks a lot for that explanation! I just hope there will be a way to realistically recall at least cloud bases and coverages for proper weather report - yet, the SuperCarrier Marshal seems to know it, so I hope it'll be exposed to developers at some point too through LUA...
  5. Part of the single-player F/A-18 campaign will include an improved Iraq, let's just hope the systems can cope. Of course I can only do stuff with static objects, but it it still way more than what's there right now. Additionally the main roads are also modelled (based on Google maps/DCS satellite map) and civ/mil traffic will flow with random connections, etc. I'm not saying it solves the issue, but it's something - I hope people will like it Btw. this is just for me to know what areas are covered already. Still #WIP . null
  6. nullSteam version doesn't offer VR+MT. Is this normal? I can only launch MT in 2D. (HP Reverb G2)
  7. After creating a static objects template which I save, then open another .miz file and try to load it in there the game regularly stops responding. After closing the application, restarting the same process works fine, it is only an issue when I try to load the template which I was editing beforehand. Log attached, but I don't think it helps much. There is no crash log as it's closed by Windows as a non-responding process. dcs.log
  8. You are right, as Combined JTF it is possible. Then the requests is to make it available for all factions or at least all Neutral factions of the misson. Thanks for looking it up!
  9. Please make all ground units available as static objects, including civilian vehicles, cars, buses, etc.
  10. "Generic" lights, where the ground object is only indicated by a single light dot (many vehicles, some ships like Ivanov, Yakushev) go "off" when the object is closer than 0.3 nm. Way to test: put in one or more vehicles at night and look at it, while zooming out. Close up you will see the dark shape only to get the light when the camera is 0.3+ nm out. Also these "dot" lights are not ideal for ships as they display red-green and top lights when moving. A ship with modelled directional lights (ie. Elnya) and viewed from close-up (within 0.3 nm) will display the red-green lights, for ~0.3-0.4 nm both are visible, but beyond that only the "dot" at the middle of the object. At least for civilian vehicles there should be a headlight/tail light.
  11. #WIP All will be dynamically handled, they won't take up memory when not needed.
  12. Please consider adding lights to ground vehicles, at least to civilian ones/jeep/truck types (UAZ,HMMWV, etc.) as well as to ships which don't have them(Ivanov,Elnya,etc.)
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