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Everything posted by xanstin
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Anyone have success? We’ve tried with matching laser codes 1688, switching to new matching codes LST and Jtac in flight just to see if they can spot. Tried Viper and Hornet, mods and no mods, Standard and Multi Thread. No luck on any. All open beta though. Sent from my iPhone using Tapatalk
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I am lasing targets for players and no one can spot my laser, they are able to spot AI JTAC laser and fellow planes on same code. Is this feature working?
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Assuming you did a CZ (Cursor Zero) after as moving the TGP around for maverick alignment will offset waypoints by the proportional amounts on the hud diamond. HSD will still show correctly, but the symbology of the SPI will be offset on all nav points.
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cannot repoduce and missing track file SnowPlow Mode
xanstin replied to N0L3R's topic in DCS: F-16C Viper
I have noted that it only snowplowed correct if the STPT commanded was at ground level or close to it . If for example it was at 20000ft it then snowplowed the TGP into the sky. -
Just 2 wing tanks and 3x1 gives you an error unless you are CAT I after the patch. No idea if this is correct behavior or not.
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For the F16 I have noticed that if Hidden on Map is checked, but Hidden on MFD is not, it wont populate on the HSD page. Both have to be unchecked which I don't believe was the case months ago. I remember the behavior being if Hidden on MFD was not check SAM threat rings would show up.
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correct as is DTOS bug (steerpoints offset in HUD)
xanstin replied to itn's topic in Bugs and Problems
Also if I set a markpoint visually, then look around with a TGP to find additional targets that markpoint gets moved around? That seems crazy to me. What a loss of SA if nothing is stable. This seems like a monumental change that perhaps the changelog didnt really stand out enough for me. I see the entry and hyperlinked article but wow...lol its a big one. -
correct as is DTOS bug (steerpoints offset in HUD)
xanstin replied to itn's topic in Bugs and Problems
So in NAV mode, if I use the TGP at ALL. It moves my stpt as I slew. This is intended? Not in any bomb mode or designation mode. I am in NAV mode. -
When I slew the TGP it moves the actual STPT and leaves it at the new location at the same altitude but at the lat long of where the TGP view was centered on. It also happens with any hud cursors as well. It isn't just offsetting the view off of this and all other STPTs, it is actually moving the steerpoint.
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reported Offset Aimpoint (OA) is displayed on the wrong position (HUD)
xanstin replied to Vigo68's topic in Bugs and Problems
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TGP is firing the laser when holding the weapon release to drop in ccrp. It turns off after weapon release button is released. I don't remember it firing before unless you pressed 1st stage trigger or auto lase demanded it. It appears any time the weapon release is pressed it fires the laser regardless of the weapon. Test.trk
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reported New LOD not using Bort Numbers
xanstin replied to _SteelFalcon_'s topic in Bugs and Problems
This was part of the fix of them only displaying at close range. Now its consistent all 000s -
My understanding it was only the initial batch. The problem has been corrected. Sent from my iPhone using Tapatalk
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reported A10c ii MFCD backlight brightness not working
xanstin replied to DOG's topic in Bugs and Problems
Yeah that’s exactly the problem. I get not adding new stuff while you work on new modules. But this is something that worked, is critical for half the paid campaigns out there as they all include low light ops plus MP, and it broke in an update and well just work around with contrast and brightness making a relatively unreadable eye sore in VR Sent from my iPhone using Tapatalk -
reported A10c ii MFCD backlight brightness not working
xanstin replied to DOG's topic in Bugs and Problems
They release a new campaign for the plane that they have left untouched for what seems to be several months to almost a year. For me this issue is pretty game breaking for any low light situations. The work around is garbage. Sent from my iPhone using Tapatalk -
reported A10c ii MFCD backlight brightness not working
xanstin replied to DOG's topic in Bugs and Problems
Yeah new campaign better hope there arent any night missions and even day its nice to dial it down at times. -
reported A10c ii MFCD backlight brightness not working
xanstin replied to DOG's topic in Bugs and Problems
Still broken -
Thank you posted
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Spawn issue. Spawning 12 aircraft with 1 player slot looks like 8-9 overlap a bit. Just AI they spawn correctly.
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Not sure this is the right place for this... Spawning 12 aircraft there was overlap on 8-9. That was with 1 player slot. I spawned in there. Just AI there wasnt an issue..
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This is happening for me to on Current OB Sent from my iPhone using Tapatalk
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I did a full repair. Ran it again the same way and worked! Sent from my iPhone using Tapatalk