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Rob2222

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Everything posted by Rob2222

  1. Ok, I will just wait for the package to arrive and will do this. I am happy not to be let alone here. Thank you for the quick help so far. :) Can't wait for it. :) Best Regards Robert
  2. But when the first owner created a multiplayer-account and he has not attached the account data to the game, I still cannot play online, even if I have a complete box incl. original serial number, right? Or is the serial number not hard-bound to a account, so I just can create my own account with the original serial number? I just thinking about what to do. Waiting for the shipment to arrive and just test it, or trying to cancel the order before it gets shipped?! I already mailed to the seller company about the problem, but didn't have a answer yet. Best Regards Robert
  3. Oh dear. I was happy to find a used boxed one (which I wanted to have) for 2/3rd of the download price and now this. Cause of the 1 new activation/month thing, I thought I am on the safe side. Is there a way for the seller (its a used-things-sale-company, not the previous owner) to check if the Key is already bound to a account? I think a copy of the purchase e-mail (amazon marketplace in this case) and a picture/scan of the original keycard could verify the purchase. Or maybe both in one picture taken by a digital camera. Best Regards Robert
  4. Hello, I have just purchased DCS A-10C as used game. However, I am still waiting for it to arrive. Now I am reading here something from a account system here and the serial is bound to it. I didn't knew this from DCS BlackShark. Now I am a little bit worry, that this game I just purchased is already registered and I did not get the account information with it. Will the customer support help me in this case if I can prove that I am a legit (new) owner by picture of keycard / bill of purchase? Best Regards Robert
  5. Hello, it's working even more simple: CONTINUOUS / UNIT ALIVE (Unit 1), UNIT ALIVE (Unit 2) / SET FLAG (1) ONCE / TIME SINCE FLAG (1,5) / MESSAGE ("Unit 1 or Unit 2 is death") As long as ALL units live, Flag 1 gets set once per second cause of the CONTINUOUS trigger. As soon as ONE unit dies (which I want to detect = this is the OR) the flag 1 doesn't get updated anymore. Flag 1 now becomes a steady flag (former it was re-set every 1 second), now the TIME SINCE FLAG 5 seconds gets triggered. The most simple OR you can implement from ingame editor I think. BR Rob
  6. EXACT the same problem with X52 PRO + TrackIR here. Problem was my connected Logitech Gamepad recognized by BS. As soon as I disconnected it, everything is working fine. Maybe a problem/bug caused by to many aviable axis. BR Robert
  7. Hallo, kommt da nun eine deutsche Flaming Cliffs Version? Einmal liest man ja, einmal liest man nein. Wenn keine deutsche Version mehr kommt, brauche ich nicht drauf zu warten und kann die englische kaufen. Kommt eine Deutsche, würde ich allerdings auf diese warten. Gruß Robert
  8. Hello, I'm sorry that I have to open up a thread but I can't find the information, if a german version of FC2 comes out? I searched this forum and the internet, and I read posts that there will be a german version and I found posts that state, that there will be no german version. So whats the point? Will there come a german version or not? BR Robert
  9. Same problem (freeze) for me, too. Version 1.0.1c After passing the manpad, crossing the dam then freeze. A pity :( BR Rob
  10. Let me try an _easy_ explanation. The game (any computer program) are much instructions that get executed one after another. To simplify it, think about a sheet with calculations in each line. Now I give you a calculator. You calculate it line for line. Thats the situation it was with personal computers long time. Well, now I give you 2 calculator or 4 calculators. And NOW it depends which calculations there are. When _all_ calculations are just additions, you can split the sheet in 4 parts and use 3 friends and calculate the "whole" sheet parallel on all 4 calculators and at the end you addition calc1+calc2+calc3+calc4. Fine. This is Multi-Threading. You solved it in 1/4 of time with 4x performance increase. Unfortunely this is _mostly_ not the cause. THE PROBLEM with most all computer programs is, that the calculation on the sheets are depending. For Example think as EACH line on the sheet is depending on the line over it. So you cant calculate the line WITHOUT having calculated the line over it BEFORE. So the only way to solve the sheet is to calculate one line after another. And most of the computer programs today still work so. So you still can just use one calculator for the sheet (programm) even if you have 4. The Operating systems places the calculation on the CPU (calculator) that has the lowest load. So sometimes the sheet (programm) is calculated at calc1 (CPU1) sometimes at