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Mustang

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About Mustang

  • Birthday 11/26/1975

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Chelmsford Essex, UK
  • Interests
    PC's, Flight sims
  • Occupation
    DPD Warehouse Operative Depot 0016
  • Website
    http://www.104thphoenix.com/

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  1. You have to create the autoexec.cfg yourself, just make a new text file and rename it to that filename then edit and enter the command line.
  2. Nice video showing the AH-64 pit and the key
  3. Updated https://drive.google.com/file/d/1WwNRVk2cfNsUgPTUHhzsY6kCu2J-hrFF/view?usp=sharing
  4. Bump the Farclip in graphics.lua up to around 300000 from the default 150000 for your chosen visibility setting, that'll push the render distance out further.
  5. SSAO enabled in options? If so disable and see if they go away.
  6. oops dunno how I missed that, but be sure to check that you're applying this to DCS.exe and not DCS_updater.exe which the shortcut uses.
  7. Try right clicking on your DCS shortcut icon on desktop and going to properties, under compatibility tick the Disable full-screen optimisations box.
  8. If you have SSAO turned on it can cause this sometimes, look to see if you have it enabled or not.
  9. This is a VERY nice 'mod' worthy of a title of an official module, only found out about this yesterday and I'm glad I did!
  10. Try this out guys - extract the Config and MissionEditor folders to root install of DCS and allow merge/overwrite of files https://drive.google.com/file/d/17BpEMbAXc30rSFOXN3JMkvju7sYDrFHZ/view?usp=sharing I have created two new visibility settings within the options page of DCS - 'Ultimate' (x2 the draw distance of Extreme) and 'Insane' (4x the draw distance of Extreme) The problem with object 'pop-in' was solved by increasing the Instancer buffer values in terrainoptions41.lua.
  11. These textures are only for PG and Syria if you check the contents, they are edited textures not lua parameters - i'll need to reinstall the NTTR map to do the ones you want, I'll take a look this weekend.
  12. Hi all, to anyone still interested in this mod I have made a fresh version https://drive.google.com/file/d/1i64wpyu_4TSw0azkfFNNlrJlr7TNvGOk/view?usp=sharing I'll get around to updating first post once I get some time off work the next few days.
  13. I've found that reducing the dynamic2 parameter in graphics.lua to something alot lower helps with the FPS drops, not ideal but it's a stopgap.
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