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GusPT

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  • Flight Simulators
    MSFS 2020, Prepar3d v4, DCS, Xplane 11
  • Location
    Lisbon
  • Interests
    Aviation, Coding, cars, Motorcycle, Travel

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  1. Dunno, this was part of the manual installation process (the per-game step on that link). The system wide installation did not work for me.
  2. Thanks, and thank you @M1Combat, that fixed it for me. Downloaded the 64-bit version, on the OpenXr branch https://gitlab.com/znixian/OpenOVR/-/tree/openxr replaced openvr_api.dll, renamed D3DCompiler_47.dll to D3DCompiler_47dll.orig Run DCS Great success
  3. I just did every step of the guide including clean/repair dcs with no luck. Shouldn't Mixed reality portal open up automatically when starting DCS? I'm also leaving opencomposite (and it show DCS using opencomposite) and openxr toolkit open while running DCS.
  4. G2 owner here and done all the steps but now DCS won't launch in VR mode, and the Mixed Reality Portal no longer starts automatically. I can see that the box is ticked, in the DCS options menu, but it's always in desktop mode. Anyone else with the same problem? I should say that I'd previously followed this guide around April, but did not install OpenComposite. I don't think it was mentioned there or I missed it, but did replace a few dll's in the bin folder and added the opencomposite.ini file. SteamVr was still launched but I did notice the sim was a lot smoother with a slightly better image clarity. NVIDIA GeForce 1070 Driver version 512.95
  5. Having a blast so far in Raven 1. Just finished mission 3 and noticed that when you're asked to switch to Yellow 13 (chan 16), the chatter actually occurs on chan 17. Missed a few of the jtac calls and had to ask Smoke to attack the targets. After that we successfully refueld again and returned to Marshall. Almost botched the landing, the LSO called waveoff, but I stil managed to grab #4 wire. Was expecting the mission complete would pop up, but nothing happened. Managed to takeoff and land again, this time with the right callouts, but still no message. Ended the mission and continued to Mission 4, score 6.. no idea why. Anyway, just wanted to let you guys know this, especially the chan 17 being the active. Don't let it ruin an otherwise great campaing so far, very immersive. Edit -- Forgot to mention, running lastest stable version DCS 2.7.9.18080.
  6. Was able to download this version without issues. Thanks!
  7. Seems awesome. However my windows is detecting a "virus" in the zip file. Any workaround? Thank you for the effort!
  8. It's working now. You guys forgot to deploy Petrovich to stable?
  9. Hi, Just updated to latest stable version ( DCS 2.7.2.8165.2) and went on to install the Hind but I'm getting this error: Logs: 00000.000 === Log opened UTC 2021-06-25 16:15:24 00000.021 INFO : DCS_Updater/2.11.2.89 (Windows NT 10.0.19042; Win64; en-GB) 00000.021 INFO : src-id: 21b5e65c9a14074710f7a62e66e5bb6cca2afe2f, lib-id: bf64e300edca29ae7ef5ba1d4db27e53a1213fa2 00000.021 INFO : cmdline: "C:\DCS World\bin\dcs_updater.exe" apply 472cafdb-1f7e-487f-9868-6227876beba3 12372 00000.112 STATUS: Initializing... 00000.230 INFO : basedir: C:\DCS World 00000.232 INFO : Command: install MI-24P 00000.233 INFO : DCS/2.7.2.8165.2 (x86_64; EN; WORLD,FC3,FA-18C,AJS37,SPITFIRE-MKIX,PERSIANGULF_terrain,F-5E,WWII-ARMOUR,UH-1H,KA-50,SPITFIRE-MKIX-THEBIGSHOW_campaign,A10C-TTQ_campaign,UH-1H_ARGO_campaign,A10C-AAT_campaign,KA50-REPUBLIC_campaign,NORMANDY_terrain,F-16C,LLHMD_UH1H_WORLDS_APART_campaign,MIG-21BIS,SU-33,SUPERCARRIER,A-10C_2,F-86F,FW-190D9) 00000.233 INFO : branch: 00000.234 STATUS: Downloading version info... 00000.729 STATUS: Preparing to install MI-24P ... 00000.790 STATUS: Unknown module MI-24P 00108.324 === Log closed. Any thoughts on what it might be? Thanks!
  10. Just played this mission on version 2.7 Stable. The lead still "follows terrain" a bit too much but it's manageable if you keep some distance and about the same level. Was able to complete the mission on the first try and never got the "keep up!" message. Try to predict and give it some distance and you should be fine.
  11. Totally agree. I've been kept using Mist due to its lightweight, MOOSE is too cumbersome for the most stuff I've been working on. It's nice to know Mist we'll be still be around for some time. Thanks for your work @Grimes edit: BTW, the new parameters work great!
  12. @Hardcard absolutely. I meant deterministic in the sense that there are no retries, just need to input the proper values. Perhaps I chose the wrong word. @Grimes I've been using mist 4.3.74, didn't even know there was a new version, thought the project was dead and replaced by Moose. Good stuff!! Will have a look to see what else is new, but it seems this version does exactly what I want. Thanks!
  13. Thanks for the quick responses guys. If I understand correctly @Hardcard approach is deterministic while @toutenglisse tries to get a position within the angle restrictions, which might have a performance impact for what I want to do. However both approaches are useful and come to think of it, I can probably extract the mist.getRandPointInCircle code (also looking for some randomness here for the radius) and change it to limit it to the angles I'm looking for. Then transform the result to a vec3 using mist.utils.makeVec3. Wish I had paid more attention to my algebra classes.. I'll post back the results when I'm done.
  14. Hi, I'm currently working on a A2A training mission, using lua and MIST, and would like to be able to spawn units in a position between 9 and 3' o clock in front of a given unit. I got the spawning and all that figured down, but I'm struggling with the math to determine the new unit position. Something like this: -- positionVec3: reference unit getPosition().p function cloneGroup(groupName, positionVec3) ... transform position to a place point between 9 and 3' o clock in front of the reference unit local teleportVars = { groupName = groupName, newGroupName = newGroupName, point = positionVec3, action = "clone", innerRadius = 4000, radius = 5000 } local _group = mist.teleportToPoint(teleportVars) local group = Group.getByName(_group.name) group:activate() return group end I'd truly appreciate if anyone could provide an example or point me in the right direction. Thanks!
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