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zeitgeist

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  1. Yeah, I had read before that 2 minutes worked and saw the alignment when hitting 7 and thought that was enough. I tried with 3 minutes and it gets very close but about 1 to 2o of difference. So I am gonna wait 4 to 5 min. to be sure. Thanks
  2. Whenever I start the aircraft I wait for the header tape on Hud on Nav mode to align with the one on A2G mode and with the HSI. But after I start roling the aircraft and turn even on the ground hey are suddenly not aligned anymore. So whenever I get heading instrunctions during missions I need to go back to Nav Mode to actually be able to point the aircraft to the right direction as I have found deviations of close to 90 degrees. What is wrong? How do I correct this? thanks
  3. The below file is one I build for training missions. Really I can't find any of the armored vehicles on the city, though I can see the tank column. Squadrons Strikers Practice.miz
  4. Yup. But my problem is actually identifying the vehicles among all else. Not sure if it's my graphic settings, but I really have a hard time.
  5. For the other topic I find it VERY difficult to identify targets on the Shkval unless they are on a plain long surface with no other 3d objects or structures close by and I am around 12km of distance. If I have to find them on a city it's virtually impossible. Day or night (with the mercury pod) Any tips on how to improve targeting? Thanks
  6. Yes, I imagined that. We used to have problems spawning before so I imagined that was the problem. On Mission editor I don't see the static planes on the kuznetzov so I thought they were spawned by script. That is why I asked. I will try to look into the mission editor and figure out why I do'nt see the static objects. This does not happen only on the kuznetzov but it is happening on the airfield templates as well. But thanks for the help EDIT: Found it. Sorry I was being dumb. Thanks
  7. Thanks. But will it only work if the planes spawn already on the takeoff positions? Will not be possible to do a cold start?
  8. Thanks for this great addition! Using this version I am having trouble spawning on the carrier. I have tried su33s with client and with take off from ramp or take off from ramp hot and I always get a "your flight is delayed" message. Do I need to delete any of the static planes?
  9. Thanks. but there are no errors on the network. Everything is fine, but DCS loads the multiplayer server up to about 90% and then CTD.
  10. Yes, I tried disabling the antivirus or firewall just to try, but didn't work. My version is the steam version. I tried reinstalling, keeping all the mods off but didn't work.
  11. I used to play on multiplayer with a bit of lag but not much problem but ever since about 2 weeks ago I just can't get on multiplayer anymore as DCS CTD every time. I have a Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz 16gbRam, GTX1650, 4gb, and DCS is on an SSD with around 100GB free. My pagefile is 24000. What could be happening? Thanks
  12. Thanks for this Luiz! I am just trying this now. It seems connecting com 1 works fine, but when trying to use 0 on Com2 the page exists to the main menu. Not sure if I am doing anything wrong though.
  13. Olá Luiz, não sei se é brasileiro também. I'm really glad to know this project will continue. I am really really happy to be able to fly the Super Tucano and that's thanks to you. Please let me know if we can help you in any way. Sorry I missed the time for the discord invite. Can you please send again? Thanks Valeu!
  14. Is this project dead? Is there a discord for it? I was loving this aircraft. Would be a pity if it was canceled
  15. zeitgeist

    Template?

    Is there an updated link to the file? It seems it is not working anymore ono the lockon site.
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