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Toumal

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最新回复 发布由 Toumal

  1. So has there been resolution yet? I have ceased hosting our DCS server in the meantime because of these forced exits.

    @BIGNEWY Could you guys please just remove the forced stop? A short connection problem between a DCS server and your auth servers while the server is running should NOT be grounds for quitting the game. And honestly, the same should be true for regular game clients too. Do that check on mission start, and then stop worrying about it. If you're worried about underlicensing, just have the client send a ping every now and then to keep a session going, and if no ping is received have the session time out. Yes theoretically someone could start a game, then block comms with the auth server to allow someone else to start a game, but is this really such a likely scenario, and do you really think people will go to such lengths each and every time they want to start playing with multiple people using the same license?

    If you really must do this, do it JUST for the clients, not dedicated servers, and provide multiple fallback auth server IPs in different locations so this becomes more reliable.

    • Like 2
  2. 10 hours ago, Actium said:

    Are you using a separate server account? AFAIK, no more than 3~5 server instances are allowed to run on the same account. The error codes given in the DCS log are HTTP response status codes, with 401 meaning Unauthorized. I'd be curious about the communication with the master server when that error happens. If you'd like to dig into it, you'd have to resort to sth. like sslsplit to intercept the communication between your dedicated server and the ED master server.

    This is the only server I run, "Caucasus Dynamic Conflict".

    14 minutes ago, HC_Official said:

    The master server falls over a lot more than it ever should and this is the result

    If that's the case then this must affect everyone, no?

  3.  I have the issue that I can start my dedicated server, but after a few hours I get this:

    2025-03-07 11:39:40.691 ERROR   ASYNCNET (Main): Server registration failed with code 401

    This happens 2-3 hours after the server was started. I googled this error and found recommendations to unlink the steam account. I never linked my steam account so that can't be it. I used to be able to host with no issue. I am aware of this thread: 

    but I don't know if these issues are related because I am perfectly able to start my server, it's just that I get kicked out after some time. Is there anything I can/should do?

  4. @Actium Your checks are definitely more robust than mine. I should also note that my issue at the moment is the fact that my server is stopped by authentication failures from EDs servers after a few hours. In that case the web ports are not available anymore. I will post in a different topic about that particular issue, which currently makes it impossible for me to host.

  5. Sure this is my current script:

    #!/bin/bash
    while true
    do
      dcspid=`ps x|grep DCS_server.exe|grep -v grep|head -n1|awk '{print $1;}'`
      case $dcspid in
        ''|*[!0-9]*) echo "Restarting DCS...";lutris lutris:rungameid/1;sleep 200;;
          *) echo "DCS is running as PID $dcspid";;
      esac
      HTTP_RESPONSE=$(curl -s --max-time 3 --write-out "%{http_code}" -o /dev/null http://127.0.0.1:8088/ )
      # Check the HTTP response code
      if [[ "$HTTP_RESPONSE" -eq 404 ]]; then
        #echo "The server at $URL is up and responding with HTTP 404"
        sleep 1
      else
        echo "The server at $URL did not respond with HTTP 404. Response code: $HTTP_RESPONSE."
        kill -9 $dcspid
      fi
      sleep 30
    done

    I noticed that if the server is non-responsive, the http ports aren't open. So all I had to do is check if you can access the http server on 8088. If I get a 404 on / then all's good 🙂

    • Thanks 1
  6. Yeah I am running with 5GB pagefile which is not on C, and I upgraded to 64GB of RAM. Unfortunately I had to install build tools for microsoft hololens and that's sucked up a lot of space on C, which is why this problem appeared only recently. I thought 32GB would've been enough since I didn't see DCS using all that much, but my mistake with that assumption was that I looked at task manager, which isn't the best tool to judge memory situations unfortunately.

    So yeah, while DCS eventually uses up all available VRAM, it does seem to evict unused textures etc. as needed. My crash went away once I freed up a bit of space on C and moved the pagefile. I added RAM because I don't want my OS to have to rely on a pagefile in the first place.