calc3(CPU3) and so on. But as long it is not a multithreaded application it never uses more then one CPU at one time. The is the most missunderstood problem. This is the affinity that was on CPU0 only. Now it is on all CPUs. But this still _just_ means, that the operating system may run BS on each CPU (on all cores). But BS still utilizes _one_ CPU at a time. But it may differ on which core it runs. But only cause the OS may put BS on each core you didnt have a 2x or 4x performance boost like it would be if the BS programm _could_ utilize all 4 cores parallel. And, if you think about the sheet with lines where each line depends on the line above ... the is NO SIMPLE WAY to make a perfect multi threaded application with just one switch out of an single-threaded application. You have to divide it. Maybe calculate parallel: rotor physics on one CPU, bullet physics on 2nd CPU, enemy ai movement on 3rd CPU, damage physics on the 4th CPU and then all it must be syncronized... but for this the half of the engine needs to be reprogrammed. Thats the "problem" we have atm. The hardware industry just gave us 2 / 4 / 6 core CPUs but the the whole software industry has to reprogramm almost all of the software to use multi core. For some problems/applications its easy, for some other applications it is impossible because the have data dependencies and have to be calculated in a line after another and never can be calculated parrallel. But, a 2core CPU still has a performance benefit for BS, becuase BS can use one core fully for itself and all the operating system tasks running on the 2nd core. So BS can 100% use one CPU. So cause BS is still single threaded, a _fast_ 2-core CPU could be the best choice. For example a OCed core2duo with 3,2+ GHZ (you can bring C2Ds often simply to 3,7-4GHZ). I dont know if the i5/i/ processors have more processing power (assuming using only ONE cpu) than Core2Duos. But when you have a i5/i7 with 3GHz or so, a C2D with 3,7GHz still should be better for BS. BR Robert
  11. Yes the currentkey is in the mission file but this is OT. When removing half of the units I can play without crash. The funny thing is that it looks like no other players crash than me. I have ServManMod installed cause sometimes I host with this machine. Maybe that is the cause. Will test next week without ServMan. BR Robert
  12. Hello, on my server I added the /report <message> command that saves this message in a extra report file. It just was some copy&mod of the chatlog part. Maybe this command can find a way into the main mod? Then the players have the possibility to leave map suggestions / TK and Bug reports to the admin. If you want I can send you the server.lua. And another thing: I have a huge MP map and when playing this map as client my game now crashs. Can it be the cause that I am playing as real client while having servman not disabled? (On other times I host with this machine). I read it should be disabled cause it filles a log. Can it be that this needs huge memory on huge maps? BR Robert
  13. OK, one more try. This time the virtual memory just was 1,6GB. :( Server was notebook (Vista32), which was fine (no crash). Client (Vista64) freeze. Freeze Time log: CTRL-ALT-DEL Time Crash log Can it be a error in my mission? I edited the mission file some time but I double checked all references. Which looks fine. BTW, for what is the "currentKey" value? BR Robert
  14. It really looks like it. The last was where I was client on Vista64 and my Laptop was Server on Vista32. I just tried hosting (Server and playing) on Vista64. After some time the game frozen. I only came out with CTRL-ALT-DEL and THEN! the game crashes and gives that report. I made a screenshoot of the memory usage at crash time in process explorer. Its attached. This time crash was: It is not cutted, it is all. But I have to admit that this training MP mission is really big. I merged a campaign mission into this and have over 50 selectable (all different options) KA-50s. Will try to cut down the type of used units. EDIT: Just found the log at freeze time: EDIT2: Are a russian KA-50 and a turkish KA-50 or a russian T72 and a georgian T72 different units? Does random units that doesnt got activated count? What will be savesd by less types? Garphic Card memory or main memory? Could you say some more details? (if known) BR Robert
  15. Hi all, I created a relative huge multiplayer mission and now having the same problem. But I get this crash relative fast. But having a huge ammount of units in. Vista64, 4GB-RAM and GF 9800GTX+ with 512MB-GraphicRAM. Does this problem affect 32 and 64 bit? Is there a workaround possible? Less units? Or, let me ask, which units need the most memory? I could think that working artillery units need much memory? BR Robert
  16. Hello, the SA-11 attacking range circle is 60km, but according Wikipedia it should be ca 30km. It starts firing at ca 30km, in the game, too. Is this a incorrect range circle? BR Robert
