Apologies for chiming in randomly on a path finding thread but this caught my eye.
I know in the past there was a general attitude that trackfiles must be for mission that contain no lua scripting at all and a single trigger at mission start, is this still the same? I have been hesitant in the past to provide the trackfiles from our server directly for 2 reasons:
It contains minimal scripting, a little over 150 lines of Lua, nothing that interacts with AI at all. It just reads back unit name & location info.
The trackfiles tend to be quite long, sometimes upto 8 hours. I do not wish to soak up valuble dev time by subjecting them to this.
Anecdotally, this would appear to be isolated to Multiplayer only from my own experience and your own comments in previous threads where you could only replicate in the track by not touching anything. Seemingly aswell only when the host client (be it old client with gui or dedicated server) is remote.
On a side note I have some spare hardware laying around so will be spooling up public server this week dedicated to the path finding issues, with a limited 1 hour mission, CA only, no scripting and a public site where players can pull the track files from after each session. I intend to encourage the community I am part of to use this for testing, maybe we can tick off a few of those objects causing problems and maybe even catalogue a few scenario's.
In another perfect world it would be interesting to see some deeper debugging/logging access available to the community so we can save you some work. It's amazing what frustration can sometimes drive people to do.