  7. Specs: RTX4090 with 24GB VRAM, texture settings high. These settings worked fine for many months without any crashes. Now, VRAM usage climbs to the limit when getting into an aircraft and then the game dies. Tried repair (removed any changed files too) and also updated GPU drivers to latest.

    No zip file and no dmp file was generated. However I do have the crash and log files.

    Sometimes when this happens, I get a dialog box like the one included, but it does not always happen.

    Something changed with the way VRAM is allocated. It now always grows and is never freed. Even on lower settings you eventually crash if you hop into different types of aircraft.

    image.png

    image.png

    dcs.log dcs.20230924-145213.crash

  8. Since the last patch I have extremely high VRAM usage. I'm running a 4090 with 24GB VRAM in VR with a Varjo Aero using the MT binary. I never had any situation where I ran out of GPU memory. But now, I end up crashing to desktop with a dialog box that says that I am "out of video memory trying to allocate a texture".

    I tried lowering the textures and visible range, but that did not help.

    Anyone else experience this?

    • Like 1
  9. I got two for you from yesterday with Lawrence. I'll poke him to upload his as well.

    To add a bit of context, both crashes were in the Gazelle, both as I was getting close to attacking enemies but I was not attempting to fire yet. I get these crashes both with the HOT-3 and the Mistral loadouts, and it doesn't matter if I'm in the pilot or gunner seat.

     

    dcs.log-20230610-152455.zipdcs.log-20230610-145855.zip

    • Thanks 2
  10. On 1/3/2022 at 11:59 AM, BIGNEWY said:

    Exporting while using VR is not currently possible. 

    thanks

    Heya! Could this perhaps be added at some point? This would be a big help in training sessions where the trainer currently has to ask the student to look down at a screen to see what's going on. Having a set of fixed external MFDs for a VR player would be a really neat thing to have.

  11. The VR changes broke the game for me completely.

    I use a Varjo headset and I have to run in OpenXR, I cannot use OpenVR because motion compensation simply does not work correctly. In OpenXR everything worked fine.

    Now the menu works fine in OpenXR but loading into a mission doesn't complete, ever. My logfile is getting filled with the following errors:

    2023-01-28 16:29:21.082 ERROR   VISUALIZER (Main): xrEndFrame failed with error: XR_ERROR_SWAPCHAIN_RECT_INVALID
    2023-01-28 16:29:21.093 ERROR   VISUALIZER (Main): xrEndFrame failed with error: XR_ERROR_HANDLE_INVALID
    2023-01-28 16:29:21.715 WARNING LOG (8548): 55 duplicate message(s) skipped.
    

    I tried running without any parameter, I tried to force OpenXR, and I tried the Varjo mode. 

    EDIT: Oh and the replacement DLL doesn't work for me anymore either, the game won't even start up.

    EDIT2: Wrapper DLL worked on second attempt. No idea why but there we go.

    Any ideas?

  12. 7 hours ago, dburne said:

    Oh hell no, absolutely kills my performance. Previously I was running 45 fps + with a decent experience, now in the 20's and looks awful.

    Definitely beta not quite ready for prime time. Release notes mentioned the performance issue, just worse than I thought it might be. I could only try my flight for like 5 minutes after the take off, it was really bad imho.

     

    Is the performance worse in general or just when enabling the new mption smoothing?

    In other words, should I hold off from updating?

  13. 8 hours ago, uboats said:

    fixed internally

    Heya! If I may make a recommendation: You might want to consider always creating the dialog when calling updateDiag.show if it doesn't exist yet, and also always calling updateDisplay as part of show() since there's probably no use case where you want to see non-current information.

     

    • Like 2
  14. Just now, Dr_Pavelheer said:

    Just out of curiosity I set wind at 6600 ft to 2 and everything else to 0, when spawning at Khasab (near sea level) menu worked but when spawning at Shiraz (5000 ft ASL) it didn't, it seems it indeed is tied to wind at the ground level where aircraft currently is

    Yep. You can uncomment the print() line in comms.lua and it will show that avDev_on_ground() returns true in those cases. I checked where that function is defined but it's within their DLL it seems.

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