  17. I know a mission with 15 sorted Sharks. So it IS possible in 1.0, too. I just dont know how...
  18. Hmm, when I have: Route-Follow-Mode-OFF/Pitch-Hold-On/Bank-Hold-On/Heading-Hold-OFF for me there is almost no noticable difference between FD-ON or FD-OFF. I have no problems to maneuver the helicopter. Only when switching Heading-Hold-ON it gets annoying. (I have no Force Feedback). BR Robert
  19. Hello, has anyone found out, how the game oders the list of the player selectable KA50s? It isn't random but even analyzing the mission file I can't find a scheme. I have a training mission with much helicopters to choose from and I would like to sort them. BR Robert
  20. I have the same question like Reticuli. What is the point using flight director? Lets forget the altitude for now. When you follow a route, waypoint selected, Route-Follow-Mode-ON: FD-OFF/Pitch-Hold-On/Bank-Hold-On/Heading-Hold-on and the Shark follows the route automatically. FD-ON/Pitch-Hold-On/Bank-Hold-On/Heading-Hold-on and the Shark shows you how to fly/trim to follow the route. When you want to "go afk" and fly a straight course, NO waypoint selected, Route-Follow-Mode-ON: FD-OFF/Pitch-Hold-On/Bank-Hold-On/Heading-Hold-on and the Shark holds speed and course automatically. FD-ON/Pitch-Hold-On/Bank-Hold-On/Heading-Hold-on and the Shark shows you how to fly/trim to follow the route. When you want to maneuver in fight you just disable the Route-Follow-Mode to OFF and disable the Heading-Hold. If I understood the manual right, with Route-Follow-Mode-OFFand Heading-Hold-OFF you just have damping on the PITCH and BANK axis, no stabilisation. So I can't see where the point is for using Flight-Director to have more control over the chopper cause Route-Follow-Mode-OFFand Heading-Hold-OFF should behave exactly the same. Can someone enlighten me? BR Rob
  21. I think there is one more little bug with the power system for the Nav-Systems. (HSI, radar alt ...). You can power on the systems by two ways. The "Nav Switch" on the right panel or the "K041-Switch" on the left. Either of the switch brings the systems online. So they should stay online as long as one of the switches is on. But that it does not do. When you have both switches on and switch ONE of them off, the systems goes offline even if the should get power of the other power line. BR RObert
  22. And what is the sense? What does the Flight Director do? It shows hud symbols that you can use to fly on route. Anything more?
  23. Hello, nice to hear that ships will be hopefully fixed. That the gear isnt fixed is no real problem, its just graphic. For the FARP problem there is a workaround, so we can live with it, too. But the sound problem would be nice to be fixed. ;) BR Robert
  24. Just save the file: KA50/BlackShark/Data/Scripts/Logbook/PLayers.lua BR Rob
  25. I just wanted to ask, if this bugs are fixed in the 1.0.1 patch: a) ALT+TAB practically kills any game if any ship is in the map cause you never be able to switch back to the game b) Sound issues (very very annoying) - When you in the chopper you hear the engine sound as it should sound outside. To loud. Normally F2 - F1 solves this problem but with no external views allowed you every time have to stop the chopper, open and close the door. This is very annoying c) Gear issue in Multiplayer - In F-views of other KA50s the gear often visually gets driven up after landing. So the gear is up but the helicopter still stays on a invisible gear. d) The FARP position issue: http://forums.eagle.ru/showthread.php?t=42816 BR Robert
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