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spikef22

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  • Flight Simulators
    DCS/BMS/IL2/MSFS/VTOL-VR
  • Location
    Texas
  • Interests
    Flight sims, aerospace, Plants, I'm a furry obviously

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  1. As the JF-17 recently received this feature and this is simulated in other F-16 sims (As well as the A-10C I believe) I think being able to use the mission editor and or F10 points to draw boxes and lines on the HSD would be a very valuable feature! Would definitely be a great QoL feature for kill boxes and the such.
  2. are we getting the C-123 as an AI asset as well?
  3. Oh just fyi, if anyone from aerges is reading this....
  4. Good points, Tbf everything in the F1 is still up in the air. Its a great module but there is still alot of polishing needed here and there. Funnily enough this conversation started on the razbam discord for me so maybe some kind eyes might be willing to pull some strings. Either way, not holding my breath either
  5. An possibility on Tow Integration?
  6. Hey yall, Unsure if this has been talked about before but it seems that the DEFA and Magic II underperform in Client F1s. Ive had some strange limitations on all aspect performance. Often only getting rear aspect locks at >1mile and sometimes no front aspect locks at all. I compared with the M2K in magic lock on mode and the performance is WILDLY different. I had a similar situation doing gun runs on enemy aircraft in both cases Mig-21s were used. In the F1 I kinda felt like I was shooting a nerf gun. The performance reminded me alot of using the cannons in the community A-4. Just didnt seem to do much unless I had a sustained shot. Compare this to the DEFAs on the M2K which mortally wound on the first pass usually. Im hoping other users can corroborate this so a defined issue can be reported and later fixed. A few disclaimers/Biases. I understand the F1 still has alot of WIP features in this specific area, Such as Magic slaving. With that being said I think this is still a warranted thing to report. Secondly I did use the MIG-21 as a test target as I stated earlier, the 21 of course has a fairly small IR signature and some wiliness with its damage model atm. Lastly the M2K and F1 are of course made by different module makers so we cant expect one to act exactly like the other, with that being said I think issue skirts on the ED core level and should be something looked at. I look forward to hearing some feedback from the community on this. Thanks Update: the issues seems to be caused by the fact the F1 uses the lack luster ED Magic II instead of the Razbam one. Hopefully we can see this changed eventually.
  7. Unfortunate, this might be a long shot and I get that but would there anyway to maybe use some of the more general HARM codes for stuff like this such as for example the SA-19 codes for the pantsir, this is how it works in the HDS mod. I know you've put alot of hard work into those codes and stuff but I know for many including me IC breaks can be kind of a disqualifier.
  8. With the Afghanistan map in the future a MI-6 would be really cool :3
  9. FYI Appears to be some new bugs with I belive both the Su-24 and MIG-29. they are causing a CTD when I try to spawn in an A-10C II. Seems to be a descriptor error with the AGR_20_M151 rockets
  10. Hey there. Ive got a mod conflict currently thats not allowing to spawn Client A-10C IIs its being caused by a descriptor error according to the logs. Im trying to track down which of my aircraft mods are causing the issue as ive narrowed it down that much, but I was wondering if anyone had any insight as to a better way to finding the misbehaving mod other than trial and error thanks dcs.log
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